Transformers Armada [PS2] Demo / Alpha / Unreleased Material Thread

Discussion in 'Transformers Video Game Discussion' started by bullettrain, Aug 6, 2018.

  1. Transformers PS2 Rules

    Transformers PS2 Rules New Member

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    Hello Everyone! I am new to this team and have created some sample footage of the build. Please NOTE: There is no real documentation in this video, just some sample gameplay so people can get a taste of how the build plays and feels. More documented and focused video material will be made in future for everyone interested!

    Now here is the footage itself:


    If anyone has any queries on the topic I would be more than happy to indulge you on any details!

    Thank you for reading.
     
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  2. bullettrain

    bullettrain Master Investigator

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    So in the last little period, we've found instructions for SFX in the game, so they're slowly being collected for youtube. A lot of the sfx for certain areas or enemies are collected in a single file, and then that file can play at different sample rates (44,100 Hz, 22,050 Hz, etc) to play the desired sound effect. It's an interesting form of compression, more heavily utilized in the Retail game as opposed to the Alpha.

    There's been a bit more success with the ITF files in the game, which store textures and backgrounds. Here's a sample of a file called E3 Splash, which is one of the more interesting ones, given the subject matter (Dreamwave Transformers Comics incentive cover..?):

    [​IMG]
     
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  3. Applejacktimus

    Applejacktimus Still see the Sunshine

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  4. bullettrain

    bullettrain Master Investigator

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    Who knew it would be hiding in an early version of a PS2 game, right??!?

    Thanks for checking out the thread mate; I'm glad you can JaAm out to it!

    Shoot me a PM if you'd like a HQ copy of it. I'm planing on doing a "complete" soundtrack release soon, I just want to double check everything and compile some more potential covers first.

    EDIT:

    Sound Effects from the game now on my Youtube Channel!
     
    Last edited: Sep 10, 2018
  5. Backbeat

    Backbeat Well-Known Member

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    Don't know if I'm allowed to ask but where can I go to get the alpha build?
     
  6. bullettrain

    bullettrain Master Investigator

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    I have linked the Alpha Build in all of the Youtube video descriptions, but you can find it here. I haven't tried playing on a modded PS2, which may have improved results, especially for Antarctica, but PCSX2 can manage it well enough with the right settings.
     
  7. Backbeat

    Backbeat Well-Known Member

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    Thanks!
     
  8. bullettrain

    bullettrain Master Investigator

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    So we've been playing around with what we've got some more, so here's a small update. Another member of the team Hahmonen has been playing around with the Alpha and uploading some small videos to his youtube, which you can find here. Little things have been found, such as hidden minicons and enemies hiding under the stage, as well as the ability to collect all minicons.

    We're also trying to access the supposed debug menu of the Alpha version.

    [​IMG]

    As you can see, we can get to the menu via memory edits, but still not able to access it directly.

    I've uploaded pretty much all the videos of material from the game as well, including sound effects, the making of, all music and videos. I've created playlists for a good chunk of it, so check it out here!

    We've got a proper Discord Server going as well, so if you'd like to join, the more the merrier!
     
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  9. Eurobeatking

    Eurobeatking Well-Known Member

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    Is there a zip of the full score?Ive been trying to find it forever.

    I know someone else uploaded some of the score and soundtrack to youtube years ago but it was missing alot of music.
     
  10. bullettrain

    bullettrain Master Investigator

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    I had had that issue as well with the score on Youtube, or at least the ones that I had found years back. People like Voltronix and Transformers G1 gave a pretty good attempt at it, though I only found their versions a earlier this year. My own video archive is complete with all tracks from all versions of the game, and a direct conversion, as opposed to a recording.

    Either shoot me a PM or join the Discord, I did create a version of one, sans released material. There's a couple of things I still might tweak, but it's 98% done otherwise :) 
     
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  11. AARchie

    AARchie New Member

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    Hey Bullettrain, I've downloaded the alpha on PCXS2 but im having some difficulty running it. Any Tips on what settings to use?
     
  12. Backbeat

    Backbeat Well-Known Member

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    I'm wondering if there is any chance the models from the game are floating around anywhere? I've always wanted to 3D print me some decepticlones.
     
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  13. Carnage73

    Carnage73 Well-Known Member

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    Any chance that this Alpha version of the game is on a physical disk to play on a PS2?
     
  14. User_125472

    User_125472 Member

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    Sorry about the super late reply! :S I do have some interesting info so hopefully it's fine.

    Enable the Simulate VIF1 FIFO read ahead in game fixes. This option is a necessity for all older builds of the game.

    You can rip the models from the game, but they're not usable for 3D printing. You'll have to recreate them. Melbourne House baked all the low poly and highpoly models into one single model. Some models are totally fine like Dead End and Hot Shot's, but others like most Decepticlones are not.

    You can get it running on actual hardware, though I'm not sure how to go about doing it. I assume you'll need a modded console, but it is possible to do! Obtaining an original disc doesn't seem too fun, especially since I'm actually unsure what it's even supposed to look like! It'll probably be pricey and hard to come by.

    As usual, please shoot me a PM if you want more help or to discuss more.

    Also regarding cut content, The Cutting Room Floor wiki page for this game has a bunch of unused text you can find in the retail game. I'm sure any fan will take interest in that, especially since there's lots of cut story from the game. You'd think I would be lying when I state that the Decepticlones were manufactured on Junkion... But I'm totally not. Also, 2002 script for the game. Yes, the entire script from 2002.
     
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  15. TM2 Dinobot

    TM2 Dinobot closet otaku

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    So I am very much not a coder/hacker/gamedev. But I have always been fascinated with this game. i remember playing it as a kid and loving all the unique minicons never seen anywhere else. Now as an adult I'd love a closer look at all the new decepticlones.

    Is there a way to extract the game's assets? I'd love to have a closer look at the turnarounds, especially the spider tank. I just don't know how game files work and if there is a way to pull the models. I know there's some turnaround renders from IGN, but they appear to be in 380p