I made a few base on some forgotten characters like the overcharge drone but I've made some oc's and their old and some (like the one decepticon) outdated bios. Most are transformers-afied of some of my other oc's (ignore grandus I like animated grandus a lot
Bloodshot, in charge of Decepticon Subterfuge and Interrogations. More a lover than a fighter. Still haven't done a proper coloured reference image for him, nor have I done his vehicle mode yet. I'm lazy. Whoops.
Man, I drew this years ago. Lot more pixels than I remember. Ah well, this one's an Autobot sniper/aquatic unit that transforms into a mechanized pistol shrimp called Crackshot. Get it? He's a crack shot and he can cracks his claw to makes shots. Man I miss being younger.
I've started developing a new story while watching Victory. Here's the first character I came up with so far: Hypercharge is compassionate with her men, but ruthless toward her foes. As an Autobot commander, her military background is only matched by her painfully practical experience. When fresh out of the Autobot Academy, she was a firm pacifist and believed all conflicts could be solved non-violently: in her optics, everyone had their reasons to do what they did and could be changed for the better. Her idealism died the day she learned the hard way that some people either couldn't be saved or didn't want to. By giving a Decepticon the benefit of the doubt, she indirectly caused the destruction of a human colony, leading to thousands of deaths. To amend for her mistake, she adopted an orphaned boy named Reese and swore to "protect the victimized and punish the victimizer". She embraces everything the Autobot insignia represents, but not its leadership, as she is often at odds with the Autobot High Council, which she judges oblivious at best and corrupt at worse. She has risked getting demoted on more than one occasion by disobeying their orders and looking into some of its members' activity, making her "a major pain in the tailgate" for many of them. She transforms into a Heavy Expanded Mobility Tactical Truck, making her one big lady, and wields a giant hammer. (I'm not really set on the name yet. I've also considered Vesta Sentry, Athena Sentry, Sledge Sentry and Hammer Sentry - Sentry would be a rank similar to Prime in Animated. I'm also thinking of making her blue and white, but then she wouldn't be inspired by Animated Ultra Magnus but downright copied from him, considering she already has the same alt-mode and wields a hammer.)
This. This guy looks awesome. Also there's something in his design, maybe it's proportions or something, that makes me feel he's cute.
Ooh, I've got an entire Google Doc full of these! Here's some: Runoff is essentially just your average dude. He's an Autobot soldier with a gun, a jet mode, a reasonably proportioned robot mode, and a neat little special attack where he fires a swarm of missiles out of his chest. All his vital stats- Strength, Speed, Firepower, Endurance, Intelligence, and Skill- are completely average (sevens across the board). Neurotoxin, in contrast, is a Decepticon scientist and one of the sneakiest little schemers you're ever going to meet. He's a nasty combination of pure evil and really, really smart. Also, he uses his chemical knowhow to make acid bombs and corrosive bullets. Also also, his weapon is called a toxicity sprayer, and it can just spew acid all over Autobot faces. Thankfully for everyone who isn't Neurotoxin, the tanks on his back are both super-fragile and full of acid; one good shot could melt him. He transforms into a semi-truck cab with acid tanks hanging out on the back of it.
most of my oc's other then what I mentioned are characters that are reusing older designs Armourhide a reuse of energon Ironhide design Gaston battalion a reuse of energon Megatron design Sonar a reuse of energon towline Front line a reuse of aoe hound These are some of them
At one point I started a "cast" of OC's based on the cars that I've owned, but I don't recall what I did with it. I gave them bios and tech specs, but I only got through maybe 5 or 6 out of 30 (or so). I'm not sure I'm creative enough to finish the list.
Cyclonus (Mostly a name slap) Pretty much all the same attributes as the original, just without the rabbit ears.
Deltacharge, from Broadside’s Hungarian name and Overcharge. More of a Heavy Warrior similar to those in Devastation. He’s less brutal than Blitzwing and less of a wimp than Broadside. Still gets seasick though.
