NetworkTFW2005 - TransformersHissTank - GI JoeToyark - Action Figures and ToysISHTALKERS - Movies and Entertainment Blog
tfw2005
Stylin Online T-Shirts
HOME BOARDS
tfw2005
Go Back   Transformer World 2005 > Transformers News > All News > Animated
News Main What's New What's Popular Search News
IshTalkers.com - Entertainment and Movies TFSource Big Bad Toy Store Tempting Toys for Transformers and Godzilla! Kapow Toys Automaton Toys

Transformers Animated Lugnut Images and Video Review

Posted on 03-14-2008 at 04:10 PM by Sol Fury
Transformers Animated Lugnut Images and Video Review DSCF0004
2005 Boards Member Peaugh, who has shared many reviews of pre-release Transformers Animated toys with us, has put up a review with pictures of Animated's superstrong Decepticon, Lugnut. Check out the images and the first impressions by clicking on the thumbnail to the left.

Also, check out Peaugh's video review of Lugnut (embedded below). Don't forget to check out Peaugh's other Animated toys Video Reviews.

Credit: Peaugh of the 2005 Boards!
Views: 2,444
DISCUSSION: (Jump To This Thread On The Boards)
Dirge121:
Can anyone that got Lugnut early answer one question for me?

Can the trigger post on his mace/hammer plug into his hand?
So he can hold it sort of like he did in last weeks episode?
BruticusMaximus:
Quote:
Originally Posted by Peaugh View Post
Not really. If you make it too tight that way, it'll only stay until you activate it, and then it won't lock closed again due to the way the gears are. I speak from experience
Well, too bad...

It is really floppy. Using stronger springs won't help either?
SPLIT LIP:
Quote:
Originally Posted by jtuarus View Post
split lip i now u may want to kill me but i really didnt care for skybyte in toy or toon.but ive only ever seen dubbed so till i can see original might let me offf the hook but on topic. ratchet is cool but i consider him to be one of the lesser figs in the line
Oooookay? I didn't know this was the Sky-byte review thread but whatev. I was just saying "hey look he's there" not mentioning anything about the character or toy so other than (apparantly) trying to bother me I'm not entirely sure what you hoped to accomplish with that statement.



Back on-topic, but I would just like to know more about this problem with the mace. Is it a design isssue like Lockdown's hands or is it something that's just wrong with test-shots?
Peaugh:
Quote:
Originally Posted by SPLIT LIP View Post
Oooookay? I didn't know this was the Sky-byte review thread but whatev. I was just saying "hey look he's there" not mentioning anything about the character or toy so I'm not entirely sure what you hoped to accomplish with that statement.



Back on-topic, but I would just like to know more about this problem with the mace. Is it a design isssue like Lockdown's hands or is it something that's just wrong with test-shots?
It's not that horribly bad. Basically the part of the mace that pops open doesn't snap ALL the way flush when you close it up, so the teal engine covers on the tail rattle a bit. It's just the way it's built, and it's not that big of a deal, unless BruticusMaximus' is worse than I'm picturing.

And to answer your question, BM, no, stronger springs wouldn't help, the piece physically can't move any farther due to how the track is molded on the inside of the mace.
shroobmaster:
Quote:
Originally Posted by Dirge121 View Post
Can anyone that got Lugnut early answer one question for me?

Can the trigger post on his mace/hammer plug into his hand?
So he can hold it sort of like he did in last weeks episode?
Uhh but he doesn't hold it like that, he holds it like the toy does.
Dirge121:
Quote:
Originally Posted by shroobmaster View Post
Uhh but he doesn't hold it like that, he holds it like the toy does.
I mean how the toy holds it straight up, and facing a different way, but in the show he uses it it like a hammer, and its angled down rather than straight up.
SPLIT LIP:
Quote:
Originally Posted by Dirge121 View Post
I mean how the toy holds it straight up, and facing a different way, but in the show he uses it it like a hammer, and its angled down rather than straight up.
It's only angled down because he has it firmly planted in the ground in that picture. Though I see your point about it being "sideways" in his hand.
Torque:
other than his scale, the apparent mace issue, and his lack of the P.O.K.E, are there any other bad things about this dude? he looks pretty wicked
Torque:
who is taller, him or bumblebee
SPLIT LIP:
Quote:
Originally Posted by Torque View Post
who is taller, him or bumblebee
Well, let's see:

BB's taller, than Bulkhead, but not by much. Lugnut is talller than Bulkhead buy what appears to be about an inch. My guess is, though someone else could confirm, that he's (LN) taller than Bumblebee.


