I have a tonne of really fond memories of this machine, both as a developer and a gamer. From many a late night cursing at the lack of proper development tools to debug VU code to the hilarity of booze fueled evenings playing Timesplitters 2 with my housemates, this is the machine that pretty much dominated my 20's. In many ways, the PS2 along with the XBox, are also responsible for killing off the budding indie developer scene and forcing the industry into the AAA+ model for games. The PS1 was a revolution in that it enabled small teams to make great games. But the PS2, as great as machine as it was, completely reversed that trend. Many developers went under because they could no longer deal with the complexity of the technology needed, along with the exponential increase in cost for content creation. Even large studios weren't immune to this problem - you only have to look at how Core Design dropped the ball with its Tomb Raider franchise because it kept on trying to work the same way it had done back in the PS1 days (I know this because I was at Core during during development of Angel Of Darkness). But as a gamer, the machine was just awesome once developers had gotten to grips with it. Stand out moments for me were Shadow Of The Colossus, Timesplitters 2, Firewarrior, GTA:San Andreas, Metal gear Solid 2+3, Gran Turismo, Jax & Daxter, Prince Of Persia:Sands Of Time and Ico. When I moved half way across the globe, one of my first purchases was a new PS2 to replace my old one, and I did the same thing again when I moved back to Europe.