New Video Game console being developed; called the Mad Box

Discussion in 'Video Games and Technology' started by Issy543, Jan 3, 2019.

  1. Issy543

    Issy543 Well-Known Member

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    It's kinda hard for a lot of people to spend time with it when it really didn't have a whole lot of games that made purchasing the device as essential. Although, I recently watched about someone buying it, and he ultimately said that if they marketed as an emulator device, it might have had much better success:



    Now I want to watch the 1982 Tron film :p 
     
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  2. MegaMoonMan

    MegaMoonMan OFFICIAL MMM REP

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    I have an OUYA. I didn't find it to be a whole lot of fun. It had potential, I agree with the emulator comment.
     
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  3. sevenlima

    sevenlima Well-Known Member

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    They will announce in some event ?
     
    Last edited: May 31, 2019
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  4. Issy543

    Issy543 Well-Known Member

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    It seems unlikely they'll announce any information for the device anytime soon. Slightly Mad Studio has been rather quiet quite after the Google Stadia announcement.
     
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  5. flamepanther

    flamepanther Interested, but not really

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    That certainly touches on one of the issue OUYA had in selling their console, which again boils down to perception, expectations, and marketing. There was not any one single "console seller" game, but that kinda ties into the console's very identity. The OUYA ecosystem had less in common with any recent game console and more in common with Atari computers, Commodore, Sinclair, the homebrew scenes for Wii, DS, and PSP, or even a TI graphing calculator. None of those (barring non-homebrew on the hacked consoles) have any one game that would make me want to run out and buy the hardware. What they do/did have is a community of user-developers, bedroom game studios, and a diverse array of neat little games and programs to explore. That's what I'm praising when I say the system was great. It's fun to find a system's overlooked, hidden gems, right? It makes the system feel more special. OUYA was like having a library made almost entirely out of those, and I could go on and on about them. Even the bad games were often entertaining to discover and laugh about, seeing as they were usually free. It was fun exploring the library, side-loading software, and getting to know the users and developers in the community. The draw wasn't a killer app, it was an idea, a community, a culture, a scene. And OUYA had one, but it never got big enough to sustain itself. What the system really needed in order to sell itself and retain its identity wasn't an exclusive AAA title or a savvy marketing push. It needed a grassroots community of supporters and evangelists. And it basically had one until they botched the launch. They never really recovered from that, and it's a shame.

    There are a few different ways the hardware could've been promoted that probably would've sold more units. Emulation was a touchy point for a lot of fans though, because the people who bought one for the emulators tended to never even bother looking beyond to explore the console's own native library of games. In other words, these users were a dead end. Ditto for most folks who bought one as a media center. There were several in the community who thought the system should be promoted as a "party game" console, as many of its strongest games (Towerfall, BombSquad, Duck Game, Toto Temple, just to name a handful) fell under that genre. They should've promoted the hell out of Duck Game. Players grabbing the system for some 4-player couch gaming would've been a lot more likely to discover the system's other content as well. OUYA also should've started dropping the price of the system rather than spend everything on trying to get low-budget indie titles as exclusives.

    Anyway, to tie this back to the topic, the MadBox (or whatever it's called now) doesn't really seem much like OUYA at all. OUYA was about being simple and accessible (hence the low price and modest hardware) and moving focus away from big budget AAA games. This thing is specifically about tricking everything out with fancy LED displays and cramming high-end PC gaming rig power into a console for the sake of running big budget AAA games better. The impression that it's almost certainly doomed is pretty much the only thing the two have in common.
     
    Last edited: May 31, 2019
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  6. Issy543

    Issy543 Well-Known Member

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  7. sevenlima

    sevenlima Well-Known Member

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    The same thing happen with OUYA console developers.
     
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