Also, while he doesn't have the P.O.K.E., his hands do turn into giant bombs, so replicating the effect toy-wise may not be that hard.
Brandon:
Quote:
Originally Posted by SPLIT LIP View Post
Well, let's see:

BB's taller, than Bulkhead, but not by much. Lugnut is talller than Bulkhead buy what appears to be about an inch. My guess is, though someone else could confirm, that he's (LN) taller than Bumblebee.


Also, while he doesn't have the P.O.K.E., his hands do turn into giant bombs, so replicating the effect toy-wise may not be that hard.

Another thing I've noticed about the P.O.K.E. is that they seemed to have changed the animation for it. When he first did it, as Peaugh showed in the gif on the first page, it transformed into a box looking thing, but I've noticed lately they've dropped that animation and it seems more like his hands just fold back on themselves and the trigger pops forward. So he still has the round bomb shapes. So it might be easier for someone to somehow rig his hands to fold backwards and maybe install a little light or something in his arm. That'd look pretty sweet.
Torque:
Brandon: the animation changed because the first time he used the P.O.K.E. was his cybertronian form
Brandon:
Quote:
Originally Posted by Torque View Post
Brandon: the animation changed because the first time he used the P.O.K.E. was his cybertronian form

Well shit that makes sense then. Forgot about the part. Been awhile since I saw the episode.
Torque:
lol, its ok-i had nearly forgot about that. but we seriously need leader Lugnut with the P.O.K.E. cause this one doesnt have it.
Peaugh:
Quote:
Originally Posted by SPLIT LIP View Post
Well, let's see:

BB's taller, than Bulkhead, but not by much. Lugnut is talller than Bulkhead buy what appears to be about an inch. My guess is, though someone else could confirm, that he's (LN) taller than Bumblebee.
BB's taller than Lugnut.
T16skyhopp:
my lugnut's cockpit is loose. the right side alway stays straight in vehicle mode but the left side doesn't lock, it usually floats about 1/6th of an inch away from the right, and snaps back with slight touch. for anyone whose opened him up.... is the left side supposed to have an internal lock too? or is the friction just supposed to hold it to the lock right side?

if the internal lock is busted i should probably return it. if the friction is supposed to hold it up i can probably tighten it up with some glue.
jtuarus:
i kinda had the same problem push the side thats off over towards the opposite side and there are also small tabe that keep it together
T16skyhopp:
OK, so its def the tabs that hold in in place. cause one side def locks, you cant push it back. so i guess its supposed to hold the other side up. OK mine aren't tight enough, a lil glue should fix it.


update: glue not doing so well. it either makes it too tight so the loose side holds the tighter side in place and the auto morph doesn't work or its still too loose. i can seem to find a balance. does any ones lugnut have a cockpit where when in jet mode each side of the cockpit can stay front and center perfectly without relying on the other side to hold it there?

it seems my loose side is kinda locking, but its just not tight so it doesn't stay at the center and a light touch with flip it back against the side.

UPDATE 2: opened him up to look at the mechanism, the inner tab on the loose left cockpit wasn't fully clicking behind the trigger that releases it. cant really fix it but when closing the cockpit, if i close the left side first and push it extra far it clicks. then close the right side. so yay! no more random split cockpit.
starkaz75:
Quote:
Originally Posted by T16skyhopp View Post
UPDATE 2: opened him up to look at the mechanism, the inner tab on the loose left cockpit wasn't fully clicking behind the trigger that releases it. cant really fix it but when closing the cockpit, if i close the left side first and push it extra far it clicks. then close the right side. so yay! no more random split cockpit.
I had the same issue when I first opened him, and was able to fix him the same way. It just takes a little extra on the left side to get it to snap.
ThundeR-CrackeR:
I had no idea that Lugnut had lightpiping in his head. That just makes him way better !
microclone:
got lugnut today, what an awesome toy, i just love that colour scheme and 'matt' feel. hes one awesome toy even if not a TF, very werid looking, very cool and so easy to TF.
KING KONVOY:
too small like bulkhead but so much better!
Inverse Midas:
I had lukewarm opinions on Lugnut based on reviews, photos and such, but after buying one holy cow-- what a great figure! Mine is very sturdy and reeks of quality. I love his unique appearance. He goes very well scale-wise with voyager Bulkhead.
microclone:
Quote:
Originally Posted by Inverse Midas View Post
I had lukewarm opinions on Lugnut based on reviews, photos and such, but after buying one holy cow-- what a great figure! Mine is very sturdy and reeks of quality. I love his unique appearance. He goes very well scale-wise with voyager Bulkhead.
agreed, lugnut is such a fresh looking toy, its got that oddball styling reminding me of the inventiveness of odball g1 figures like squeezeplay for eg. I like the matt type plastic. Id go so far as to say hes already a favourite toy period.

