I think I'm getting better/more efficient at the process now... first test print of DIY KO Fanstoys Acoustic Wave Soundwave.
Updated the list a little bit! Hope to do more in the coming days. Sense classes have started back up, I've had significantly less time. Turns out cutting out the commute really doesn't afford that much time, but oh well. Anyway, I'm glad to see the thread still getting use! I know I haven't been saying anything, but I am loving some of the stuff you guys have been sharing and making! So, onto the update TRANSFORMERS THRUST G1 SPARE PARTS by Sachiel (g1 thrust wings) Custom Froid Parts by Kraegorstark (soundwave to Froid upgrade kit) TRANSFORMERS COMBINER WARS TRAILER FOR MOTORMASTER, OPTIMUS by Sachiel (Trailer for CW Prime/Motormaster) Transformers Combiner Wars hand/Fist/foot Connector by Rickscope (CW Wildrider Hand/foot connector Replacement) Download free STL file S.C.O.R.P. System, Regular Release • 3D printable template ・ Cults (Scorponok Blaster) Download STL file G1 Constructicons Long Haul • 3D print object ・ Cults (Constructicon Long Haul) Download STL file D-combiner parts • 3D printer design ・ Cults (Devastator Combiner Components) Download STL file Great Aunt (not transformers Arcee) transformable, posable action figure • 3D printing object ・ Cults (Autobot Arcee) And, to bring something else to the table, a recent make of the file casette guinea pig transformer by Elyogur The head's loose, but that can be fixed easily. A cute little file in which you can use filament as pins for most spots. Though the one in the back is a bit bigger, and the nubs in the neck component don't work well when printed at 100% scale
MP Blaster, now with actual hands and a pew pew. Just needs clean up before sanding/painting. I also designed a spring loaded hip swivel ratchet system for him (can't see it obviously) that worked out well, and I'll be using that in the waist/hip area of my figures moving forward.
That’s looking pretty darn good. Can you go into detail about designing a spring loaded hip swivel ratchet system?
It's easier with a visual. Basically, the ratchet interfaces are sandwiched on either side (front and back) by stiff springs that are slid onto the screw post, and provide both the grip and enough flexibility for the hip ratchet to move around within them without the ratchet teeth grinding themselves down to nubs since they're only printed in PLA for now. I've been too lazy to set up one of my printers to do PETG again, but eventually all the joints will be printed in that since it's more durable. For now, the all PLA joints are holding up surprisingly well, as long as they have just enough give in them to move around but still maintain their grip. Forward and back swivel articulation points (in the shoulders and hips) are the main challenge with an all PLA articulation design because of the weight they need to support. All other articulation points don't need quite as much strength (at least in my designs), so springs aren't necessary.
When i get my copy of Scorpys gun I'll take a picture and post what it looks like so you guys can see what I'm talking about cause its on its way starting today. I talked to the guy on Etsy and hes shipping today so next week I'll have it and I'm already excited about getting it.
Since I know you don't give out your files to print, I was wondering how did you get to this level of designing and developing your ideas? What software do you use to do it? Did you have some previous models you did download or use as examples for ideas prior to these? I'm curious since I want to one day do the same thing, but I have no idea where to start or even how to start going about making my own figures. I mean heck, just looking at the arms there are so many different pieces you have to design and make to make one work.
I have been really busy finishing this and working on other projects, since I have made 3 posts I can post the link, 3D printable parts for Earthrise Scorponok based on his G1 incarnation. Download STL file Earthrise Scorponok Addons • 3D printable object ・ Cults my facebook page: MetaCreate Studios
I loved my Shogun Warrior toys as a kid, so big robot toy figures are my jam. Modeling up the new Moon Studio Raiden combiner, and turning him into a 20-inch tall fully articulated and detailed non-transforming combiner action figure, just like my old Shogun Warrior toys. =P
I need this in CHUG scale in my life! If its anything like your other figures. Im sure itll be awesone.
Once the model is completed, it can be easily scaled to any size, with simple tweaks to the articulation design being the only real adjustment that has to take place.
Please tell me it's going to have spring-loaded fists that you can launch? Or maybe a friction launcher?
Ultra - May I ask a Fusion 360 workflow question? do you build each component in an assembly or do you build a bunch of bodies in one component then make the bodies components? or do you do something else? I’ve been doing the first option but it gets confusing really quickly! Thanks
I create components from bodies based on which section of the figure I'm working on, so for example, my components are usually separated into "upper core body", "arm", "leg", "head", etc, and all bodies related to those areas comprise those components. That's the scheme that I've found works best for me, but everyone should experiment and find their own ideal workflow setup.
Was hoping someone would come up with a filler panel and new wrist that can hide the hands for AOE Strafe. Screenshot from a Emgo316 review