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No Future Downloadable Content Planned for Transformers Fall of Cybertron

Posted on 11-17-2012 at 12:20 AM by Kickback under Video Games
War_for_Cybertron
High Moon Studios, the creators behind the popular and successful Transformers Fall of Cybertron game stated in a Q&A Thursday that they are not planning any future downloadable content for Fall of Cybertron.

The statement is as quoted below:

Can you add more colors and characters?

Unfortunatly not. Each color, new character, or really anything that gets added puts demands on what the game can support technically. At this point with the largest roster of Tranformer characters ever and dozens of colors we have reached the limit. Sorry Sludge fans!

Will you be adding any DLC maps?

A number of our fans have expressed an interst in buying DLC maps, however we feel this will have a negative impact a player's ability to quickly find a full match. This is a major learning we made from War For Cybertron. The addition of paid DLC maps splits the player community between those with the maps and those without.


This is obviously a huge disappointment for those who have been playing the game on a regular basis and enjoying it, but have started reaching the end-game limits. Many fans have questioned if games such as the Halo franchise can release map packs for over a year after the game is released, and Left 4 Dead 2 can continue to release new campaigns and multiplayer maps years after the game was released, why can't High Moon Studios do the same with Transformers Fall of Cybertron?

What are your thoughts? Share them with our fellow Transformers gamers by discussing it on our forums!
Views: 5,588 / Credit: Downshift-1307 of the 2005 Boards!
Sso02V
Surprising that the "quick, rush it out the door nobody really cares anyway" licensed Revenge of the Fallen game was able to come up with new content, and a way to keep the community from being split by DLC maps, but High Moon just can't wrap their heads around the concept.
Deceptigtar
i finished the campaign and sold it. i just cant get into this games mp.

not surprised its not getting any more action from the studio.
Prime Jetscream
...Why not just add a DLC co-op mission?
PlanckEpoch
Quote:
Originally Posted by Prime Jetscream View Post
...Why not just add a DLC co-op mission?
But that would mean developing something that ISN'T locked on the disk already.
Downshift-1307
Quote:
Originally Posted by Prime Jetscream View Post
...Why not just add a DLC co-op mission?
Because that requires effort, silly!
High Moon seem allergic to that stuff.
Prime Jetscream
Quote:
Originally Posted by Downshift-1307 View Post
Because that requires effort, silly!
High Moon seem allergic to that stuff.
Oh, right, how could I forget? I saw HMS try to make an effort once, they swelled up like a balloon.
Jive Guru
Why bother using their time dipping back into an already released game when they can use it to start working on the next new one. Which they probably are already doing.
Kickback
Quote:
Originally Posted by Jive Guru View Post
Why bother using their time dipping back into an already released game when they can use it to start working on the next new one. Which they probably are already doing.
The problem is when you make a game and you promote the multiplayer aspect of it, gamers become loyal to you and they want to continue to play your game. However if you choose NOT to release any additional DLC for the game, you instead end up alienating your audience because the idea becomes, "Why should I pay $60 for a game that will get no support after release?"

Sure there's patches and balancing, but eventually people want to see a new map, a new character, something or anything to keep the game fresh and keep the multiplayer aspect of the game attractive both to current gamers and those that might pick it up used at a GameStop or rent it off GameFly.

It comes down to cost and profitability - High Moon Studios obviously feels it is more cost-efficient to stop all content development for Fall of Cybertron and instead have a bare-bones crew watch the balance aspect of it, while they begin their concept design on the next game. It more or less means that they feel they've made all the money they're going to make, and that any DLC they release isn't going to sell enough to warrant the time developing and designing it.
Sso02V
Quote:
Originally Posted by Jive Guru View Post
Why bother using their time dipping back into an already released game when they can use it to start working on the next new one. Which they probably are already doing.
Maybe while they're at it they should cancel the next game, so that they have more development time for the next next game.
RayTheSun
Quote:
Many fans have questioned if games such as the Halo franchise can release map packs for over a year after the game is released, and Left 4 Dead 2 can continue to release new campaigns and multiplayer maps years after the game was released, why can't High Moon Studios do the same with Transformers Fall of Cybertron?
Yeah, why can't they release DLC like two studios who are funded by the companies that (in effect) control their respective platforms and as such make boatloads of cash?
Blitz.
if they really wanted to keep new content for this game coming out without really doing much work beyond the initial effort they would just make an SDK and call it a day or to be a little bit more mod friendly in the first place but theirs no short term money in that.

