I hate it when Hasbro decides to be lazy as crap and not spend a couple extra cents on putting in the metal pins that hold pieces of a figure together... I'm looking at you Seige Ironhide and Starscream!
This is an odd one that might be hard to explain. When two versions of a character don't have the same paint in spots the paint stays the same (Ratchet's cheeks/brow, Screamer's eyes).
Ratchet’s one especially frustrates me, as if Hasbro deliberately botched his first release to screw us into buying the more accurate DOTM.
- Figures that have car alt modes that do not roll - Thin, fragile parts prone to breakage - Parts that don’t tab in place in at least one of the modes
I didn't like when clear/translucent plastic are used for balljoint or hinge joints. Clear plastics when used properly on a figure do looks awesome, but not when used on important joints that needs to withstands stress. There's a reason why my POTP Snarl spends most of its time in storage, and the fact that Takara/Hasbro still doing this on recent figures like SS Barricade and Sideswipe isn't good.
When things are painted or molded in the wrong color, ie: Black CW Superion hands/feet, black TR Sixshot legs, gray CW Prime feet, POTP Jazz white hands, CW Prowl’s white forearms and black hands. Etc etc I have no idea the cost of molding different colors of plastic (like does white plastic coat more than black plastic) vs painting said plastic, but c’mon man...
Wheels for feet/only having a floating mode like beast machines jetstorm of rotf demolishor, the figure should have god damn legs, not some stupid wheel thing that doesn’t help at all when standing the figure up, why can’t you have said wheels split apart to make actual feet like beast machines thrust
Windows and windshields just painted onto opaque plastic and Toyhax's cell-shaded window stickers just kills the realism of the vehicle mode for me. I prefer having the windows and windshields be clear/ slightly tinted for more realism in vehicle mode.
Got a new one. Skirt flaps. They just restrict hip movement and don't add anything that can't be done by just molding details on the hips themselves. CW Devastator and Masterpiece Seekers are good examples, especially the latter. And especially if they aren't segmented. Even more so when they can't be segmented without breaking them completely. Culprits include CW Menasor and POTP Rodimus. Seriously, take some notes from Gunpla. Gundam skirt pieces, if they're one piece, are designed to not fall off even if you cut them in half so they can move independently. Thank goodness in Siege the hips and skirt segments are the exact same piece.
The diaper waist thing that current direction G1 Masterpieces do. They prevent figures from being able to do high kick and kneeling and other dynamic poses without needing ab crunch articulation. I prefer the T or I shaped waists like on most modern articulated post-ball-joint-discovery Transformers figures. I also like having some Transformers figures have two hinges in each hip to allow the legs to move further forward and backward than having a single sideways hip joint on each side would allow sort of like some SHFiguarts figures do using ball joints for the hips and a hinge in the crotch for extending and retracting the legs at the hips for greater range of motion.
That's generally true for many of the older MPs that use the jointed hip-cover style of design, but the new style implemented with Sunstreaker allows for that degree of motion that you're talking about. That's a general problem inherent with G1 design adaptations, though, because that's how their waists were designed. If the toy is going to be "on-model", then it needs to implement the "diaper waist" in some form or another. Modern designs go for the "metal thong" over the "metal briefs" look because it's just way easier to implement the articulation with.
taking further note from gunpla . Double hinge elbow and knee joints to facilitate deeper bends , that should in theory be a good workaround even if the design hampers the articulation for a more than 90 degree bend .
When clear plastic is used for tabs, pegs, or holes. I know there's little to be done of it, what with the structure of any door or windshield being weakened if it isn't one solid piece of plastic, but those points of contact put the fear of snaps in me.
I've seen that and while interesting, the current G1 Masterpieces are just not for me. I'm happy with Studio Series and Masterpiece Movie Series and the Masterpieces based on Beast Wars and beyond. I prefer the metal thong look over the metal diapers, metal briefs, or metal boxers looks. I have an idea for a way of executing the metal briefs look that doesn't require ab crunch articulation: have the skirt armor be integrated into the hips in a similar fashion to the hips on MP-08 Grimlock, MP-20 Wheeljack, MP-33 Inferno, MP-35 Grapple, MP-37 Artfire, and Siege Voyager Starscream.
Both BM Jetstorms had a robot mode with legs, even if it was never used on the show. One of the many instances of the toy designs being far superior to the animation models for that line.
I don't like when an weapon is in the same color as the figure that includes it. Maybe it just me liking to swapping weapons between figures, but I find using weapons that has the same color as its intended figure makes the weapon feels toy-like, and the weapons themselves always looks out of place on other figures beside its intended figure. I prefer weapons in more neutral color like silver, black, gray, or white. There are some cases that I don't mind the color-matching weapons however, like the Seeker's null rays or Optimus Prime's Energy Axe.
Over complicated leg shortening Transformations. One example being the legs of the CW/UW Aerialbots. Those will become very floppy after a few transformations, if they aren't broken by kids completely.