| Why bother using their time dipping back into an already released game when they can use it to start working on the next new one. Which they probably are already doing. |
| Many fans have questioned if games such as the Halo franchise can release map packs for over a year after the game is released, and Left 4 Dead 2 can continue to release new campaigns and multiplayer maps years after the game was released, why can't High Moon Studios do the same with Transformers Fall of Cybertron? |
| This is obviously a huge disappointment for those who have been playing the game on a regular basis and enjoying it, but have started reaching the end-game limits. Many fans have questioned if games such as the Halo franchise can release map packs for over a year after the game is released, and Left 4 Dead 2 can continue to release new campaigns and multiplayer maps years after the game was released, why can't High Moon Studios do the same with Transformers Fall of Cybertron? |
| Speaking of the XP boosts, i haven't been on FOC in a while, have they upped the XP at all or does anyone know if they plan to? |
| Nope. same normal XP as of last week. I just need to finish my Infiltrator class & then i can concentrate on that Escalation spending trophy. |
| Several things wrong with this line of thinking: 1. Halo is a triple A blockbuster title in the video game market and is one of Microsoft's cash cows, when you're a first party title that draws a stupid amount of sales, DLC is going to be pushed. Halo games will always be found at the top of the most played lists on Xbox Live, Transformers will be lucky to stay there in the first few weeks. 2. Left 4 Dead 2 has not released a new in-house developed map since The Sacrifice many moons ago. The recent Cold Stream update/map was a fan made campaign that was Beta tested for months on the PC version of the game that VALVe pushed through to the 360 version of the game once it had reached a decent build. 3. Transformers is a licensed product, its not a video game franchise at its core. And to expect Activision, one of the worst publishers out there, to dump additional funds into years of post release DLC is hopeful at best. This isn't Call of Duty, and its a drop in the bucket compared to what their non-licensed IP's take in. They released quite a bit of DLC at start, but that was because hype for these games outside of hardcore fans dies quickly. If they wanted to get in on the casual players who had picked this up they had to release early while they still had an interest in the game. |
| And to those asking about EXP, this weekend is an double xp weekend in honor of a spike tv award nomination (or something like that) |
| That's only because it was disc-locked content. That didn't require any effort on their part really. I can't wait to see what High Moon Studios locks away for the "Deadpool" game. I was interested in that too, but right now I'll just wait it out and see how, and what, they do with that. I seriously can no longer justify shelling out money for these game companies that take short-cuts to milk fans and gamers out of hard-earned money. It's just no longer fun for me. |
| This is one of the reasons I didn't buy this game yet. I knew this was going to happen. I didn't buy Halo 4 and I didn't buy the new COD. No more of these cookie-cutter 1/2-ass "disc-locked-content" bs games. People need to quit supporting this garbage practice. Purposely locking away part of the game to sell to people later is complete crap, and I no longer purchase titles that do it. And now MP is all but bust with no new maps on the horizon...I can't say that I didn't see this coming. |
| I don't really care. Online multiplayer has such a short lifespan nowadays. The really hardcore fans might still be playing but everybody else will move on to the next big game after a week or two. And if that's the case, then yes, dividing the userbase between people with DLC and without it will make it even harder to find a match. I hate how games need to have arbitrary multiplayer nowadays, even ones that don't need it. It just takes away production time from the singleplayer part, and people will stop playing it pretty quickly anyway. ![]() |
| this is an unreal engine based game.... myself and many others have made tons of maps for unreal 3 and other unreal based games.... but it seems high moon studios has locked that ability out... just think of how fun the game would be with hundreds of FREE user created maps. i personally design some killer characters, i would have had a feild day developing free multi player models. |
| this is worse that their support of war for cybertron, now they know there is a strong modding community out there, but they locked us out...what the fuck is wrong with you High Moons Studios. thanks for showing use your money grubbing ways, and here we thought you cared about your fans. |
| Several things wrong with this line of thinking: 1. Halo is a triple A blockbuster title in the video game market and is one of Microsoft's cash cows, when you're a first party title that draws a stupid amount of sales, DLC is going to be pushed. Halo games will always be found at the top of the most played lists on Xbox Live, Transformers will be lucky to stay there in the first few weeks. 2. Left 4 Dead 2 has not released a new in-house developed map since The Sacrifice many moons ago. The recent Cold Stream update/map was a fan made campaign that was Beta tested for months on the PC version of the game that VALVe pushed through to the 360 version of the game once it had reached a decent build. 3. Transformers is a licensed product, its not a video game franchise at its core. And to expect Activision, one of the worst publishers out there, to dump additional funds into years of post release DLC is hopeful at best. This isn't Call of Duty, and its a drop in the bucket compared to what their non-licensed IP's take in. They released quite a bit of DLC at start, but that was because hype for these games outside of hardcore fans dies quickly. If they wanted to get in on the casual players who had picked this up they had to release early while they still had an interest in the game. |
| Are you kidding? Have you not played Saints Row The Third? Activision kept pushing DLC for that MONTHS after its release. I think it finally stopped getting DLC about February or March... It was shitty DLC that was already on the disc, but it was the same ridiculously overpriced DLC that we get with FOC; skins/outfits/models. Except SRTT gave us a few more campaign missions as DLC too, and we had co-op from the very beginning. This is nothing more than HMS saying "Hey, we've already unlocked everything on our disc for you, so our job of giving you DLC is done. Stop asking for stuff because we wont make it." |