its quite clear they wanted to keep to a strict DLC update pattern and it flopped so they might as well not put any more money into it and move on (read up on how much MS charges to host crap on XBL its crazy)
Soundwave2
So they could've just said this when the game first came up, but they decided to cut back on 10% of MP options so they can string you along thinking they're still hard at work on adding more "for the fans", then after sales slow down because the "real" shooters come out, finally admit they really haven't cared to do shit since they finished making the game however long ago? Brilliant!!!
GMANIFESS
Well atleast give us a few more double XP weekends so the remaining few can level up & put this thing to bed like WFC.
Neekotron
$90 total spent with all the DLC, not including Xbox live membership and I want more, I do not believe that we've seen everything unlocked on the disc, but this will definitely be a reminder for the next game. We got skins/models, big freaking deal.
opheadtaker
I wish they would do something like spartan ops,like extra campaign missions to continue the story of shockwave and (or) the dinobots or something.
Dinobot Nuva
Quote:
This is obviously a huge disappointment for those who have been playing the game on a regular basis and enjoying it, but have started reaching the end-game limits. Many fans have questioned if games such as the Halo franchise can release map packs for over a year after the game is released, and Left 4 Dead 2 can continue to release new campaigns and multiplayer maps years after the game was released, why can't High Moon Studios do the same with Transformers Fall of Cybertron?
Several things wrong with this line of thinking:

1. Halo is a triple A blockbuster title in the video game market and is one of Microsoft's cash cows, when you're a first party title that draws a stupid amount of sales, DLC is going to be pushed. Halo games will always be found at the top of the most played lists on Xbox Live, Transformers will be lucky to stay there in the first few weeks.

2. Left 4 Dead 2 has not released a new in-house developed map since The Sacrifice many moons ago. The recent Cold Stream update/map was a fan made campaign that was Beta tested for months on the PC version of the game that VALVe pushed through to the 360 version of the game once it had reached a decent build.

3. Transformers is a licensed product, its not a video game franchise at its core. And to expect Activision, one of the worst publishers out there, to dump additional funds into years of post release DLC is hopeful at best. This isn't Call of Duty, and its a drop in the bucket compared to what their non-licensed IP's take in.

They released quite a bit of DLC at start, but that was because hype for these games outside of hardcore fans dies quickly. If they wanted to get in on the casual players who had picked this up they had to release early while they still had an interest in the game.
Downshift-1307
Wa-hey! First new credit!
Too bad it was with this terrible news. :c
silverbolt00
Quote:
Originally Posted by GMANIFESS View Post
Well atleast give us a few more double XP weekends so the remaining few can level up & put this thing to bed like WFC.
Speaking of the XP boosts, i haven't been on FOC in a while, have they upped the XP at all or does anyone know if they plan to?
GMANIFESS
Quote:
Originally Posted by silverbolt00 View Post
Speaking of the XP boosts, i haven't been on FOC in a while, have they upped the XP at all or does anyone know if they plan to?
Nope. same normal XP as of last week.
I just need to finish my Infiltrator class & then i can concentrate on that Escalation spending trophy.
silverbolt00
Quote:
Originally Posted by GMANIFESS View Post
Nope. same normal XP as of last week.
I just need to finish my Infiltrator class & then i can concentrate on that Escalation spending trophy.
Well that's a little disappointing, i think i'll wait and see if they raise the XP amount as i still had some way to go with MP.
Thanks for the update.
King Henrik
Quote:
Originally Posted by Dinobot Nuva View Post
Several things wrong with this line of thinking:

1. Halo is a triple A blockbuster title in the video game market and is one of Microsoft's cash cows, when you're a first party title that draws a stupid amount of sales, DLC is going to be pushed. Halo games will always be found at the top of the most played lists on Xbox Live, Transformers will be lucky to stay there in the first few weeks.

2. Left 4 Dead 2 has not released a new in-house developed map since The Sacrifice many moons ago. The recent Cold Stream update/map was a fan made campaign that was Beta tested for months on the PC version of the game that VALVe pushed through to the 360 version of the game once it had reached a decent build.

3. Transformers is a licensed product, its not a video game franchise at its core. And to expect Activision, one of the worst publishers out there, to dump additional funds into years of post release DLC is hopeful at best. This isn't Call of Duty, and its a drop in the bucket compared to what their non-licensed IP's take in.

They released quite a bit of DLC at start, but that was because hype for these games outside of hardcore fans dies quickly. If they wanted to get in on the casual players who had picked this up they had to release early while they still had an interest in the game.
this is exactly what i came on here to say, i completely agree with you.

