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TFW2005 Creative Spotlight: Nyarlahotep's Boombox Bust

Posted on 12-10-2012 at 02:40 PM by Secretcode under Site Updates
tfw2k5_shapeways_promo
A lot has happened in the last two weeks since the last TFW2005 Creative Spotlight, where I took some time to check out some hidden gems in the creative subforums. This week we're being a bit more focused, with the return of Artist-focused Creative Spotlights by looking in the Fan Art subforum with Nyarlahotep's Boombox Bust.

Created in response to a contest done in the past here on TFW2005, I interviewed Nyralahotep regarding the creative process and tools used to create the bust. Check it out after the jump.

TFW2005: Could you expand a bit on the backstory of why you made this render?
Nyralahotep: I originally created this render for the "TFW2005 and Razer Present - The TFW2005 Video Game Photoshop Contest" as it gave me a great opportunity to model and render how I would imagine a Tranformers video game to look like. I work in the video game industry and I had always wanted to work on a TF game with a G1 aesthetic, but with the higher detail levels found in this generation of games. I only had an hour during lunch so I modeled the base mesh at my desk, and then brought it home that night to detail, and then render before making my final composition in photoshop to be submitted for the contest.

Everyone who entered the contest made such great contributions so I was especially ecstatic to learn I had won one of the grand prizes. During the next few months I was really swept up in the innovative add-ons and 3rd party accessories a lot of the members of this board were creating using traditional methods and 3D printing. MAIDENJAPAN was an early influence on me as I am a proud owner of many of his hand made pieces. Next thing I knew the use of Shapeways as a means of creating custom weapons, heads, hands, and everything else was exploding and I purchased pieces from fakebusker83, Cashanova, echotransformer, and many others as often as I could to add unique and custom pieces to my collection. I realized I could utilize some of my 3D models, including the one I had made for the contest, and make some custom pieces myself.

I added an extra piece to my contest entry and emblazoned the TFW2005 logo on the base as a way of paying homage to a forum and community I feel deeply connected with. I've met so many wonderful people as a result of this forum, and in a way it's influenced who I've become and what I feel is most important in my life. It isn't the toys themselves, but the bonds that form between people who deeply appreciate and love something they are passionate about.

TFW2005: What kind of software did you use?
Nyralahotep: For the base mesh I used Autodesk's Maya, and for the detailing I used Pixologic's Zbrush. Everything was rendered in Zbrush, and the image was composited in Adobe's Photoshop.

TFW2005: Do you have any advice for anyone wanting to try rendering their own 3D models? Any software you'd recommend? Any to outright avoid?
Nyralahotep: Learning a 3D program can be extremely daunting. I remember the first time I opened Maya in school and my jaw dropped over how many icons were littered across the screen. I was so overwhelmed that I felt like learning a program like this would be impossible. Fortunately, I stuck with it, and though my first few models were a disaster, my final for the class was a total success. A member of the seibertron community had taken some really wonderful orthographic views of the newly released MP-01 and I used them to model a perfect replica for my final project.

I would definitely recommend Maya as it has become freely available through the use of a student license. It's a fully featured software package that you can model, rig, animate, and render with. There are tons of tutorials on youtube, and free training can be found just about anywhere. Other great choices are Rhino3D, and I've heard some great things about Silo. All these programs generally come with free trials, so it's worth it to give them a shot and see which one is the most intuitive to you. It takes patience, but there is nothing like seeing one of your 3D models as a physical object in the real world after it's been printed.

I would not recommend Zbrush for beginners as the hard surface modeling tools just aren't present like they are in a traditional 3D package. Zbrush is great for hipoly organic sculpting, so if you're interested in that then go for it!


