The leg transformation is insane. How you even came up with that beats me. Thats like fancy 3P engineering!
Damn I’d love to get this. Lugnut is my favorite character from Animated and I’d love a scaled up version of this to Current Voyager to Leader size. Too bad I don’t have a 3D printer lol
The files for Lugnut are now available for purchase here on my Etsy 3D Printed Transformers Lugnut Print Files READ DESCRIPTION | Etsy
Love the name of the zip! It worked out to be just under $25 USD for me. That's a steal. I hope it's a huge success for you and inspires further releases.
Sorry, but $25 is too much for print files alone. I know I'll get shit for saying that but that's how I feel.
My opinion of file prices is that its fine for them to be like that or higher because the artists that make them sell lower volumes of files than a 3p would sell their figures and the files let you print as many as you want. But I also dont have a printer and am not in the market for buying files so I have no stake in it. If I did have a printer I'd probably think 25 is worth it though
No designer should be giving their files out at all in my opinion, so any time they graciously decide to basically surrender their IP to the masses for free or for a specific price, folks should just thank their lucky stars. Mind blowing the attitude people have towards creator and customizer work in the TF community. Go ask Hasbro or Fanstoys to sell you a license for one of their properties some time and see what kind of price they throw out to you, then come back and tell us if $25 sounds unreasonable. lol
I completely respect that call mate and I don't take it personally at all. I've been mulling this over for the last 24 hours, and I think it could be worth justifying the price. This is not an extreme rebut for you, but a chance to show my working For me I need to justify the time I spend on top of designing the models. I worked on him for well over a year, easily 200 hours if you factor in model revisions and build tests, but that's not why he's priced as he is. On top of designing him there is about 30-40 hours of final tolerance tweaking, engineering refinement and comprehensive instruction production which yanks me off other more exciting projects, and I have to justify spending that time when I could be working on new stuff. For me the fun ends when I have made him, but if I want to get him in people's hands there is that additional grunt work. Additionally, and this might sound arch but it is a consideration, the project is actually really time consuming, fairly difficult and could end up expensive in other areas. If the price was $10 like my shockwave set people may just buy it not looking at the description or considering it properly, then be disappointed or frustrated with what the project actually entails. A higher price means those who buy the files are far more likely to consider these factors. Additionally, I intend to offer a full file revision to fix any issues in 2 weeks and will be expanding the file base to include the Skybyte variant shortly. Finally, after tax and Etsy fees I actually get about €15 of the final total I very much appreciate people's spirited defence of the price, but I also completely accept and understand if it seems unreasonable to some
The cost doesn't even cover paying you $10/hour for the time you spent on the documentation and instructions, nevermind the time spent on design, print, and assembly.
@waffel, thanks for making this design available to the public! It's really beautiful with interesting engineering, and I'm excited about the prospect of finally having a leader-scale Lugnut, once I figure out how to deal with the pins on an upscaled print. I am curious: based on @Peaugh's video review, it seems like there is a small amount of partsforming with the air intake things along the side of the cockpit. It was stated that this piece was meant to go with Iron Factory figures, and I guess the partsforming matches their style, but given the intricate and clever transformation process you developed for the other parts of the figure (like the legs, in particular), I'm surprised the partsforming is necessary, especially given where the parts move from and to. If you don't mind me asking, why did you decide to design the intake parts that way?
No worries about asking, it was a design element added very late in the game. He didn't really need it, and he'd probably look fine with the holes filled in,but I felt the slightly bulkier fuselage in vehicle mode was good. I worked on 2 versions of an integrated transformation for the parts, but both of them reached a level of over complex that I wasn't comfortable with, and given I basically saw them as accessories I decided to go with a peg in system instead for the sake of ease and convenience. I don't like partsforming as a general rule, but I'll tolerate it if it's an "unpeg-repeg" and not a "remove now and leave it on the desks till you put somewhere else 15 steps down the line"