And to those asking about EXP, this weekend is an double xp weekend in honor of a spike tv award nomination (or something like that)

What i'm most disappointed about it in this game is escalation. it had some cool ideas, but it flat out pales in comparison to the amount of fun i had with the WoC version.
GMANIFESS
Quote:
Originally Posted by King Henrik View Post

And to those asking about EXP, this weekend is an double xp weekend in honor of a spike tv award nomination (or something like that)
FOR REAL!?!? About smurfing time!

I'm at work getting some overtime & can't participate yet.
Has the timeframe been confirmed? Probably the normal Friday night to Sunday night?
MisterGuyMan
I'm going to defend HMS here. They made a great game with or without DLC. Furthermore the MP was already dying even when I was playing so dividing their effort from their next game doesn't make sense.
RogueWingnut
And as an outsider but with a love for FOC/HMS...they're next project is huge.
They're slated to release Deadpool The Game soon so I'm guessing that has their full attention.
Infosaur
I'm more of a casual gamer, (and father of a toddler and have a full time job with insane demands on my time, unfortunately) so I barely have ANY time for gaming anymore.

But the whole DLC trend has been troubling me for a while. I get maybe 1-2 hours a month where "daddy gets to blow stuff up" and to shell out $60 for a game only to find that 60% of the content is online? It's more than a little frustrating.

The whole reason I switched from PC games back to consoles is I wanted to come home push one button jump on the couch with a game pad, and pretend the zombie hordes are my boss/co-workers/customers/vendor reps/broker agent/etc.

Adding all this complexity to the gaming experience is not appreciated.

(also doesn't is seem like almost ALL FPS's seem to involve zombies at some point or other? When I found out what the Flood was in Halo I was hugely disappointed. I didn't buy Left 4 Dead for a reason.)
knightmare6
Quote:
Originally Posted by Dinobot Nuva View Post
They released quite a bit of DLC at start...
That's only because it was disc-locked content. That didn't require any effort on their part really. I can't wait to see what High Moon Studios locks away for the "Deadpool" game. I was interested in that too, but right now I'll just wait it out and see how, and what, they do with that. I seriously can no longer justify shelling out money for these game companies that take short-cuts to milk fans and gamers out of hard-earned money. It's just no longer fun for me.
GMANIFESS
i'm pretty much a casual gamer with grown man responsibilities too.
12 hr shifts, kids, bills, blah blah.. etc.
Not much free time or 'disposable income' either.

But since i'm casual, i didn't mine dumping money... er supporting FOC since i don't support much else. But at this point it almost seems as if Activision/High Moon have just about abandoned the hardcore fan base that will keep this game going long enough to have a reason to keep the servers plugged in.

And if FOC didn't receive a Spike award would we even be getting a Double XP weekend?

I have no interest in whatever non-Transformers project High Moon may have down the line.
MrFX
Quote:
Originally Posted by knightmare6 View Post
That's only because it was disc-locked content. That didn't require any effort on their part really. I can't wait to see what High Moon Studios locks away for the "Deadpool" game. I was interested in that too, but right now I'll just wait it out and see how, and what, they do with that. I seriously can no longer justify shelling out money for these game companies that take short-cuts to milk fans and gamers out of hard-earned money. It's just no longer fun for me.
This is one of the reasons I didn't buy this game yet. I knew this was going to happen. I didn't buy Halo 4 and I didn't buy the new COD. No more of these cookie-cutter 1/2-ass "disc-locked-content" bs games. People need to quit supporting this garbage practice. Purposely locking away part of the game to sell to people later is complete crap, and I no longer purchase titles that do it. And now MP is all but bust with no new maps on the horizon...I can't say that I didn't see this coming.
GMANIFESS
I guess it comes down to how much you are willing to pay for this experience..

$90 for a hundred or so hours of fun & experiencing it while it's hot before the community & creators abandon it.
$100+ for a Masterpiece Transformer or a few smaller scale TF's combined.
The money is going to get spent either way.

