Transformers: Earth Wars

Discussion in 'Transformers Video Game Discussion' started by THE-TRANSFORMER, Jan 24, 2016.

  1. Matt_M

    Matt_M Snarkabot

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    We finished the event. I got almost entirely 2* shards, two 2* mindwipes, and less than 5 3/4* shards. Probably my worst luck on one of these style events, ever.
     
  2. Ephland

    Ephland Let's Go Rangers

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    Damn dude, that really does suck.
     
  3. Matt_M

    Matt_M Snarkabot

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    I got 4* Dead End during his release event, and that was when I was in a mid-tier alliance that didn't finish... so don't feel too bad for me, lol.
     
  4. Ephland

    Ephland Let's Go Rangers

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    Welp... an individual event this weekend. One of those 10 point per things. But the newsletter said we will something called "Super XP", which is most likely 3x or better. Oh, and Kremzeeks are the prize.
     
  5. Lightmare

    Lightmare Well-Known Member

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    Xp event. Other rewards are supplemental. It’s greater than 3x, confirmed by the vip reps, likely 4x or zone-dependent.
     
  6. PhaseSixer

    PhaseSixer Well-Known Member

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    Super xp better be 4x...if it's 4x then hq 16 may be coming soon...but if they drop hq 16 and keep regular xp and still 2x xp on weekends...without adding a 8th bot...hq 16 might kill the game...another mortar and lvl 16 walls? With bots still attacking walls for no reason?

    I mean you have to be lvl 55 and better to be dominate in cybertron league level...hq 16 at worst is lvl 57/58 to be competitive...after 55 takes forever and basically you aren't moving to 56 for months unless you are spending every weekend...and with 5*'s costing 2-3k plus the money to level them...game will be at the make or break point imo...unless they make changes...but this is space ape we're talking about.
     
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  7. Ephland

    Ephland Let's Go Rangers

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    "Dominating" at that level is more or less pointless. You don't need resources at that point, and war wins are a group effort, and the only reward that matters - spark - is not that significant of a bump over platinum league.
     
  8. Big Bronze Rim

    Big Bronze Rim Veteran

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    Our alliance (Sly Assassins) also asks players to use all their attempts, winning or (inevitably) losing. It's a quire reasonable request really. Too many times players fall into a complacent rut where the war is being one, so they won't hit, and if were losing they won't hit. It begs the question then, when are the going to actually war. We have a warning system and lack of participation generally will get you bumped down to one of the lower two feeder alliances until participation improves (or when life doesn't get in the way).

    I also agree that there really is a minimal difference between Cybertron and Plat league. We will generally get a series of wins in Cyber and then drop to plat and right back in to cyber for several more wars and as long as the spark keeps rolling in, I typically don't care where it comes from.
     
  9. Pfg80

    Pfg80 Dinobot

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    If all the other bots didn't make them do it Cosmos will not make them do it either.
     
  10. Deth

    Deth Well-Known Member

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    He is just like Bombshell with his defense control and Bombshell does make shock towers damage buildings. I use it all the time and love clearing grouped buildings.
     
  11. PhaseSixer

    PhaseSixer Well-Known Member

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    You sure about that? We stay in cybertron over a 2 week period...14 days...we will win 14 times 140,000 spark...let’s say we run into one of the big 3 autobot groups...and lose once it’s still 126,500 spark over the same period...platinum level/low level cyberton teams that win at highest platinum and go to cybertron but lose over a 2 week period

    Day 1 platinum lvl 5 win- 6500
    Day 2 cybertron lose -0
    Day 3 platinum lvl 5 win- 6500
    Day 4 cyberton win- 10000
    Day 5 cybertron lose -0
    Day 6 platinum lvl 5 win- 6500
    Day 7 cyberton win- 10000
    Day 8 cybertron win- 10000
    Day 9 cybertron lose-0
    Day 10 platinum lvl 5 win-6500
    Day 11 cybertron won- 10000
    Day 12 cybertron lose-0
    Day 13 platinum lvl 5 win-6500
    Day 14 cybertron win-10000

    That’s 82,500...so you’re basically trying to tell me that non domination of cybertron league is the same as being a plat/cyberton league team? 82,500 on avg vs 126,500-140,000? Do you realize how that plays out over the months? If you aren’t there yet ok, but to say that dominating at cybertron league is pointless means you don’t understand what you’re missing by dominating it...

