DeNA’s Transformers Battle Tactics had a significant update today. First off we get a new loading screen which feature Optimus Prime and Bumblebee with the Dinobots. Also, there is an entirely new menu screen that has all the game info such as the Space Bridge, Leagues, and Characters. DeNA has also listed all the patches for the latest update you can read after the jump. Base Tuning Modifiers: These are the base changes that have happened to character stats.
Rarities (Common, Uncommon, Rare, Super Rare)
Base Health: Increased by 2 for all archetypes.
Base Damage: Increased by 1 for all archetypes
Damage Modifier: Damage difference between rarities has increased by 5%
Health Modifier: Health difference between rarities has been increased by 10%
Tier Damage Modifier: Decreased by 5%
Tier Health Modifier: Decreased by 12.5%
Example: Hunter Tier 4 – This is how the base tuning changes affect a high rarity character:
Health: increased from 81 to 107.
Face Values: from 22, 26, 27, 33, 48 to 20, 21, 31, 39, 48
Combiner (Rare, Super Rare)
Damage Modifier: Damage difference between combiner rarities has increased by 20%
Health Modifier: Health difference between combiner rarities has decreased by 5%
Example: Combiner – This is how the base tuning changes affect a Combiner
Health: increased from 175 to 206.
Face Values: from 29, 31, *, *, * to 33, 41, *, *, *.
AOE: from 20 to 30.
Special Abilities: Most abilities have had an increase in overall damage, except for Multistrike, which has seen a decrease in damage to balance out the late game strategies.
Example: Hunter Tier 1 Multistrike – from 21 DMG to 15 DMG.
Short Circuit: From 29 DMG to 35 DMG
Additionally, Special Ability values are now based on the character’s core archetype. Therefor archetypes that lean towards offensive capabilities will have higher damage values.
Archetype Base Updates: The different archetypes’ base stats have undergone an tuning pass. Overall increase in base values for all archetypes but their distribution of health vs damage has shifted.
Hunter
Health: Base 15 to 18
Damage: Base 26 to 30
Scout
Health: Base 17 to 19
Damage: Base 23 to 28
Soldier
Health: Base 19 to 20
Damage: Base 24 to 27
Support
Health: Base 21 to 22
Damage: Base 24 to 24