This Transformers hobby can be expensive. You got to ask yourself "was" or "is" it worth it & can you afford it?
Personally i'm a transformers fan first, gamer last. And i can honestly say i have enjoyed the Fall of Cybertron experience with no regrets & i'm not done with it yet. It will not be collecting dust on my shelves like so many Transformers.
CodeXCDM
Quote:
Originally Posted by PlanckEpoch View Post
But that would mean developing something that ISN'T locked on the disk already.
YEP. Thank Activision for that. Sadly, since this game isn't as big as a SFxT... and because shooters have a good amount of "DL"C like this, and folks eat it up anyway....
TILallrRUST
Well I'm very disappointed in hms, I was hoping for some new mp maps and some chapter dlc showin say ultra Magnus rounding up what's left of the autobots. Was hoping it would start and Magnus is watching the arc launch from outside the city along with spotting the nemesis follow. Then him and shockwave clash for a few chapters with all the left out characters and tie all the lose ends up as there was a lot. Buy after reading this my hopes that hms would salvage the game they hyped up for so long has been fully extinguished, I was so longing forward to this game being epic and frankly I though it was pretty shit compared to wfc. There selling points the combaticons which the bruticus bit was the whole of 30 seconds and felt well over hyped and the dinobots who's part was the longest in the game but completely ruinned by starscreams part before hand, the bit he jumps the 2 cons and one shakes like he's on scooby doo made me lose all respect for the game and I almost turned it off for good. I felt the ending was rubbish and so many characters left out not even in the background of cut senses. And now they claim the game can't handle more dlc, totally bollcoks they know it wasn't liked as much as they thought it was and didn't turn out a masterpiece so they ain't putting more money on it and in stead just a quick buck on disc locked character skin bollocks and an in the face high five saying thanks for money but cya
Digilaut
I don't really care. Online multiplayer has such a short lifespan nowadays. The really hardcore fans might still be playing but everybody else will move on to the next big game after a week or two. And if that's the case, then yes, dividing the userbase between people with DLC and without it will make it even harder to find a match.

I hate how games need to have arbitrary multiplayer nowadays, even ones that don't need it. It just takes away production time from the singleplayer part, and people will stop playing it pretty quickly anyway.
Kranix
this is an unreal engine based game.... myself and many others have made tons of maps for unreal 3 and other unreal based games.... but it seems high moon studios has locked that ability out... just think of how fun the game would be with hundreds of FREE user created maps. i personally design some killer characters, i would have had a feild day developing free multi player models.

this is worse that their support of war for cybertron, now thay know there is a strong modding community out there, but they locked us out...what the fuck is wrong with you High Moons Studios. thanks for showing use your money grubbing ways, and here we thought you cared about your fans.
MisterGuyMan
Honestly don't see why locked content triggers so much rage. It's on the disc, so what? If you had to DL it then all that changes is that you waste more time downloading and you split the community in two. It would be better if all DLC were on disc.
Johnator
Quote:
Originally Posted by MrFX View Post
This is one of the reasons I didn't buy this game yet. I knew this was going to happen. I didn't buy Halo 4 and I didn't buy the new COD. No more of these cookie-cutter 1/2-ass "disc-locked-content" bs games. People need to quit supporting this garbage practice. Purposely locking away part of the game to sell to people later is complete crap, and I no longer purchase titles that do it. And now MP is all but bust with no new maps on the horizon...I can't say that I didn't see this coming.
Couldn't have said it any better myself.
MrFX
Quote:
Originally Posted by MisterGuyMan View Post
Honestly don't see why locked content triggers so much rage. It's on the disc, so what? If you had to DL it then all that changes is that you waste more time downloading and you split the community in two. It would be better if all DLC were on disc.
Because they make a complete game, then hold back some of the content and sell it to people on TOP of the $60 they've already paid...and you don't see anything wrong with that? I mean I'm fine if it's FREE (like time-released characters), but when they charge you for it, it's a rip off.
Johnator
Quote:
Originally Posted by Digilaut View Post
I don't really care. Online multiplayer has such a short lifespan nowadays. The really hardcore fans might still be playing but everybody else will move on to the next big game after a week or two. And if that's the case, then yes, dividing the userbase between people with DLC and without it will make it even harder to find a match.

I hate how games need to have arbitrary multiplayer nowadays, even ones that don't need it. It just takes away production time from the singleplayer part, and people will stop playing it pretty quickly anyway.
AAAANNNDDD this.
minimaster
Quote:
Originally Posted by Kranix View Post
this is an unreal engine based game.... myself and many others have made tons of maps for unreal 3 and other unreal based games.... but it seems high moon studios has locked that ability out... just think of how fun the game would be with hundreds of FREE user created maps. i personally design some killer characters, i would have had a feild day developing free multi player models.
Damn it now my head is swimming in amazing ideas. Thank gawd i'm a Perceptor fanboy

Quote:
Originally Posted by Kranix View Post
this is worse that their support of war for cybertron, now they know there is a strong modding community out there, but they locked us out...what the fuck is wrong with you High Moons Studios. thanks for showing use your money grubbing ways, and here we thought you cared about your fans.
Yes, i'm more of a racing than shooter fan. I have this one game that was built with modding in mind, and it was amazing what people came up with.

Yeah, you won us back from the 'space t-rex' and you go and do this....
Leather Elbows
FoC died months ago
Ultrawave
Quote:
Originally Posted by Dinobot Nuva View Post
Several things wrong with this line of thinking:

1. Halo is a triple A blockbuster title in the video game market and is one of Microsoft's cash cows, when you're a first party title that draws a stupid amount of sales, DLC is going to be pushed. Halo games will always be found at the top of the most played lists on Xbox Live, Transformers will be lucky to stay there in the first few weeks.

