Complaints about the multiplayer?

Discussion in 'Transformers Video Game Discussion' started by BloodRavenX91, Jul 27, 2012.

  1. PlanckEpoch

    PlanckEpoch Crossdresser Toy Collector

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    Last night I've played in 3 games in a row that went 7-5/4. That's just bullshit. C'mon High Moon, it can't be that hard to fix your metrics so teams are balanced better as far as numbers, can you? All three games, we were better players, but we still lost because we couldn't be everywhere at once. In conquest, having as many as 2 more players over you is a recipe for disaster...
     
  2. Prime Jetscream

    Prime Jetscream HE PULLS THE STRINGS AND HE MAKES THEM RING

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    ^ I was just in a match today where, with me included, 6 v. 3.
     
  3. Frans42000

    Frans42000 Well-Known Member

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    I believe the reason for the 7/5 unbalanced teams is because 2 of the over populated side are in a party together. The game puts them on the same side.

    With multiple party's in the same game I don't think the game can always Tetris them into a perfect 6 v 6 game.
     
  4. kaos

    kaos the original thirteen

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    Every match I played today has been like this....and I've been on all the teams with less mates. 10 or so matches so far
     
  5. PlanckEpoch

    PlanckEpoch Crossdresser Toy Collector

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    The game has no problem of splitting up my three person party whenever I play with them, but it's perfectly okay to keep parties together when I'm not in a party? C'mon, there's gotta be a metric programmed in that prevents bigger parties from dropping into a game in progress if it would unbalance the team numbers.
     
  6. inturnmike

    inturnmike Well-Known Member

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    How can you miss them...we ALL have them now...
     
  7. inturnmike

    inturnmike Well-Known Member

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    Duh...because killing a guy is way more fun than capturing a node...
     
  8. Jadryx

    Jadryx Well-Known Member

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    That and a lot of players go for the kill because "captured nodes" doesn't show up on the scoreboard at the end and "kills" does.

    Somewhat related sidenote - I'm glad they at least put "assists" on there. The other night I had a better game (for me) with 10 kills, 14 assists, and 18 deaths. If I just had the kills/deaths then I wouldn't feel like I contributed as much.
     
  9. itMFtis

    itMFtis Well-Known Member

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    Personally, I go for the kill in conquest.

    In CtF though, I find "chasers" to be annoying as hell. Just something left over from my TFC days. I don't mean flag chasers, I mean people that chase other people on their way to the flag, when they themselves are supposed to be going for the flag.
     
  10. biscuits

    biscuits Sin from Genesis

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    Me and my brother were playing together in a party and we got separated and put against each other.
    Overshields that actually last more than 1.5 seconds of sustained fire.
     
  11. inturnmike

    inturnmike Well-Known Member

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    Yeah, I liked wfc with the overshields because you had to fight to get to one and it lasted longer.....I was just pointing out that they DO exist in FOC
     
  12. Flaming Matrix

    Flaming Matrix Murder claw master

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    I hate that too, I'm always asking "Don't you have a flag/node to capture/defend!?". The only time I attack a fleeing player is when I'm capturing a node, and I have a clear shot without moving.
     
  13. 009*

    009* That Guy... Somewhere

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    I'd like to actually get into a game instead of getting kicked out every time.
     
  14. transtrekkie

    transtrekkie On the level.

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    There's only a couple situations where I'll run someone down like a bitch: 1: If they did it to me first, then they're my bitch for that game and I will run them down anytime I see them or 2: If they're pulling some cheap ass crap. Then I switch to my Scientist, fly up to where ever they're camped out and sniping people (NOT defending a node, cause that's different) and immediately pwn them until they realize that the tactic isn't going to work anymore. I mean seriously, if that's how you're going to play and you're only in it for the kills, go play Team Deathmatch where that shit belongs.

    Now having said that, people that go for the kill rather than the capture it's because the kill is usually more than just the 200 pts. The node will only ever be 400 for capturing it. But I've had kills that were worth well into the thousands of points so it makes more sense especially if you're trying to level up.

    The other thing I hate and fortunately this doesn't happen often, but when you wind up with 3 or 4 players on the other team pulling cheap ass shit and there's no way to stop it because of it, then I'll quit and join another game. Or switch game modes (like switch to CTF if the cheapness is in Conquest) so as to guarantee that I don't just get tossed back into the same annoying crap again.

    EDIT: Also, Planck and I were in a party together and were put on opposite teams several times so I know it's not keeping parties together.
     
