Transformers: Earth Wars

Discussion in 'Transformers Video Game Discussion' started by THE-TRANSFORMER, Jan 24, 2016.

  1. Sentinel

    Sentinel TF Museum Curator Moderator

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    Absolutely, but such an obvious thing won't damn happen.
     
  2. Deth

    Deth Well-Known Member

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    From my alliance line chat from people who are in the VIP chat/forums. Screen shots of the chat were shared from a Person on there. He did not have _SpaceApe after his name but the person with _SpaceApe after their name did not contradict him. Oh and it is 5 gem/stones for 4*, 3 for 3*. So I assume it is something in the works.
     
  3. Ephland

    Ephland Let's Go Rangers

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    I've tried a similar method (adding +2) after each pull, with little success. I'll try this variation method next time. I can vouch that you should NEVER do the rapid succession.
     
  4. Deth

    Deth Well-Known Member

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    Looks like more teams drops tomorrow. I assume someone will post the VIP newsletter soon. Individual event this weekend. From looking at team power of 35,000 gives you 6 teams, what I will have, 7 is 50,000 and 8, is 60,000, if I remember correctly.
     
  5. Razorclaw208

    Razorclaw208 Well-Known Member

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    Event :- individual event
    750 3* shards
    650 4* shards
    20000 sparks
    8000 points required...no prestiges
     
  6. GreyRouge

    GreyRouge The Master of Motors!

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    Got a 3 star Pipes from the event crystal. He is my first 3 star character and event exclusive.
     
  7. jyoda320

    jyoda320 Well-Known Member

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    Event : Individual Totalizer
     

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  8. jyoda320

    jyoda320 Well-Known Member

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    New squad slots.
     

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  9. SouthtownKid

    SouthtownKid Headmaster

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    nice release date.
     
  10. mcart

    mcart I'm not fat, it's Prime Armor

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    OK, that's enough for a new 3 star crystal. I've had no dupes on those so far so I'd say I'm due a disappointment!
     
  11. jyoda320

    jyoda320 Well-Known Member

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    It's in UK format... 1/2/2016.. Means December 1st, 2016
     
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  12. Ephland

    Ephland Let's Go Rangers

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    Cool, so I get bumped up to 4 squad slots.
     
  13. SouthtownKid

    SouthtownKid Headmaster

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    I'll have 5 squads. That's a good start. I hate switching out my C-squad multiple times an hour.
     
  14. Ephland

    Ephland Let's Go Rangers

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    New squad slots are live. I have 5, not 4. woo hoo.
     
  15. CoolGuyJ

    CoolGuyJ New Member

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    Hi guys, I've just joined this website.

    Are any Autobot players looking for an alliance? I'm an Officer in the alliance "Death Hunters", and we're recruiting.
    We're looking for players with HQ Level 10 or above, and will be actively participating in both alliance wars and weekend events (we kick out any inactives).
    Join us if you meet these requirements.

    Let's get stronger together!
     
  16. GrandMaXimus

    GrandMaXimus Party in my tummy!!! TFW2005 Supporter

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    6 slots. And I just realized that I actually have 4 teams that can hit zone 11. 5th and 6th slots will be used for power leveling.
     
  17. Sentinel

    Sentinel TF Museum Curator Moderator

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    @nawoo81, good try on my Nemesis base. I moved my Combiner lab back a bit so people won't be able to leader rush there anymore. I do love how well the damn walls work (utter sarcasm). This game is flawed that we can put walls that should funnel the AI, but they simply walk around it the long way anyway. Oh well, that small defensive flaw has been rectified.
     
  18. Acesan

    Acesan Well-Known Member

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    This game has moved to time trap anyways Sentinel. You can beat any non time trap base with a combiner no matter how fancy you are with your walls and outposts as you can exploit the summon combiner effects on your team as you leader rush up.

    A high level combiner with death ray in itself requires no fancy moves - just blow stuff up as cool downs allow
     
  19. Badgerlad

    Badgerlad Well-Known Member

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    What exactly is a time trap layout anyway? I get what the idea is, but what's the right way to build one?
     
  20. Sentinel

    Sentinel TF Museum Curator Moderator

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    My guess is a base with the defenses at the bottom laid out in the honeycomb walls and the HQ by itself at the top. Your bots waste time trying to shoot through walls at the bottom to get to the defenses so you never get close to the HQ and run out of time.
     
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