The only downer is that it looks like he was designed to have light piping but the plastic used for the eye seems to be too opaque.
TimToyGeek:
Got Lugnut from my wife for my birthday, love the big guy. I kind of like how he and Bulkhead are not the tallest, but are thick and heavy, sort of "fireplug" types.

Thanks to all who pointed out how to make sure his left front glassed-part half should be closed first and clicked, before that it was always coming open in bomber mode, now that I'm closing the left half first, it's great.

Like I often do, I found him a weapon from my store of weapons, if you have a Combaticon Brawl handgun, it fits nicely into the peg underneath either of his hands, looks nice there too.

I was a little bugged about how he couldn't hold his hammer like a hammer, just holds it like he's showing it to you - "I has a hammer!" So I worked on a solution to it. I first thought maybe I could find an Energon weapon that would serve to adapt the hammer and his hand. I found that either of the two weapons that come with Energon Arcee would work to plug into the hammer and his hand so that it is facing the right way, but now I had an extra clear red thing to deal with. So I shelved that.

Then I found that certain other items fit his hand well, some Busou Shinki adaptors worked, but I couldn't find anything that would hold the hammer.

Then I found that the average Lego "rivet" piece would fit into his hand. I used one of the black rivets (lots of Exo Force kits at my house) and one of the four-pronged "missile rack" pieces. First I cut off just under half of the rivet, and trimmed the four-pronged piece so that it just had two prongs, like a two fingered claw. I trimmed off the excess peg part in the "palm" of the claw, and the claw fit the hammer so that it could hold it in the proper sideways position perfectly. I glued the rivet to the claw, and I had my extra hand piece!

There's easy storage for both the gun and the claw piece in bomber mode, plenty of room in the rear section. I even have it where the barrel of the gun sticks out of the back of the plane, for a tailgunning effect.

Again, I absolutely love this guy, he's a lot of fun and one of my favorite alt modes, I love the old bombers. Sure I would love a leader size, but this is just fine for now. He and Blitzy have a sort of Abbott and Costello thing going on. Or Klink and Schultze.

Tim
"toy geek"
T16skyhopp:
Quote:
Originally Posted by TimToyGeek View Post
Got Lugnut from my wife for my birthday, love the big guy. I kind of like how he and Bulkhead are not the tallest, but are thick and heavy, sort of "fireplug" types.

Thanks to all who pointed out how to make sure his left front glassed-part half should be closed first and clicked, before that it was always coming open in bomber mode, now that I'm closing the left half first, it's great.

Like I often do, I found him a weapon from my store of weapons, if you have a Combaticon Brawl handgun, it fits nicely into the peg underneath either of his hands, looks nice there too.

I was a little bugged about how he couldn't hold his hammer like a hammer, just holds it like he's showing it to you - "I has a hammer!" So I worked on a solution to it. I first thought maybe I could find an Energon weapon that would serve to adapt the hammer and his hand. I found that either of the two weapons that come with Energon Arcee would work to plug into the hammer and his hand so that it is facing the right way, but now I had an extra clear red thing to deal with. So I shelved that.

Then I found that certain other items fit his hand well, some Busou Shinki adaptors worked, but I couldn't find anything that would hold the hammer.

Then I found that the average Lego "rivet" piece would fit into his hand. I used one of the black rivets (lots of Exo Force kits at my house) and one of the four-pronged "missile rack" pieces. First I cut off just under half of the rivet, and trimmed the four-pronged piece so that it just had two prongs, like a two fingered claw. I trimmed off the excess peg part in the "palm" of the claw, and the claw fit the hammer so that it could hold it in the proper sideways position perfectly. I glued the rivet to the claw, and I had my extra hand piece!

