why Ive been buying analogue. jailbroken, you technically are unlocking an everdrive that can play on an hdtv. and its still compatible with carts. for the prices everdrives go for, I would prefer just adding to my analogue system collection.
And it's worth noting that they run cartridges directly, rather than dumping them and running the dump in emulation software.
Just got a reply from limited run games regarding the shipping date of streets of rage 4. They are now producing it and it will ship somewhere from July til September.
I know, that was response to those talking about analogues. N64 emulation just is not there. There are reasons very specific games were on vc.
N64 emulation isn't a real problem anymore, especially not when it comes to popular games running at a good enough standard for the casual nostalgia crowd. Nintendo being arsed to do a good job of it themselves, $30 ARM potatoes being a generation or two away from being fast enough to run everything and whether they'd actually make their money back based on the work involved is what's stopping them at this point.
Dude, I can tell you right now, Paper Mario is emulation nightmare. DK 64 STILL has problems running. Sure... a lot of games run good, but to pretend that N64 emulation is anywhere near good enough just isn't true.
It's getting there, thanks to Angrylion, but that's not really the point, IMO. It doesn't matter how far away open-source emulators are from full accuracy, because Nintendo wouldn't use any of them. They'd write their own or contract a company like M2 to do it. We also know (thanks to recent leaks) that Nintendo has Verilog models of the N64's custom chips. Fan-made emulators can't legally use those as a reference, but Nintendo could. We're also past the point where hardware being powerful enough for accurate emulation is no longer a near impossibility. The Switch may not be adequate, and the hardware they used in the Classic Edition mini consoles certainly isn't, but Nintendo also has access to the source code of most of the popular N64 games. They'd be able to know exactly what hacks, tweaks, and workarounds were needed to run problematic games well enough without a fully accurate emulator. It isn't like the public emulation scene where they have to reverse engineer and document everything from scratch or use trial and error until things start working. I've argued previously that we won't see an N64 Classic right away. That's not because they *can't* so much as that it will take either more time and effort or better hardware. If they put in the work to tailor emulators to each game on cheap hardware, we wait. If they bide their time until adequate hardware for full accuracy becomes cheaper, we wait.
It's not like Nintendo are actually likely to write an accurate LLE renderer like Angrylion either, more likely a HLE hardware accelerated render like Gliden64 with more effort put into the obnoxious first party games then implementing second or third party microcode for games they are never going to sell again. Aside from that, all they need that open source doesn't have at this point is accurate CPU timing and they'd probably only just bullshit that for games that need it rather then implementing it across the board. They've never even wrote a SNES emulator that can run it's entire library, they certainly aren't going to push the boat out that far for N64.
Absolutely. What I was getting at is that if Nintendo found it worth the time and investment, they could get whatever games they wanted working by whichever method they wanted. They're in a better position to get it done than anyone else, at either end of the high-level/low-level spectrum.
Here's a pre-release: DOOM - Google Drive Caveats: Absolutely does not represent a final product. I'm not even done trying every pre-trained model I want to, and there's a ton of work to do after that. It's packaged for Doomsday Engine. The textures should all work fine in ZDoom etc, but the files will need to be sorted into different subdirectories. Only Doom 1/Ultimate Doom is fully supported so far. Some Doom II stuff is in there, and you can use this with Doom II and Final Doom, but a lot of things won't be upscaled. Basically it's just far enough along to get a feel for its potential and that's it.
Alex Kidd in Miracle World is getting remade. Originally on the Sega Master System. Alex Kidd was Sega's first unofficial mascot character. Before Sonic came along.
N64 emulation is about to experience a jump forward: Coming soon – paraLLEl N64 RDP – Resolution upscaling! (Video demonstration) – Libretro
It's bonkers, was never expecting paraLLEl or any other LLE RDP implementation to ever render above original resolution. With Byuu/Near working on N64 as well now, we're on the home stretch.
I wasn't expecting it so soon, but accuracy-oriented PS1 emulation eventually did this already, so I figured N64 would get there someday as well.
Hot damn, now they've cracked texture replacement for PS1 - Beetle PSX HW – Experimental texture replacement now available! – Libretro Proof of concept Chrono Cross gameplay -
I saw this! If I wasn't already in the middle of an upscale of Doom, I would be dumping textures for Blaster Master and Silent Hill.