Here we go - CAPCOM HOME ARCADE 16 games seems a bit tight and no Super Turbo or Vampire Savior seems strange when they've fitted it with good parts, but good of them to include a spare USB port on the back for people to help themselves
Depending on the price, I might opt for that. I have one more HDMI hookup on the TV I installed in the arcade room and it would solve the space issue I'm running into. I would just need to buy a small bar height table to set it on.
I'm talking to a friend who fabricates replica auto parts, and he thinks he might be able to make a decent-looking riser/cradle for the Mega Sg to sit in when attached to a Sega CD...
On the Capcom console, never mind. The pre-order has it at 229.99 Euros...or $260 USD. If this was meant to be a Pandora's Box console killer, they've totally missed the mark on pricing.
For that price, it had better be running real CPS2 hardware or an FPGA. No, seriously though. It's probably running an ARM CPU, similar to a Raspberry Pi. Those are $30 after retail markup. Good arcade sticks can be had for $80-100ish, and this isn't likely to be more high-end than that. That would leave $130 of the price tag just for the game ROMs. Just over $8 per game isn't terrible, but it's certainly a lot less value than other retro plug-and-plays are offering.
Even if Capcom are purposely keeping the fighting game tentpoles off this thing and they couldn't afford any more licences, then there are still a bunch of games that are conspicuously absent here that could have made it an easier sale. Knights of the Round, Mercs, Slammasters, 1941 and Pocket Fighter all immediately come to mind. Maybe throw in Carrier Air Wing to substitute for UN Squadron/Area 88.
that design is abysmal. that is going to feel like absolute shit on your wrists/forearms cause of that die cut. and for 260? what a waste. the game selection is pretty awful too but the control box by far the worst aspect.
Agreed. If they released this in a gray with red and blue buttons I'd be in but I tend to glance at the buttons out of the corner of my eye and this would distract me to no end.
Holy shit, that's impressively crisp. Every game they show is insanely detailed, especially the city under the track in F-Zero. Is this just for emulator software for PCs?
So far, but there's no reason that a retro console couldn't do something similar in theory. In short, they just upscale the individual sprites rather than upscaling the entire image just before it passes to the television.
I don't think they're upscaling anything. They're just using a more granular transformation matrix for the scaling and rotation of the existing tiles. All of those details are there without this feature when you're up close, but they get garbled at a distance. Unfortunately, Kevin Horton says this isn't really possible to tack on to an otherwise accurate FPGA implementation of the SNES.
I went looking for proof to back me up and as it turns out, we're both right. From the Ars Technica article:
Can somebody explain to me why Gain Ground for the Genesis even on the Easy difficulty setting is BS? I mean seriously, the game frustrates to no end just trying to keep all your guys to beat each stage.
Giving away my Amiga500 back in 2004 was the single greatest mistake (amid a sea of other mistakes) I ever did. What I wouldnt give just to fire it up just to play a run of Turrican 2 again
Still thinking about the Sega Genesis, but I have to rant a little about the three-button controller's design. I apologize profusely in advance to anyone who enjoys it; as I said before, I grew up with the SNES controller. What kind of design is the three-button controller!? Which button do I rest my right thumb on? It can't be the C-button, as that would have my thumb too close to my hand. I could put my thumb on the B-button since it's in the middle, but many games at the title screen would want you to press the A-button to start. Would I have to put my thumb between the A and B-buttons then in case I'm not sure? And why is the start button ABOVE the face buttons? It needs to be in the middle like the six-button controller does. That's gotta be confusing if I want to pause the game; I'd go to the middle of the controller, but wait, there's no start button there. I have to go above the face buttons to find the start button and press it. Basically, if I ever get a Sega Genesis (or Analogue's Mega Sg or the upcoming Sega Genesis Mini), I'll have to get a six-button controller so my hands can feel some sense of normalcy.
I personally cant control anything with modern controllers. X-Y-Z fuck this....Gimme my keyboard damn it.....