    Last edited: Sep 26, 2012
  15. BooyakaDragon

    BooyakaDragon I Don't Even Know

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    How do you know if they had a different strategy than you? I like to go outside of the nodes and patrol the area, making sure no one get's near it. They could be camping to defend a node too, my friend does that.
     
  16. Chalice

    Chalice ليس هناك ما هو صحيح، فكل

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    I always love the idea that a sniper picking a good birds nest and racking up kills is somehow 'unfair' or 'cheap' because you're camping(made better because this argument is often parrotted by people who LOVE bunnyhopping because of it's 'tactical advantage').

    No, that's sniping. It's how it's done. And it has huge, huge downsides. You leave yourself almost completely defenseless, unless there's someone else on your team willing to sit on your back and guard you, which is usually a waste of a team mate. You also telegraph your position unless you move after one or two shots.

    Sniping is challenging, not cheap. Especially in this particular game. You *HAVE* to hit a fully charged shot, to the head, to get a one shot kill. Nothing else works. And since the models are robots, not humans, heads are in wildly varying locations depending on model layouts. Also, especially on Titans and Destroyers, head's are completely hidden by back/shoulder armor and can only be nailed from a front on view. There's not a damn thing cheap about it.
     
  17. transtrekkie

    transtrekkie On the level.

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    Flying up to the top of Convoy and sniping everyone on the map (especially people that are going AWAY from the nearest node) is not defending a node. It's camping and sniping just to rack up kills cheaply and it's annoying.

    I don't mind if I'm capturing a node and some titan whirlwinds me from behind or even when a scout snipes me from the side because they kill me BEFORE THE NODE IS CAPTURED! Now on return to the node, I'll make sure I take out any defenders but I'm not going to begrudge them for that strategy. But waiting to snipe me from somewhere unseen after I've already captured the nearest node is deathmatching, not conquesting. Or if I'm in the middle of a map and speeding off to a node and I pass an enemy and keep going and start getting pelted from behind because the asshole I just passed decides that he wants to pick a fight in the middle of nowhere not even near a node, again, that's deathmatching and it's annoying. It's like, we were passing each other, minding our own business and you wanna start shit? Ok, let me use you to rack up kill streaks for the rest of the match and tell me how that worked out for you.
     
  18. Chalice

    Chalice ليس هناك ما هو صحيح، فكل

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    Dude.....that's called good defensive play. Yes, the objective of the game is to capture nodes, but a large part of WINNING is stopping your opponents from taking nodes.

    Killing them when they're away from a node A)Stops said person from getting a group together to go take a node B)forces them to respawn, usually putting them further from a node.

    It's called defense.
     
  19. PlanckEpoch

    PlanckEpoch Crossdresser Toy Collector

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    I disagree. Camping on top of Convoy gives you almost unhindered control of point B. I've done it so many times, and as long as your team has defense or control in mind, then the DPS that you throw out on top supplements your guys on the ground. I cannot tell you how many times a cap was successfully stopped or a capture gained because I was able to pick off weakened enemies from my perch. Considering that you only need two points to win, my team could theoretically hold A and B, and we can give away C. If they send their scientists out to kill me, then I can run them around C, and that's one or two players that isn't going to B or A to capture it. Many times I win, and that forces one or two players to respawn. That's 30 seconds that they could've used to fight for A or B, and instead they used it to be totally occupied with me.

    It's a great spot and I don't think it's unfair or "cheap." It can be a strong spot if your team doesn't know how to deal with it, but it's very legit.
     
  20. Chalice

    Chalice ليس هناك ما هو صحيح، فكل

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    Yeah, I'm not really getting the idea that capturing nodes is the end all be all of Conquest. Defense is arguably far more important. Everybody scrambling from one point to another and only fighting when you happen to both be trying to take the same node is spurred purely by people who are trying to grind XP. It's not how the game is actually ment to be played.

    Thankfully, since we had the Double XP weekend and people finished leveling, more people are switching to proper play.

    EDIT: I should clarify since this started with someone mentioning people abandoning a node capture to kill them. *THAT* is stupid. Capturing a node is far more important than one single kill. However, kills are valuable both for you and the team. If there are two or three other people helping me capture, and we've almost got the node anyway, I will run someone down to keep them from coming back with a larger force. But if it's just me and there's still a tonne to go, then no, take the node.

    And to support Epoch above, flying high on Convoy is fantastic and not at all cheap. Getting actual kills from up there is pretty damn hard. At best you're support/suppressing fire. You're also VERY vulnerable to snipers. If the other team is too stupid to switch to Infiltrator/Scientist to take you out, that's their own fault.