There's easy storage for both the gun and the claw piece in bomber mode, plenty of room in the rear section. I even have it where the barrel of the gun sticks out of the back of the plane, for a tailgunning effect.

Again, I absolutely love this guy, he's a lot of fun and one of my favorite alt modes, I love the old bombers. Sure I would love a leader size, but this is just fine for now. He and Blitzy have a sort of Abbott and Costello thing going on. Or Klink and Schultze.

Tim
"toy geek"

post some pics of your mini-mods and weapons?
Peaugh:
Quote:
Originally Posted by T16skyhopp View Post
post some pics of your mini-mods and weapons?
Yeah, I have lots of legos lying around, would be interested in seeing this in action as well.
Feralstorm:
Just recently scored Lugnut when the Animated wave crashed on the shores of my neck of the woods (no Grimlocks, but that was one of my early eBay hits anyway)

Pros:
* Clever design, and a very 'clean' plane mode compared to the average TF.

* The mace/hammer thing is much less of a kibble anchor than I was expecting

* Looks like the toy stepped right out of the cartoon, and the robot mode has a ton of personality despite having hardly any hands or face to speak of.

Cons:
* Has the same "really short big guy" issues as Bulkhead, with less likelyhood of a leader-class do-over down the road.

* A lot of the spring-open bits have to be locked down JUUUUUUUST right, or they won't stay closed, and often look kinda gappy by their own tension.

Overall: Unless you're scale-obsessed, it's a winner. I guess he could hang with the Activators maybe.
SPLIT LIP:
This is my plan. The Activators (so far) look cool, so i may be picking some up anyway.
Peaugh:
Since I now have both, here's a comparison:




Early Dealer Sample on the left, final production version on the right.
pscoop:
Got one this weekend and one side of the cockpit wouldn't stay shut. I had to return it and am still looking for a replacement.

Other than that, the 5 minutes I spent with it were good.
shibamura_prime:
Quote:
Originally Posted by pscoop View Post
Got one this weekend and one side of the cockpit wouldn't stay shut. I had to return it and am still looking for a replacement.

Other than that, the 5 minutes I spent with it were good.

I had that problem too, but found if I push the cockpit sides closed with the connecting arms instead of the windows themselves they tend to "lock" easier that way.
pscoop:
Quote:
Originally Posted by shibamura_prime View Post
I had that problem too, but found if I push the cockpit sides closed with the connecting arms instead of the windows themselves they tend to "lock" easier that way.
If my new one does it I will give it a shot. Thanks.
SPLIT LIP:
Quote:
Originally Posted by Peaugh View Post
Since I now have both, here's a comparison:




Early Dealer Sample on the left, final production version on the right.
I like the extra greenish teal on the final version. Very nice. Thanks!


Funny, the stripes on the arms go different on the pre-release.
TimToyGeek:
So here are a couple of pictures of the mini kitbash I threw together for Lugnut.

Here is the claw hand made from two lego pieces trimmed and glued, as well as the Combaticon Brawl handgun that fits in his under-arm peg hole.

http://www.flickr.com/photos/2748329...n/photostream/

Here is Lugnut with the claw and gun installed, but without the hammer.

http://www.flickr.com/photos/27483297@N02/2562377257/

And here is Lugnut holding his hammer like a hammer, and not like a tuning fork.

http://www.flickr.com/photos/2748329...n/photostream/
Peaugh:
Quote:
Originally Posted by SPLIT LIP View Post
Funny, the stripes on the arms go different on the pre-release.
Well. I'll be damned, I never noticed that. It looks like it simply got two lower right arms. On my release version, the black/yellow stripes angle from top left to lower right on the right arm (if looking at the front) and from top right to lower left on his left arm. On my prototype they all angle the same way on both arms. Huh.
knook:
hmmm, Not sure which Lugnut looks best
Laser_Optimus:
Picked this guy up a couple of days ago and just got around to fiddling with him. He's a great figure (even if he's a bit short, but I'm not complaining as he goes perfectly with my Voyager Bulkhead) and I love the way his mace weapon works. Too bad they don't have a POKE action feature on him as that would just triple this figures badassery. Seriously, I'll never understand why anyone is down on this guy at all.
Optimus:
Quote:
Originally Posted by shibamura_prime View Post
I had that problem too, but found if I push the cockpit sides closed with the connecting arms instead of the windows themselves they tend to "lock" easier that way.
Have to try that on mine since it has the same problem. Except for that he's a great toy.
Shark Jumper:
I got the same dumb problem too... His left side doesn't wanna stay in place so much. For now I'm just keeping it shut with a rubber band.