    For a year even at the 126,500 you would get 3,289,000 million in spark vs. 2,145,000 spark...pointless? I think not
     
  12. Ephland

    Ephland Let's Go Rangers

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    Well, allow me to rephrase... I guess what I meant is that just because a player can't dominate in Cybertron league, that doesn't mean there isn't a reason to still be fully invested in playing the game.
     
  13. Lightmare

    Lightmare Well-Known Member

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    You’ll come to realize how oblivious some people on here are when it comes to this game despite the time they obviously spend playing it.
     
  14. Tilarta

    Tilarta Well-Known Member

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    Cosmos is the first one I've used who can turn a Shock Tower against it's allies.
    I assume Perceptor can do the same, but as I've never used him, I have no data on whether his ability is comparable to Cosmos' or not.
     
    Last edited: Dec 16, 2017
  15. Pfg80

    Pfg80 Dinobot

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    Simple Perceptor, Star Saber or Air Raid can all effect the Shock Tower.
    All gunners (including Mirage but no stun) are effective against defences glustered like in your pic. Think 2 will take out everything (including the Shock) around the Shock.
    So the same old tactics as old as the game still works.
    And still there will be others you can use that i don't know off or now missed.

    But my point was easy there are too many ways already to take out that kind of defences quick to change the layouts. We can't have a base that's anti-Kup, anti-Star Saber, anti-Prime rush etc. all in one. Even a full maxed out base can be defeated within 30 sec with the right bots.
     
  16. Tilarta

    Tilarta Well-Known Member

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    The most expedient method would be to have Swoop/Scourge target the shock tower and watch everything get burned to the ground.
    If they're using a honeycomb wall defence strategy, have Sludge fire his rockets into the central position and the resonating charge should have the same effect.
    I'm uncertain if Ultra Magnus and Rust Dust have the radial area necessary to target that wide a group.
    Dustup can do a wide area targeting, but her targeting is fairly random, she might end up hitting as much empty space as targets.
    I haven't tested Springer/Astrotrain enough to know if their rocket barrages can cover the same area.

    In my personal experience, Mirage/Breakdown are more of a cone area attack, that they'll hit everything behind the central target, but not targets in front of it.
    Silverbolt does a reasonable AOE disable.
    I have no data on Star Saber, I've never used him.
    Air Raid though, I found ineffective because his power is timed and requires another damage dealer to support his attack. If the shock tower isn't destroyed by the time the Fusion Bomb debuff wears off, then nothing happens.

    But to clarify, I was referring specifically to disables or targeting inversion of the shock tower.
    Basically, my theory is that if it's done enough, it might be learned that what was intended as a defence is actually being turned back against the defender and may result in that tactic being abandoned.

    I truly believe that with tactics, there isn't a base defence strategy that can't be beaten.
    It is after all, a player fighting a preprogrammed simulation and that's always a one sided battle in favor of the player!
     
    Last edited: Dec 16, 2017
  17. Lightmare

    Lightmare Well-Known Member

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    Perceptor/Bombshell. The end.

    For someone who constantly analyzes and formulates theories about this game to the degree that you do, you’re pretty bad at actually researching what the hell you’re talking about.
     
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  18. Asher Tye

    Asher Tye Cassetticon

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    I don't see much point to taking control of the Shock Tower over simply destroying it. Unless there's a marked level difference between it and it's neighbors, I have yet to see it do significant enough damage in the time you have it hacked and under control. At best, you're just buying time for it not to be beating on you.
     
  19. Asher Tye

    Asher Tye Cassetticon

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    Cosmos is a flying tank to Perceptor's nimble microscope.
     
  20. slucky

    slucky Active Member

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    i dont remember it correctly but it seems to dmg your bots if its in range of the shock tower. Anyways, perceptor's special cause the shock tower to do much more dmg (1.5 times normal) which is better in most cases when you want to clear defenses.