This is false. You can crouch behind objects or in tall grass, sure (like every other game) but enemies will see you if they get close and/or they’ll send dogs after you. Unless you’re talking about clickers, which are blind and can’t see you. Only hear you. Which is part of the game (as it was in part one). Oh and “avoiding combat” is sort of the point of stealth.
My final playtime was a little under 23 hours, so I think it's doable over a weekend. I started Friday and finished Saturday night. A character changing a lot from 14 to 18 and not adhering to what the fans thought would be her character arc doesn't mean butchered. As far as video game writing goes, it's fine for the medium. Ah yes, something media has been doing for years. Like come on. Hell Marvel did it with Infinity War not even two years ago. People should be more outraged about downgrades being so blatant in the gaming scene, or crunch time, and less about not liking a story choice that hid a spoiler.
The petition is dumb, but I think the guy is done, at least at Sony. Dude spent 150 million, not counting advertising and marketing, on a vanity project. To break even I'm guessing they need around 20 million copies sold.
It’s crazy that they spent so much. Every game since Uncharted 1 cost 20 to 40 million dollars. Uncharted 4 cost 50 million not including marketing (and they scrapped at least a year’s worth of work for that game too). Granted, this game seems to be twice as long as it needs to be based on the walkthrough I’m watching, and they hired just about every big name video game motion capture actor there is to be in this game.
It had the best launch of any PS4 game in the UK, and probably the US too. It got perfect reviews almost across the board. And it’s going to sell a huge number of copies in the coming years on PS4 and PS5, especially because it’ll be supported by an HBO show. It’s more likely he gets a promotion. Also, that petition is embarrassing. What a bunch of crybabies.
I mean, when your "accessibility options" list pretty much boils down to what used to be stuff you'd get out of cheat codes, Reviewers who probably only spend three or four hours on any given game title before writing the review would like something that made the game piss easy - these are the same kinds of people as that one guy who couldn't beat Cuphead's tutorial level after all. The Last of Us Part II: Accessibility features detailed
Wait, are you suggesting that it’s a bad thing that people with disabilities can play and enjoy the game?
This is the complaint I just straight up don’t understand, it doesn’t even apply to these people so why complain? These settings are awesome for disabled people who can now change the game to fit their needs. And then people use it to discredit the reviewers somehow? Even if reviewers change settings to make it easier, they still experience the story. So dismissing reviewers’ opinions for not being “real gamers” is just really silly.
What disability would require literally turning off anything resembling gameplay other than 'walking simulator'? Like, the very fact there is a 'puzzle auto-complete' option just seems stupid - are the puzzles in the game really that difficult? Heck, upon closer inspection, the auto-complete is recommended for blind players. As in people who can't even see. And yet you're the ones going on about how 'great' the gameplay is. If the gameplay was so great, why are there so many, many ways to basically get around it?