Not sure if DOTM and ROFT have the same system but going to put them in the poll anyway Personly I like WFC's the most as even if your using lazer rifles you still need energy/bullets to power it and it makes more sense and also gives reloading more of a purpose The health for WFC also is better as sometimes on ROFT or DOTM I am close to killing someone when they run away and then stab me in the back and kill me fast but with health regenartion box's it makes theese kills easier
RotF didn't require many hits to kill someone, so regenerating their full health is no big deal. You still had to find somewhere to hide, sit still for a while, and regenerate without an enemy finding you.
ROTF. It wasn't an instant recharge for either, and it the fast-paced combat of multiplayer it worked. In WFC you trip over health with every step anyway.
ROTF, in my opinion, is the best TF game, it's a one of a kind game that will never get old. There won't be another game like that.
I think my preferred health system for shooters is basically Halo Reach. Have a shield and a segmented health bar that recharges the single bar. As for ammo, for a Transformers game I think I would like infinite ammo but not infinite clips. So after so many shots you have to reload but you can reload an infinite number of time. I honestly don't remember which games did which so I voted #4.
I like Assassin's Creed's system in Revelations: one hit causes a bar to shrink but if no damage is taken for a while it regenerates. Two attacks in succession reduces the health bar by one.
Dark of the moon! Will be FOC but I like the regenerating health and would prefer if you actually had ammo, so FOC will be my favorite.