| WoW - most successful MMO of all time TF - let's not make it like WoW why? Perhaps Cybertron will be an expansion, if the game succeeds |
| Why not like WoW? That's an easy one - every game that has tried to copy WoW has had hit and miss levels of success going down that route and players are leaving WoW in droves. Big names like LOTRO was a success for a while but SWTOR fell flat on it's face. Many newer MMO's are waking up to the idea that the old Everquest / WoW model is done. GuildWars 2 struck out in an interesting direction and Planetside 2 seems to be more refined competitive play. Both are highly polished f2p games - unthinkable 5 years ago. I'm not sure if it's in the online article, but in the printed version Jagex stated that they wanted to get away from the level/gear treadmill of progression, which suits longer play sessions, in favour of burst sessions. This implies to me short'n'sweet pvp matches & missions. I would like to see persistent battlegrounds and raid boss content, but somehow I doubt well get these. |

| Why not like WoW? That's an easy one - every game that has tried to copy WoW has had hit and miss levels of success going down that route and players are leaving WoW in droves. Big names like LOTRO was a success for a while but SWTOR fell flat on it's face. Many newer MMO's are waking up to the idea that the old Everquest / WoW model is done. GuildWars 2 struck out in an interesting direction and Planetside 2 seems to be more refined competitive play. Both are highly polished f2p games - unthinkable 5 years ago. I'm not sure if it's in the online article, but in the printed version Jagex stated that they wanted to get away from the level/gear treadmill of progression, which suits longer play sessions, in favour of burst sessions. This implies to me short'n'sweet pvp matches & missions. I would like to see persistent battlegrounds and raid boss content, but somehow I doubt well get these. |
| Why not like WoW? That's an easy one - every game that has tried to copy WoW has had hit and miss levels of success going down that route and players are leaving WoW in droves. Big names like LOTRO was a success for a while but SWTOR fell flat on it's face. Many newer MMO's are waking up to the idea that the old Everquest / WoW model is done. GuildWars 2 struck out in an interesting direction and Planetside 2 seems to be more refined competitive play. Both are highly polished f2p games - unthinkable 5 years ago. I'm not sure if it's in the online article, but in the printed version Jagex stated that they wanted to get away from the level/gear treadmill of progression, which suits longer play sessions, in favour of burst sessions. This implies to me short'n'sweet pvp matches & missions. I would like to see persistent battlegrounds and raid boss content, but somehow I doubt well get these. |