I put this deck together before TFCon and tinkered a bit at the show. This is my deck list afterwords. It seemed to know when something other than fun was on the line and failed to hook up. The goal is to use Thrust’s ability to tag in on Arcee’s bot mode attack letting Blitzwing absorb the attacks along the way. It is critical to get Inverted and then some kind of Tough on Blitz early to keep it running, especially since there isn’t a blue pip at all in it. Actions 1x Backup Plan 3x Incoming Transmission 1x New Designs 3x Peace Through Tyranny 3x Reckless Charge 3x Supercharge 3x Treasure Hunt 2x Zap Upgrades 3x Erratic Lightning 3x Flamethrower 3x Force Field 3x Grenade Launcher 3x Improvised Shield 3x Inverted! 3x Sparring Gear
I am in the process of trying to build a Thrust/Arcee/??? deck but can't figure out who to make the 3rd bot. I'm looking at using Ramjet or Jetfire honestly due to their heavy health.
Not that I can think of. Plus I’m making the deck heavy orange for heavy hitting so I need a high life count
That’s why I have Blitzwing and Inverted. Blitzwing is Brave by default and is healthy enough to survive a poke or three to hopefully get protection up.
I see the benefit. I just wish the stars were a bit less so I can add Mounted Missiles on Thrust in the utility spot Going to use yours as a base and try getting Ready for Action in there as well so untap and reuse Thrust
I would take a Green Pip only Ready for Action. I have tried using it a couple times before and can't pull it consistently enough to really use it.
This deck is a ridiculous bodybuilder to deal with. Tons of muscle, intimidating shadow, and I found I had to figure out the "breathing rate" between Arcee swings to get my hits in and deal with Blitzwing. (Unless Aaron doesn't draw an Inverted somehow)