We were also at the hands-on event Wednesday night, where we were able to play a bit of Campaign, Multiplayer, and Escalation.
TRANSFORMERS™: FALL OF CYBERTRON FACT SHEET
PRODUCT DESCRIPTION:
The successor to the highest-rated Transformers game of all time and in development by the acclaimed team at High Moon Studios, Transformers: Fall of Cybertron allows players to experience the darkest hours of the war between the AUTOBOTS and DECEPTICONS as they vie for control of their dying home world. Fans will fight through both sides of the Transformers’ most epic battles that culminate in their legendary exodus from Cybertron. With the stakes higher and scale bigger than ever, players will embark on an action-packed journey through massive, war-torn environments designed around each character’s unique abilities and alternate forms, including GRIMLOCK’s nearly indestructible T-Rex form and the legendary COMBATICONS combining into the colossal BRUTICUS. Taking the franchise’s competitive multiplayer to all-new heights, Transformers: Fall of Cybertron lets fans go head-to-head in blistering AUTOBOT vs. DECEPTICON matches after creating their own unique characters with the most in-depth, advanced customization ever before seen in a Transformers game.
KEY FEATURES:
The Fall of their Legendary Home Planet – Set in a desolate, post-apocalyptic era, the game thrusts players straight into an epic Transformers story where they will explore the devastated ruins of Cybertron and fight through the final, darkest hours of the war between the AUTOBOTS and DECEPTICONS.
Colossal Scale to Win the Battle – In a desperate war for survival, fans will be able to convert from robot to alternate form when they choose to turn the tides of battle. GRIMLOCK can change into a powerful T-Rex DINOBOT for super strength and fire-breathing attack, and the COMBATICONS can combine into the massive BRUTICUS to dominate his enemies with sheer size and power.
New and Unique Gameplay for Each Character – Every Transformers character is equipped with distinct abilities and personalities that are suited for each of the diverse missions in the game. AUTOBOT JAZZ can deploy his grappling hook to traverse across multi-level platforms. CLIFFJUMPER can cloak himself invisible to perform undetected stealth kills on his enemies. OPTIMUS PRIME can call in targeted artillery strikes from the sky. Additionally, countless characters make their very first in-game debut including GRIMLOCK, BRUTICUS, METROPLEX, the INSECTICONS and more.
The Biggest Character Creator Ever – Adding and vastly improving upon their acclaimed multiplayer gameplay from War for Cybertron, High Moon Studios has developed the most robust character creator ever seen in a Transformers game, allowing fans to design 100% personalized characters by choosing their individual body parts, colors, vehicle shapes, weapons, abilities and much, much more. Gamers can then take them online to go head-to-head in brutal AUTOBOT vs. DECEPTICON matches to prove their supremacy.
Publisher: Activision Publishing, Inc.
Developer: High Moon Studios (Xbox 360, PS3),Mercenary Technology (PC)
Release Date: August 21, 2012
PlatformsXbox 360®, PlayStation®3 computer entertainment system, Windows PC
Suggested Retail Price: $59.99 (Xbox 360, PS3, PC)
ESRB Rating:“T” for Teen

| RGB = Red Green Blue, the three colors that make up all colors we see in an image. Note this is different then the primary colors they tend to teach in school. Images on a screen, any screen, use green instead of yellow. Depending on the game I've seen it used to either shift the hues of every color on a character at once by shifting the amount of one of those three in the mix, or I've seen it used to color specific parts by adjusting the sliders to get teh exact hue you wanted. For instance if you wanted to make one piece of armor dark red you would shift things one way, for another piece you might want it a lighter shade so you would adjust the sliders down. If the focus is customizability its really the way to go, but it tends to be easy to put in a specific pallet selection |
| I wanna see that robot in Image 20 transform. He has 6 tires. Also, that scientist or whoever that green guy is has METROPLEX's head?! And in Image 21 I can see Kickback's head, and in Image 30 I can see a robot with Kickback's insect claw arms in his back. And in Image 32, whose shoulders are those? |
| (IMG20)He'll only have four tires in vehicle mode. Shame. And GOOD EYE DUDE! |
| Hmm, maybe it's head-only like with Cliffjumper. |
| http://www.tfw2005.com/transformers-...1342663383.jpg Look to the left of Cliffjumper. Wheeljack, anyone? |
| http://www.tfw2005.com/transformers-...1342663383.jpg Look to the left of Cliffjumper. Wheeljack, anyone? |
| So just by the few MP customization screens I'm seeing, the potential looks vast. Simple things such as Ratchet's head on Megatron's body for a makeshift Galvatron. That's even without any heavy tinkering. |
| So campaign progression is tied to multiplayer for parts? Good stuff. |
| I'd like to see some of those, because unless there is a faction symbol on the bots in question they may have just been autobots made with 'con parts...which you can do. |
| http://www.tfw2005.com/transformers-...1342663383.jpg Look to the left of Cliffjumper. Wheeljack, anyone? |
| Woah, wait. One of those customization screens showed you could change "personality". What does THAT do? |
| I'm still not convinced. All I want for this game release is for the single player campaign to have some *replay value*. I've played WFC so many times I can't enjoy it anymore. It was a masterpiece, yes, but there's only so many times one can go shooting down those thin corridors. |
| Not able to choose a character per level? Co-Op dropped? Why would you do this? ;[ |
| Not able to choose a character per level? Co-Op dropped? Why would you do this? ;[ |
| Each stage is crafted around the skills & attributes of the specific character. Like flight. Certain stages cannot be simply driven. Some may require stealth & grappling instead of standard run & gun methods...etc. I think we'll get over it. |
For campaign mode it, sadly, seems that every refinement has come at the cost of something. No co-op and no character choice in exchange for a more cinematic story experience and refined gameplay.