If I may play art critic for a minute this is the first design that I'm not too thrilled about. I can see there was a point to play up the "Decepticlone of Bumblebee" from the original but in this case it makes the character look less appealing. No offense to your art team but it looks like an edit I'd find on DeviantArt. All that said it's not a terrible design but I'd probably try at least one more edit before finalizing and making his character model. The areas in particular I think need improving are the chest, shoulders, and head. The rest I don't see needing changes. My suggestions: 1) Add missiles: Stinger (and AoE Bee) did have missiles in their arsenals so I'd add some either to the forearms like Starscream or on the back behind the head like Prowl. 2) Look up other Bumblebee designs. This is mostly to address the chest design but I'd look into other versions of Bee to add a different chest design. These can range from his Universe design, Generations, Cyberverse, or anything else that falls within those designs. 3) Perhaps a "Goldbug" inspired head? Adding to my previous point perhaps using Bee's lesser known form would make a better head design. In full honesty it's the part I think has the most problems. Your art team has done great so far with the designs. This is just the one time I think a slight redo might be necessary. All in all that's just my opinion.
Is this a new character? I love the project but it seems a bit redundant to have her and arachnid in the universe.
Happy to see blackarachnia here. Love that she's a triple changer too which is a nice bonus. Curious to see how she'll face off against Airachnid since unlike Airachnid,Blackarachnia's always been a bad girl with a lot of redeeming aspects to her. Helps that she's no sadist too.
If Sideswipe was in it, maybe pay homeage to ROTF as well as RID15 Sideswipe, because I love ROTF Sideswipe. Would be really awesome!
How are you guys making the robots transform exactly? I've always wondered how the movies and such do it.
The best I can explain is that the movies did it by making each piece of a vehicle for a bot by hand and then rigged each piece to shift on rigging nodes, each robot usually has at least 10 thousand parts, but that's Ironhide's arm cannons alone. As far as how Prime did it, they had 3 forms: robot, vehicle, transformation. The cartoon created an illusion that made it seem like the robots were changing when in fact it was just the animators tricking your eyes.
The basic conceot is that each "mesh" would be attached to a bone. Ech bone is attached to a skeleton and the skeleton is parented to a model. Sp essentially youll have have teo models. One for the robot mode and one for the vehicle mode. Ypu swt drivers or parameters to make the two switch woth one another. Its tricky because you want to make sure the switch tricks the eye.
Happy Tuesday fans. We've got our monthly update coming up this weekend so stay tuned for that. As mentioned before our character design team has been working on some new characters. These designs are not final but they are still cool to share with everyone. Today we have a new Dinobot to share with everyone. Introducing.....Dinobot Slash I hope you guys like the design and we cannot wait to finish this current project in order to get started on the next.
Great to see Slash part of the Dinobot team in the TFP universe. Does this mean we could see Scorn from AOE be in the movie as well?
I am mindblown at how realistic your animations are of these creations. I love how Knockout joined the Autobots. Could someone possibly betray the Autobots and join the Decepticons?
Of the characters we've seen from the show... not likely. The closest I can see is Stinger as fill-in Animated Wasp