Super Mario 35th anniversary! Let's-A-Go!

Discussion in 'Video Games and Technology' started by TheWarPathGuy, Sep 3, 2020.

  1. Sixshot

    Sixshot Jeff Goldbluman Group

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    So I want to want to get this, but I am disappointed in a few things. The inability to invert camera controls, especially on sunshine, is frustrating. The games in this collection are running on emulators. The unofficial Mario 64 on PC puts the Mario 64 on this collection to shame. For Galaxy, I feel like I would rather bust out my Wii to play with the official controller. I dunno, my copy from Target got delayed and I'm considering canceling.
     
  2. Dr Kain

    Dr Kain Well-Known Member

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    Invert camera controls? Why do you want the camera to go down when you hit up and left when you hit right?

    Anyway, how exactly do the games work control wise? Like for Galaxy, do you have to have the joycons separated from the attachment piece to play the game since the original required the motion control?
     
  3. SuperTitanHans

    SuperTitanHans Upgraded

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    I always want this. I invert Y axis immediately on every single game.

    Anyway, I fired this up yesterday. Mario 64 is pretty unplayable. It might turn out that Galaxy is the only one worth any time.
     
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  4. Tigran

    Tigran Well-Known Member

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    Mario 64 is far from unplayable.
     
  5. Dr Kain

    Dr Kain Well-Known Member

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    Odd. I've never understood how anyone could play with inverted camera controls. I always had to correct them if I ever touched a game that had automatically inveted them. Up is supposed to be Up. Cats and Dogs are not supposed to live together No mass hysteria. :lol 

    How is Mario 64 unplayable? I've heard it is the best Mario game ever.
     
  6. eyeballkid

    eyeballkid Old

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    inverted camera controls were programmed in my brain by flight simulators on PC when I was a kid.
     
  7. optics

    optics Well-Known Member

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    My copy surprisingly showed up last night. I played enough of 64 to beat Bowser the first time and only got two stars in Sunshine. Didn't touch Galaxy. Ended up giving the game to my nephew last night since he couldn't find a copy. I'll probably pic the game up again, just not anytime soon. Only changes I wish they made between the two I played would be for 64 to have a full control of the camera. If I was using an N64 controller, it wouldn't feel like an issue since the camera back then was moved by pressing buttons instead of a stick.
     
  8. Sixshot

    Sixshot Jeff Goldbluman Group

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    X-Wing and Tie-Fighter did that to me.
     
  9. prfctcellrulz

    prfctcellrulz Pokémon Trainer/WWE Champion

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    Happy birthday Bowsette!

    Created 2 years ago today!

    534B24A4-883D-454A-A285-C1DD583CD552.jpeg
     
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  10. MST3KFan

    MST3KFan Master of the Obvious

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    Sat down and played all three games on the 3D All Stars for a bit yesterday.

    It's been ages since I used the Joy-Cons to play a game, but it's pretty much the only way you can play Super Mario Galaxy proper.

    Super Mario 64 takes some getting used to as only one joystick controls Mario and the other controls the camera. I'm so used to have to use both controllers to move a character around.

    And Super Mario Sunshine... I think I figured out why I was not a huge fan of the game... I kept trying to play it like it was Mario 64, forgetting some of the abilities of that game weren't in Sunshine. It's extra noticeable in the areas where FLUDD is taken from you.
     
  11. Mudslide

    Mudslide Eyes rolled so hard they fell out of my head.

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    Can you explain to a noob what an emulator is and how that's different from a game I guess? If I remember, an emulator is what was used to make those Mario ROMhacks in the 2010's, right?
     
  12. RabidYak

    RabidYak Go Ninja Go Ninja Go

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    In the most basic terms emulators are things, usually software, that replicates the function of one piece of hardware on another.

    In this context the games in the collection haven't been ported to to Switch, they are the original N64/GC/Wii versions running on software for the Switch that replicates the original N64/GC/Wii hardware.
     
  13. Dr Kain

    Dr Kain Well-Known Member

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    Well it makes sense they are running on software given that the technology for those specific consoles no longer exist. I'm not sure why this suddenly matters when an emulator is what old games have been running on for a decade now.
     
