Combination of both. Jazz is the smallest of the Autobots, and an F-22 jet is significantly larger than ANY of the ground vehicles that the Autobots are using.
Didn't you get the email that they are shipping it Monday? You will have it on Tuesday, worry not. I might not cause they are going to give it to my landlord and if I don't get back to the apartments by 5:30 then I have to wait! Booo!
Only the Cybertron edition is releasing a day early. I ordered the PS3 version. I fully expect it not to ship until Tuesday. Luckily, I got overnight shipping, so I'll have it on Wednesday instead of letting it stew in the postal service for a week. How does GS ship stuff, anyway? UPS, FedEx, USPS? UPS and FedEx will leave stuff at the office, and I'm working the early shift next week, easy enough to pick it up in the afternoon. The postal service uses the mail box, so no worries there.
Well after watching all of these game teasing trailers I hate to say it, but I'm underwhelmed. In the beginning I was even considering picking up a new gaming console just to play this game, but it's just like every other under-average game: a crappy one with some cool CGI movies between missions.
i know right. think about g1 starscream should have been bigger than prime or megatron. that would have been cool. real sized jets would of been awsome! (starscream) i dont think so megatron
I can't wait till that day. I'm glad i work out on the road. I'll be stopping at every store that selld games untill i find one that has it for PS2
That's what worries me too. Stunning visuals, but considering that it's a movie tie-in game, I'm worried the controls and fight mechanics will be frustrating and lackluster.
The fact that Jazz is smaller than the rest doesn't really matter, since judging by those short clips, he hits well above his weight class (remember G1 Brawn and Huffer). A little brute with mad skills. Hope he shows a few choice ninja-like moves during the movie.
Movie tie-in games are usually lame, graphics-rich attempts at securing easy money. No doubt the TF game will be the same. I just want to play it a few times so I can enjoy being Optimus again for the first time since the Armada game (which had VERY confusing controls). The only movie game made so far that didn't suck was the original Jurassic Park game for the SEGA Genesis. Remember that? You could play as a raptor or the scientist and it used the stop motion models from the movie that ended up being replaced by CGI. 16bit... those were the days... when quality meant something to a game publisher.
I could name severeal more games that actualy rocked. but yeah! Im playing the old Jurassic Park right now in my emulator:-D also the Rampage Edition
Actually both the King Kong Game and The Hulk Game were pretty well done. Both got great reviews, and both play extremly well. Hopefully this game will follow those predecessors.
One of my fav movie games was The Warriors. Great little beat em up , with a great griity nature and attitude. Anyway, the fact it's being developed by Travellers Tales give me a bit of hope, I mean these are the guys who made the awesome Lego Star Wars games.
More often than not, that's usually true. Despite all the "sneak previews" that Activision has hosted, I can't find one actual REVIEW of the game. Of course I'm not looking that hard. Has anyone actually played the console versions - especially PS3? My prediction is that it will be a fun game, but to me it looks like a lot of the player doing the same thing over and over again, only with different characters. I'm afraid it will get repetitive - sort of like Destroy All Humans or the Hulk Ultimate Destruction for instance. Both fun games though, just thin conceptually.
I never understood the hate people had for Armada's controls. It controlled like pretty much every console first person shooter since the dual analog pad was released. Also, that Jurassic Park game was awful. You must be looking back on it with the rose tinted nostalgia glasses. Most 16-bit games were mass churned crap, just like today's games are. Of course there are a ton of exceptions (just like there is today.). The only real difference between then and now was there were fewer Ultimo-Mega-Corporate publishers.
Same here. It took a little getting used to having L1 as the jump button, but the rest of the controls were completely intuitive. Yeah, movement is a bit clunky, but it sure as hell feels like you're controlling a giant robot. I wish you could jump higher/farther, but once you get the minicon that lets you boost jump it's much better. The ragdoll physics also seemed kind of silly for Transformers, but it sure was fun to get blasted of a cliff by one of those spidery walker things, and watch your bot go cartwheeling through the sky in slow motion. I HOPE the game is as good as Hulk: Ultimate Destruction. I hope it is that kind of fun. If I want a story, I'll play a Final Fantasy again.
There was just something...unfinished I guess you would say about it. It did feel like you were controlling a big robot - a big, cumbersome, awkward robot. I found myself annoyed that I couldn't control them in car mode, and then I would transform them and they were still clumsy. The movie game transformations look really neat. And the level of destruction looks like a really fun catharsis. I just don't know if that justifies over $60 for the game.
Jazz - for such a small bot - sure seems to pack quite a punch. But what really caught my eye from these vids were: 1) In Shia's video, around 1:13 there's a Devastator poster/drawing/render/thingy behind the Activision dude. One of the unlockable characters? 2) In Megan's video: Megan Fox with glasses >> Megan Fox without glasses (yeah ... it's a fetish) -airfox