TFW2005: Are you working on anything else?
Nyralahotep: I was part of the team that just shipped the MMOFPS PlanetSide 2 for the PC, but right now I'm focusing on starting an independent studio dedicated towards creating fun, innovative, and immersive game-play experiences. Next on my list of things to do is convert this bust to work with a First Edition Prime as an alternate head. After that I'll be making a Robot Heroes Steeljaw, Ramhorn, and a Heroes of Cybertron Shockwave to round out my own collection, and hopefully yours too!
Views: 2,994
kregon
Truly an amazing work of art! Great Job!!
Onslaught24
damn! i may have to get me one of those
Stormbringer85
Wow, that is freaking awesome, I'm definitely temepted to get one, is there any chance you could make this head for an Fe prime or voyager figure of the like, I can defnitely see this on a custom! awesome work!
Nyarlahotep
Quote:
Originally Posted by Stormbringer85 View Post
Wow, that is freaking awesome, I'm definitely temepted to get one, is there any chance you could make this head for an Fe prime or voyager figure of the like, I can defnitely see this on a custom! awesome work!
Yeah, that's a pretty good idea. I'll have to pick up that figure eventually I guess. How does it attach? Balljoint?
Stormbringer85
Quote:
Originally Posted by Nyarlahotep View Post
Yeah, that's a pretty good idea. I'll have to pick up that figure eventually I guess. How does it attach? Balljoint?
Yep, definitely balljoint, it would be incredibly awesome if you could make it happen!
Superquad7
Renders are Fan Art, so off we go!

When you have a printed sample, just make another thread in Customs.

This looks GREAT
BLOODRAGED189
This is awesome!
alphie
Amazing.
WuLongTi
agreed that this is both awesome, and would be even more awesome as a replacement head for a FE or PRID OP
Nyarlahotep
I'm in the process of finding one so I can make this into a usable head for him. Thanks for the compliments
Spin-Out
I'm getting some nice TFA OP vibes from this. Good work!
Belgrath
THAT is a awesome piece!
Chaos Prime
Very cool. What is that, Z Brush?
moreprimeland
Very nice, especially the colored version!! Great job.
TinManA.H.
Nice work, as always, my friend. Wish you were still livin around here for custom idea swappings!
MeGrimlock1976
Awesome brother congrats! Couldn't of happened to a better guy here on the boards and very much deserving!!
MindChamber
excellent work, you really nailed him
madhatprime
Have you ever used Blender? It is a free program that has all the tools maya has plus its oun game engine. It has a much steeper learning curve than Maya however. Also,I was wondering where you went to college?
Nyarlahotep
Quote:
Originally Posted by Chaos Prime View Post
Very cool. What is that, Z Brush?
Yes, Zbrush. Base mesh was done in Maya and then imported into Z.

Quote:
Originally Posted by madhatprime View Post
Have you ever used Blender? It is a free program that has all the tools maya has plus its oun game engine. It has a much steeper learning curve than Maya however. Also,I was wondering where you went to college?
I haven't used Blender, but that was the other program I forgot to mention. I've heard good things, just haven't explored it much. I'd also check out Modo and Softimage XSI if so inclined. I went to school at the Art Institute of California: San Francisco and received a BS in Game Art & Design. At this point in time I wouldn't recommend going there. There are so many other resources available out there that are so much cheaper and relevant if you're motivated enough to teach yourself.

Thanks for the comments everyone. I should have some updates soon.
Soundpulse
Nice. Who is Boombox by the way anyways?
Nyarlahotep
The mascot for TFW2005
madhatprime
Quote:
Originally Posted by Nyarlahotep View Post
Yes, Zbrush. Base mesh was done in Maya and then imported into Z.



I haven't used Blender, but that was the other program I forgot to mention. I've heard good things, just haven't explored it much. I'd also check out Modo and Softimage XSI if so inclined. I went to school at the Art Institute of California: San Francisco and received a BS in Game Art & Design. At this point in time I wouldn't recommend going there. There are so many other resources available out there that are so much cheaper and relevant if you're motivated enough to teach yourself.

Thanks for the comments everyone. I should have some updates soon.
I went there too.. What year did you graduate?
Aernaroth
Ia! Ia! IA to the crawling chaos! Ia to the soul and messenger of the boards! Where we post now, it ruled then! Where we post now, it rules once more!
Nyarlahotep
Quote:
Originally Posted by Aernaroth View Post
Ia! Ia! IA to the crawling chaos! Ia to the soul and messenger of the boards! Where we post now, it ruled then! Where we post now, it rules once more!
Ia! Ia! Cthulhu f'tagn!
Superquad7
I just wanted to say that I really appreciate your contributions to this board. You continually offer much insight to other artists that is professional and helpful (even if some aren't thick-skinned enough to take it). You really create some wonderful artwork, and this is a great example. It's been an absolute pleasure of ours to showcase you and your artwork here. I hope we continue to see more of the same
shadeozero
Hey any update for the usable head for the FE mold?
julius2611
very unique design..nice work there!!!!

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