I don't know the exact order I played them in - I think my very first Mega Man experiences were MM2 and X4, since those are the ones I remember we owned. I know I played the first four but I think I only beat 2 & 3, I only ever played X4-8 + Command Mission, Zero 3 and 4, and finally ZX/Advent. I definitely beat MM7 and 8, though it took me ages to get through 8. Then 9, 10, and finally 11. I did play both Legends games but I never got anywhere Of all of them, I think my favorites were the ones that changed things up the most for the series in general - ZX/Advent had this 2D open-world feel that, if properly expanded on, would have been great, while Command Mission was a solid RPG from what I recall. That said, I never played the Battle Network or Starforce series.
I can't offer an unbiased opinion on it. I can't say it's bad, but I resent that it gets so much praise from people who shat on Mighty No. 9, despite there not being a huge difference in the quality of the games in my opinion.
Oh shit, I forgot to include MM9 and 10 on my list. Oh well. They were when they first came out, so I don't remember if that was before or after Zx Advent, but it was around there. I have no played 11 yet.
I disagree, I've played through both games MULTIPLE times and Megaman 11 is a much better-made game in every way but artstyle.
Differing opinions don't bother me, within reason. But if you played through MN9 more than once, I assume you don't think it's a bad game. The flack it got goes beyond reasonable opinion.
Well there's a couple of things involved here. Capcom just did MM11 without having some Kickstarter for it. Not only did MN9 do a Kickstarter that was successfully funded, but then they joined a big studio to make the game, which then started making changes that were not promised in the original Kickstarter and the people who were the reason the game was even getting made to begin with got screwed over. That, the tasteless marketing, poor level design, and just shoddy product all around is why the game failed, and deservedly so. Every Kickstarter game except for Bloodstained has screwed over their original supporters and all of them have received the Karma they rightly earned. Hell, one of my friends was so disgusted with Shenmue III that he didn't even bother to redeem his copy. It doesn't help that he was supposed to receive a physical one and they told him he would only get a digital version instead.
Yeah, this is why high profile kickstarters are unheard of. Though Yooka-Leele can be argued that it was fixed after the fact, but doesn't fix it the larger issue.
Issues during development, how it was financed, the politics of the publisher, and anything else along those lines is irrelevant to whether or not the product itself is good. But it does create a whole lot of bias before the game is even released.
Hollow Knight. Half-Genie Hero. Shovel Knight. Blasphemous. I'm sure I could find some more that were well-received and didn't screw over supporters.
Shovel Knight existed long before Kickstarter. It was an X-Box 360 game. Anyway, I also forgot to mentioned Powered Up and Maverick Hunter X. God damn, I am pretty bad at listing the games I hvae played. I really thought Powered Up was a neat game and it was a crime Capcom never continued doing other games in that style. Then again, it's also messed up that they haven't ported either PSP remake to a modern console.
Never got to play Powered Up or Maverick Hunter X, since they were PSP exclusive. Uh, what are you talking about? The game was crowdfunded on Kickstarter, in 2013, and released in 2014 - the page is still there, even. I don't mean to get off-topic but this is just plain wrong.
I must be thinking of the wrong game then. There was a 2D styled game on the X-Box 360 that was in the old school Zelda style. Is that not Shovel Knight?
Nope, I think it was called 3D Dot Heroes. No idea why I was thinking of Shovel Knight, I'm an idiot.