in most fiction, the autobots usually have better forces. fort max is a lot better than scorpy. optimus had had like, 10-11 super modes and megatron had basically none. so, the decepticons build the ultimate team of mass destruction, the ultracons ultraconus converts between 4 modes. carrier shuttle, dragon, battle station, and super robot. he's more of a suit of armor than a sentient being, but he can be when it is needed. he's a surprisingly intelligent brute for his size, being bigger than even fortress maximus! levelhead is the headmaster commander of the group, made by the somewhat crazy mindgame. his name says it all. a calm tactical thinker, he's always ready for a plan of battle. with his lager size, he's able to turn into a tank, showing he's not all brains! shellblast is the targetmaster commander, who uses tristrike and propain as weapons. an nut for guns with a sharp aim, he's the ultimate firepower machine. his double cockpit bomber shows his absolute strength. chargedrift is the powermaster commander, and the sleek relief the team needs when they aren't having a good day. with rev-up, he'll use his turbocar mode to inspire the other decepticons. soulstrous and her little buddy heartbrake are the brainmaster commanders, and do most of the physical grunt work for the team she ain't happy about it, but her heart will go on. Her utlity truck alt mode keeps all the junk in her trunk. micromasters: whine, tick, snap, and pinch are the micromaster commanders. these small lads (and lady) are the bullet sponges, the distractions, the little punks of the group. but the ultracons need them, weather they want to admit it or not.
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Awright, time to dump the image-heavy one. [Relay] [Jangle] [Fusion] And now: [Doubleshift] (post copied mostly verbatim from elsewhere on the internet) Anyway... This was a design I've been fiddling with for a little over twenty years, mostly doing the engineering in my head. Essentially, a 12-changer which would actually work as a plastic toy. I started with the truck and insect modes, and every so often my brain would poke me with an idea for another way all the parts could flip around. It is a very slight partsformer in that the shotgun accessory becomes the conning tower in the hydrofoil mode and the middle third of the dinosaur head. The purple wings of the jet mode also come off and reattach elsewhere for the amphiptere mode. And the coloration is still very much up for being redone; I used the white-blue-orange combination for the prototype as it's fairly easy on the eyes and a lot of plastic prototypes tend to be cast in white plastic first. Then there's deciding on texturing and greeblies, and what sorts of things work with different modes... For reference, the modes are: - Robot (not shown here, as it's one of the ones I'm still tweaking): Still extremely blocky and undetailed. I'm trying to figure out some ways to break up the lines and maybe give it some torso articulation, or at least a waist swivel. Also some better feet than the G1-esque "wedges on the front of the shins and no actual separate feet" design. - Puma mode (above, with the light yellow background): still figuring out whether I can incorporate a tail in some way. And _maybe_ better paws, although there's really not a lot of spare transformation space left in the forelimbs. - Jet mode: surprisingly large compared to the crunched-down vehicle modes. Still working on what I should do for landing gear. I have designed side-mounted air intakes, but they're not in this older render. - Insect/construction-drone mode: I actually fairly like this one. The head swivels from side to side, and the antennae each have a hinge joint in halfway up their length. Plus there's the leg articulation. - Truck mode: Sports an AA battery (er... anti-aircraft, not electrical) on the back. It's not easy to see from these images, but the orange pad has a pair of giant-size red Autobot sigils on it. - Two-headed amphiptere mode: Basically a fancy name for a legless wyvern or dragon. It has twin tailspikes, the AA cannons are hip-mounted, and the wings have multiple points of articulation, as do the necks. Inspirations include G1 Hun-grrr. - Hydrofoil mode (or submarine, if you like): One of the "featureless block" modes. Has the conning tower on one side with the fold-out radar bits or viewing decks or whatever you prefer. The orange slab makes for a good helipad. - Helicopter mode: Not complete here - the tail is going to have the same wedges on the end as the amphiptere tail. Design mostly thanks to Lunatron, who completely revamped my earliest attempt, which looked more like one of those spindly cargo-lifters. - Dinosaur or raptor mode: I still need to add little flip-out forearms. Fairly good neck. hip, ankle, and tail articulation, although the knee and ankle are kind of frozen here. They can bend; they just can't hold any kind of weight when doing so. Something to work on perhaps. Plus the head can only look up and down, not to the side, so far. - Gun mode: I don't like it that much: too blocky and it has more kibble than I'd like. Might replace it with a cannon-emplacement mode or something. It's mostly just because pretty much every multichanger prior to 2000 had a space-gun mode. - Tank mode: Well, technically more like a self-propelled assault gun; it doesn't have a rotating turret. The red bits on the side are fold-down tank treads, vaguely similar to G1 Quickswitch except they don't lift the chassis very far off the ground. - Train mode: Another fairly blah mode. Mostly made to see how skinny I could get the toy if I folded everything in from the sides. Still needs wheels. The last image is some thoughts on designs for the forearm and hand (plus wrist-mounted welding spike) for the robot mode, and how an articulated hand could fold away. Because it's attracted questions before, I'll note that the double layer of opening panels is because the outer layer unfolds to become the tank treads, and the inner layer actually flips out separately to become the sides of the dinosaur head. There's a fair number of transformation joints packed into that space. Also I find it hilarious that the thumb, of all things, becomes part of the external paneling, although none of the other fingers or the palm do.