Peeved at how Kibble/extra parts are being frowned upon. See where it got the Combinerwar feet at? Fist and feet proportional? The feet are always bigger than the fists! Computron and Baldigus corrected that but we stater seeing that again with ElitaInfinite, Starscream and Volcanicus. Just give the combiners proportional feet.
I think I posted in this thread years ago but I don't feel like trudging through it. So here goes... Unpainted optics or faces. Titans Return Megatron and Galvatron are good toys overall but the dull grey plastic of their faces drained the character and life from them. Also, whenever the G1 Seekers were reissued, their faces were always unpainted. I hate when you can't at least turn the robot head. I really hate when you can't open and close the mouth of a modern beast mode. "Masterpiece" Ravage doesn't deserve the title.
Two- or three-story-tall Cybertronians disguising themselves as human-scaled handheld weapons and devices. It just doesn't work with the play pattern of the vehicle mode Transformers that make up the vast majority of every toy line. A few examples are G1 Megatron, G1 Soundwave and Blaster, their cassettes, Reflector, Perceptor, Shockwave, and others. Megatron should keep his original Cybertronian jet/ tank modes. Shockwave should transform into a Cybertronian tank. Soundwave should transform into either a van or an MQ-9 Reaper drone. Blaster should turn into a van. Reflector should turn into a Cybertronian-scaled camera with his robot modes scaled down to fit his camera mode exactly. Perceptor should turn into a Cybertronian-scaled microscope with his robot mode also scaled down to match the exact mass of his microscope mode. And Soundwave's and Blaster's subordinates should be able to change disguises at will instantaneously as Bayverse Laserbeak did in Dark of the Moon. I also don't like it when Transformers figures have their windows and windshields and canopies just sculpted into opaque plastic and filled in with paint. It really kills the realism of the vehicle modes. I prefer having the windows, windshields, and canopies be cast in clear/ translucent plastic with paint for the areas that should be opaque like the metal/ rubber/ plastic frame pieces on the real vehicles the figures are based on.
This figure solves that problem in addition to the feet-protruding-from-where-the-rear-bumper-should-be problem.
Clear windows When there's clear windows that usually means the entire roof is painted, which eats up a lot of the paint budget. Like SS Barricade
The gaps in WFC figures. I find myself turning the arms in particular ways now just so I'm happy with a pose, especially for photos. And I can't get into buying filler kits, that way madness lies (for me personally).
Parts that don't snap in. Ocular Max Azalea's backpack, for example. Any time a figure has parts that hang off that aren't secure, it plummets my enjoyment of the figure down instantly. I've sold tons of figures on just because they were too floppy/fiddly.
I'd rather have the clear/ translucent windows than have my figures look like mere 2D animated cartoon characters.
One thing I hate about combiners is when they make their hands and feet turn into anything. Just give me hands and feet! I don't need them to turn into guns or armor! I would vastly rather just have them be like CW computron's appendages and not turn into anything. I also hate articulated hands, as most of the time in my experience they have trouble holding their weapons.
yeah, I don't know why we've gone 100% away from telescoping legs and arms that worked from G1 until... when was the last figure with them? somewhere pre CW only thing I figure is it requires bulkier, solid limbs, and in these days of removing as much material as is humanly possible from the figures, they go the overly complicated route.
I hate when a figure could have decent head/neck articulation, but is hindered by something. Some of my worst offenders: SS DotM Megatron and Starscream (the latter I was at least able to somewhat rectify by shaving some pieces down on his neck). Another is UT Peru Kill. That figure is absolutely amazing, but you can only turn his head, like, 15° before his chin is stopped by his collar.
Because the telescoping arms and especially legs didn't work that well. Eventually the mechanism that hold the limb extended will wear down. And if it's legs you end up with a dwarf version of the character. The G1 Datsunbots are like that, Jazz. Heck, even Laser Prime and RiD Scourge have that problem, though you can slow the decay by placing them in an A stance. The CW method is much more stable IMO.
Yeah, but with QC what it is today, a lot of these overly complicated split apart legs have serious issues tabbing together, or locking in place when they are transformed. I don’t remember any modern figure that had telescoping legs having the “collapsing” issue (although I think I odd have a midget Prowl as a kid ) And it ads multiple potential breakage points (all the hinges on thin plastic parts). And contributes to the lack of “heft” so many modern figures have. ...more so then legs though, I really miss telescoping fists -vs- flip out ones that leave an empty hollow... back in the RotF/2010/Generations days seemed like if that was the design, they’d often have a flap to cover the hollow, but telescoping fists just prevents it all together.
I agree for the most part. In this day and age, ball joints don't really belong on anything bigger than a legends figure except for neck joints My personal biggest peeve is when articulation is hindered for no particular reason. When a small sliver of plastic can be cut away to greatly improved the range of motion with little cost to appearance or stability, then why wasn't it like that in the first place? Or when a cleverly placed pin could make for a better range of motion in an elbow, knee, or hip and wouldn't cost any extra to engineer or manufacture, but isn't done anyway. A pin placed closer to the side of the limb that is folding would increase range and decrease the cutout size. See what was done for masterpiece Megatron for example. No fiddly double joint, no messy forearm cutout. Just one nice clean joint with a clever folding point and you get a nice deep bend and still a nice clean appearance. All figures should be like that imo
I hate when figures are engineered with a split down the middle of the chest when it's meant to be one piece. Specifically Fans Toys Koot and Maketoys Downbeat. That and I also hate "articulation" have requires you to break the sculpt of a figure.
Especially bad on Marvel Legends, from ankles that look horrifically broken to totally out of whack markings on 'skin' and suits.
The Mcfarlane toy toe tilt is unnecessary, compromises standing, and looks freaky from every pose. I Hate Ball joints and Translucent plastics.
So few figures need toe tilt. Touch wood I've been lucky with translucent plastics other than stands (take your pick, Funko feet stands, NECA...)