Good to know we'll only have to wait another 10-15 years, just in time for the Star Citizen beta and the next good Sonic game.
I was playing Wolverine Adamantium Rage for SNES. I had to stop after 5 minutes. I was quickly reminded how terrible this game was. I really wanted to like this game but couldn't. It is a shame since it was developed by BITS, the same developers behind Terminator 2 Judgment Day for SNES (not the arcade shooter) which I have always enjoyed. If I want to enjoy old school Wolverine action on SNES, I'm sticking with X-Men Mutant Apocalypse and Spider-Man &X-men Arcade's Revenge.
A friend gifted me Adamantium Rage for my birthday back in high school. I felt bad about the fact the game is complete garbage so I never let on that I only played it like twice. I mean, it’s like REALLY bad.
Trust me I really wanted to like that game. I enjoyed Capcom's X-Men Mutant Apocalypse for SNES so much so that I'm thinking about getting Marvel Super Heroes In War of the Gems for SNES.
Western third party developer is an immediate red flag for console action games of that era as far as I am concerned, could probably count on my hands the number of games that covers that I would actually play now.
born and bred on the SEGA GENESIS. still own the same console my folks bought me from TOY's R US in X-Mas of 1989, just as it first hit U.S. market. i must've been no more than eight years old then;
Playin some Tetris I always liked that you get the buran shuttle from beating type B level 9-5. Still got it lol took me 5 or 6 tries.
i too have a Ver.1 GAME BOY, complete with box. my Grandma got it for me on like my 10th or 11th birthday, must have been around 1992 or '93;
I remember getting the Buran to launch. If memory serves me right, didn't Panasonic or Technics do a Sega Genesis gaming console inside a component AV unit (can't remember if mixed in with a contemporary VHS/CD/VCD/VD of the era)?
Mine hit the floor one too many times and the game reading circuit board broke off some bits. Couldn't keep it anymore. *SIGH* I miss the old fat GB. Oh well, could be worse, I'm still wondering why the mini-game consoles haven't included any GB/GBC or GBA era collections/compilations.
Ah, yes, that's it! The Pioneer LaserActive! You could probably find a used GB out there for reasonable coin if you still wanted to get your GB fix. Negotiating the rights for using games from the GB/GBC/GBA era probably isn't as lucrative (yet) for Nintendo to release it officially. There are lots of emulators out there that can fill the "unofficial" route, though.
I always get antsy about LaserActive whenever it comes up as we still don't even have much in the way of disc rips for it yet, let alone an emulator to run them on. There might not be anything very interesting on the system, but everything needs to be preserved and the combo of degradable media and relative rarity is not a good one.
A year ago, I bought 5 original model Gameboy Advance. The first one (indigo) I got in 2001. I week later I got Super Mario Advance. The bad news is the speaker is busted but the headphone jack works fine. The fuchsia system did not come with the original battery cover but a purple one but I'm cool with it. The other ones are arctic, glacier, black and platinum Of the GBA SP family, I only have Red, pearl blue, NES model and gold from UndertakerPrime a few years back (thank you!). I want to get every color of GB, GBC and GBA SP and every color of the DS family and 3DS family. In 2019 I was doing good but events happened and but that goal is on hold as I'm looking for a job outside of restaurants. I'm most likely use 25% to buy the systems if possible. I've made 5 applications and hoping some will bite. In the meantime, I've been playing PAC-MAN on GBA for the last hour. I've died multiple times in the first 2 levels but I got better and only died once and I'm on level 9. Yes it is part of the Classic NES series, which I have all, and I'll have to play Ms. PAC-MAN in Namco Museum because my dad wants to PAC-MAN. He's an old school gamer with centipede, space invaders, galaga. And a many NES games. He really likes the Pinball game with the penguin cards and Duck Hunt. Man does he like Duck Hunt. He always win. Even to this day.
Currently bidding on eBay for a Nintendo 64. The recent discovery of Dinosaur Planet made me realize how much I miss Rare's games from that period in time.
Was in a Prince of Persia mood today and was looking at the different versions of the game. I always though that the more detailed pixel art style graphics came in with the SNES version, but turns out it was actually originally designed for a PC-98 version and was used for all the Japanese developed ports at the same time as the higher resolution Amiga/DOS version of the original Apple II graphics were being used in the western developed ports. Western versions didn't use them until the last couple of ports, which were the Mac and cartridge MD version. Also never realised that the Mega CD and cartridge MD versions were entirely different ports. I thought it raised an interesting question about what version of the game you should play and recommend thesedays. I'd personally go with the Amiga/DOS version since IMO it's the highest quality version that's still entirely faithful to Mechner's Apple II original, but you could argue for some of the others on graphics preference, extra content or CD audio.
The 16-bit game era always was a bit of a dilemma for me, but for different reasons. For example, a many of the SNES games I played ended up being significantly detuned versions of their contemporary arcade games - and at the time I was definitely an arcade game player more than anything else. For those games I've tended to recommend seeking out arcade emulators or the A1U versions because at least those are a lot closer (though cost is a significant factor).
Whoever programmed the original Tomb Raider should have their programming license revoked. What moron thought it was a good idea to ignore stick controls in a 3d game? Even Resident Evil's tank controls let you control better than this shit, and why the fuck did they include timed puzzles in a game where the fastest walking speed fails spectacularly. 100% completing this game is a nightmare, and this fucking colliseum bullshit puzzle with the three gates and the fucking switches can go to fucking hell in a fucking handbasket. The character stutters and stops far too often getting hung up on doors and other BS. Hit boxes are what? I almost had it, but the fucking character walks backward instead of forward through the last fucking gate because input error or some other BULLSHIT reason. Either I restart from the save and fuck this stupid med pac in the timed switches room, or I keep at it until I give myself an anneurism. Retro games can be a blast, retro games can be a load of horseshit too. Depends on the program I guess. Something tells me if I don't master this now I'm going to fucking really get cheesed off later when the same damn puzzle system is used to make actual fucking progress through a level.
I got into arcade emulators when i first got on the internet in 98, inferior home ports were dead to me at that point and the decade or so after that as progress was made through the majority of 2D stuff was hype. Folks don't know how good they have it now all that work is already done and mostly playable on potatoes. Analogue thumbsticks weren't a thing when Tomb Raider was being designed and developed, the Saturn 3D Pad came out like a month before the game was released and the PS1 Dual Analogue was released the year after. Coincidentally since I was just talking about it, OG Tomb Raider is basically OG Prince of Persia in 3D. If you're trying to play it like a modern 3D game then your going to get fucked because that's not how it works.