Dumb auto morph.

I also tried closing the loose cockpit part first (the left) and then the tight one, but about the same results.

Can someone show pics of how to push the cockpit sides closed with the connecting arms instead of the windows themselves to lock?
Parsox:
for the cockpit problem, you can take the figure apart and sand the blue plastic piece and it will solve your problem...the other option is to loosen the screw slightly but that will make the window kinda loose as well
Omega Charge:
Quote:
Originally Posted by Peaugh View Post
Since I now have both, here's a comparison:




Early Dealer Sample on the left, final production version on the right.
I like the one on the left more.
Shark Jumper:
Quote:
Originally Posted by Parsox View Post
for the cockpit problem, you can take the figure apart and sand the blue plastic piece and it will solve your problem...the other option is to loosen the screw slightly but that will make the window kinda loose as well
Sanding? uhh I'm gonna need pics...

The teal and purple colors make me think of G2 tfs.
SPLIT LIP:
Quote:
Originally Posted by Shark Jumper View Post
The teal and purple colors make me think of G2 tfs.
I guess this is as good a time as any to mention that I liked most G2 figs.

The teal works with the purple, very well actually. It's closer to the show than the green-tinted silver.
Shark Jumper:
hmm I'm seeing it hold more when I pinch the sides...
Kickback:
I love this toy.
QuinJester:
Lugnut is my only animated figure so far, and he's pretty nice. I have to admit, I have a major soft spot for purple, so his coloring is major win for me. He looks nice and dynamic and is quite fun overall just to muck around with. Easy to transform and fiddle with, yet very seamless and solid.

I had issue with the cockpit on the left side, myself, it takes fiddling with (pushing it further than it looks like it should go seems to click it in) to get it to lock in place going back to alt mode, but that's really my only complaint other than slightly loose hips (which could have been a ratchet pretty easily... oh well).

I give Lugnut one thumb up for being a fun toy with very few problems and a lot of character.

Oh, and I love the toy's finish. Satiny, and the purple painted parts blend seamlessly with the plastic. The teal parts are shinier, and it makes a nice visual distinction.

EDIT:

Yeah, for those having problems with the left cockpit section not locking back, make sure you swing that piece forward first, and push it beyond the centerline of the body, towards the right side until you hear it click. The right side wont have any difficulties locking in after you've locked the left. Problem solved.
My03Tundra:
I debated when I was at the store between Lugnut, or Bulkhead who I've had for awhile as a test shot. Bulkhead is a stocky and fun figure but I went with Lugnut. Boy, what a cool character. He looks like a bully in robot mode, and the one main eye makes him look even more evil.
Demonicon:
Quote:
Originally Posted by QuinJester View Post
Yeah, for those having problems with the left cockpit section not locking back, make sure you swing that piece forward first, and push it beyond the centerline of the body, towards the right side until you hear it click. The right side wont have any difficulties locking in after you've locked the left. Problem solved.
Word. I too was having the cockpit issue until I read this. (Thanks by the way!) That's obviously how it's supposed to be done after you know about it, as it locks that side in as tight as the other. But there's nothing real obvious about it from the start.
Optimus_Prowl:
I love this guy to death except for one thing. His head. It doesn't move... at all! Anybody done anything with this yet because it looks like it could swivel.
 
Tools and Information
Transformers Animated Lugnut Images and Video Review - Transformers News. Transformer World 2005 is the largest fan community related to Transformers toys. Features information on Transformers 2, the sequel to the Transformers Movie, Transformers Animated, Classics 2.0, Optimus Prime and Megatron. Daily news, toy resources, galleries, Transformers wallpapers and more are available.

Check us out for Transformers, Transformer, Transformers 2, Transformers Movie 2, Transformers Movie, Transformers Animated, Classics 2.0, Transformers Universe, Transformers Toys, Transformers DVD, Transformers Wallpapers, Transformers Images, Transformers News, Transformers Resources, news, sequel, Transformers Comics, Optimus Prime, Megatron, Bumblebee.
All times are GMT -5. The time now is 04:00 PM.
Powered by vBulletin Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0
Powered by: vBadvanced Dynamics v1.0.0

TFSource.com