  14. pinoy78

    pinoy78 Shoji Kawamori having FUN

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    Y’all get the pin set
     

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  15. That Guy

    That Guy Well-Known Member

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    SUPER MARIO SUNSHINE IS SO GOOD AND JUST LIKE I REMEMBER IT! UGH It makes me so happy, going to gush for a bit:

    I played Super Mario Sunshine back in 2002 and it was my first Super Mario game that I owned (I played other ones at friends' houses) but something that blew me away about the game that hasn't happened since is the connected, real world that the team developed in Isle Delfino. I am playing it again and I am once again in love, I love that you can see Ricco Harbor and Pinna Park from Delfino Plaza, I love how instead of Field Level/Water Level/Volcano Level/Ice Level we have distinct levels on Isle Delfino that still feel part of one cohesive world.

    A big disappointment to me (in an otherwise great game) in Mario Odyssey was that the different Kingdoms didn't really feel like real places, I like the globe that we get to explore, but nothing felt connected really, just different worlds that you travel to in the hatship. I think those Kingdoms could have been paintings in Super Mario 64 easily without anything missing from the game really, whereas in Super Mario Sunshine even though you're teleporting using ink graffiti you go to places that feel real. It's also such a departure for the franchise in terms of character and enemy designs, I love that we received weirdos like Stumblin' Stus and the Piantas, and I'm disappointed that Nintendo feels the need to keep Mario games cohesive in terms of branding so we're not getting new characters like that anymore, even in the RPG series games.

    I love the way the levels change as you go through episodes, I know all Mario games do this, but I love that not only does this happen in terms of gameplay mechanics, but also in terms of the game's theme of cleaning up pollution. Bianco Hills gets cleaned up to explore then later on when a boss returns he makes a mess of it again and it feels like you're fighting off these bullies terrorizing the natives. Ricco Harbor gets new boats when you clean it up, and gets more lively. It's just so nice to see Delphino Plaza brighten as you make progress. I think it might be my favorite hub world in the franchise.

    I just wanted to gush, I know the re-release came out recently, but this is an excellent game and just so wonderful and makes me feel warm and even if it was released in the last week of a crappy summer that I didn't get to enjoy as much I normally do, it feels like I got a little more summer in 2020 while I vacation on Isle Delfino.

     
  16. Dr Kain

    Dr Kain Well-Known Member

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    So I played Mario 64 today for quite a few hours and I have mixed feelings on the game. There are elements of a good game here, but the sloppy controls, the broken camera angles, and the repetition of doing the same level multiple times is really hindering my fun. I have died so many times due to Mario always sliding too far off a cliff or the freaking camera getting in the way of a jump or something. Oh, and I don't even to get started on the underwater controls. That was a nightmare. Not to mention the level objectives are too vague at times. Like there was one that said to drop down on the caged island to get the star or something and I spent a half hour trying to figure out how the hell I was supposed to get over there. I had to look up and learn that I have to climb the tree at the beginning of the level to call out an owl to fly me up there. WTF? How the hell was I supposed to know that? There was not a single thing that even hinted at me doing that.

    On the other hand, the levels do have a lot of really creative elements to them and have interesting designs. Some of the platforming is quite fun and it is cool to see where the concepts of the later games came from. I beat most of the objectives in the first four stages, but the ones I'm stuck I apparently need other stuff per the IGN guide I looked at. Again, how was I supposed to know this? Nothing in the game says, "Hey, you can't complete this one until later." I beat the first fight with Bowser and did a few missions in the desert level. Going inside the pyramid was cool. I cannot seem to find World 5 for shit though. Ii've found 6-8, but 5 just eludes me to no end. I spent 15 minutes just going around in circles in the castle trying to find it without success. I did find a blue switch palace in the meantime, so that was good.

    How many stars do you need to get in order to be able to beat the game? I ask because I don't know if I'm going to have the patience to be a completionist on this one. I think I'll just a couple of objectives from each level and call it good.
     
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  17. IceCreamCyborg

    IceCreamCyborg Well-Known Member

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    Lakitu_N64.png
    F this guy! Seriously F this suddenly decides to start moving throwing off depth perception at very sensitive, tense moments with no room for error, getting stuck in imaginary corners when you need a good angle to do multiple wall jumps, refusing to rotate 360 only visually covering half a level, no locking into position, I forgot how to work inverted up & down but not side to side & won't give you the option for it guy & the stooopid cloud he ride in on!
     
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  18. pokemonsdoom

    pokemonsdoom MadameVixen

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    been playing sunshine for the first time and The Piantas are a-holes,
     
  19. shogun221

    shogun221 timewaster extraordinaire

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  20. RKillian

    RKillian http://www.rktoyandhobby.com

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    Why does FedEx always lie? They claim to have delivered Mario All Stars to my front door yesterday afternoon. I went out five minutes after it said it was delivered and it was nowhere to be found.