2. Left 4 Dead 2 has not released a new in-house developed map since The Sacrifice many moons ago. The recent Cold Stream update/map was a fan made campaign that was Beta tested for months on the PC version of the game that VALVe pushed through to the 360 version of the game once it had reached a decent build.

3. Transformers is a licensed product, its not a video game franchise at its core. And to expect Activision, one of the worst publishers out there, to dump additional funds into years of post release DLC is hopeful at best. This isn't Call of Duty, and its a drop in the bucket compared to what their non-licensed IP's take in.

They released quite a bit of DLC at start, but that was because hype for these games outside of hardcore fans dies quickly. If they wanted to get in on the casual players who had picked this up they had to release early while they still had an interest in the game.
Are you kidding?

Have you not played Saints Row The Third? Activision kept pushing DLC for that MONTHS after its release. I think it finally stopped getting DLC about February or March... It was shitty DLC that was already on the disc, but it was the same ridiculously overpriced DLC that we get with FOC; skins/outfits/models.

Except SRTT gave us a few more campaign missions as DLC too, and we had co-op from the very beginning.

This is nothing more than HMS saying "Hey, we've already unlocked everything on our disc for you, so our job of giving you DLC is done. Stop asking for stuff because we wont make it."
RedAlert Rescue
They should make more content for 2013 and end with a special edition of the game in later in 2013 with all the new maps on it and then a new game in 2014.

if they don't do new maps eventually interest will tail off - the Movie Transformers games nose dived pretty quick and a lot of that was due some might say to a lack of after market support.

Oh and if they are worried about matchmaking then their lobby is obviously poorly designed as it's pretty obvious that if everyone in a match make has the maps then they are open and if someone does not then no one does - and you'd also need the option to only connect with people with the new maps if that was what you required.

But then i've been complaining about the terrible design of online matchmaking in videogames for many years.
Enigma2K2
Maybe if they'd make the single player mode fleshed out enough to compensate for it, people wouldn't b**** so loud. Especially those of us who prefer the single player/co-op in the first place!
GMANIFESS
Quote:
Originally Posted by Enigma2K2 View Post
Maybe if they'd make the single player mode fleshed out enough to compensate for it, people wouldn't b**** so loud. Especially those of us who prefer the single player/co-op in the first place!
For some reason, game makers act like this type of gamer is a lost breed or something. Very sad.
World Prime
On-disc DLC is and always will be BS. The ONLY good thing is that it doesn't split players.

New maps are very standard for games with strong MP like FoC. I don't get what people are saying about the mp being dead a week after the game came out. I stopped playing it a couple weeks ago and I NEVER had trouble entering a map. The problem that they have is obviously not supporting the game, as well as the VERY LOW max level. Many other games with strong MP allow you to level up sometimes all the way to level 70 or so, and HMS seems to be stuck at level fucking 25 (20 for the DotM game)! And prime mode is extremely unsatisfying, with absolutely no benefits except that stupid mark next to your name.
Snark
Quote:
Originally Posted by Ultrawave View Post
Are you kidding?

Have you not played Saints Row The Third? Activision kept pushing DLC for that MONTHS after its release. I think it finally stopped getting DLC about February or March... It was shitty DLC that was already on the disc, but it was the same ridiculously overpriced DLC that we get with FOC; skins/outfits/models.

Except SRTT gave us a few more campaign missions as DLC too, and we had co-op from the very beginning.

This is nothing more than HMS saying "Hey, we've already unlocked everything on our disc for you, so our job of giving you DLC is done. Stop asking for stuff because we wont make it."
Saints Row also outsold FOC by several orders of magnitude and is one of Activision's tentpole franchises.

It sucks that FoC got rubbish DLC support, but that really shouldn't come as a surprise given that it's a niche game which sold fairly average numbers, especially with giants CoD and Halo 4 now out.
FMA1987
This is disappointing because you def want to have more characters and more maps esp after this was one of the hottest new games.
Enigma2K2
Quote:
Originally Posted by GMANIFESS View Post
For some reason, game makers act like this type of gamer is a lost breed or something. Very sad.

Well, how else do you expect them to justify DLC map packs, character skins, and the occasional exclusive DLC multiplayer weapon/map/ character from GameStop?
Murasame
"buy maps"? lol people nowadays pay for map packs? wtf

Continue: No Future Downloadable Content Planned for Transformers Fall of Cybertron Discussion on the 2005 Boards!

 
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