Total victory requires total destruction.
|Name||Trypticon , Full-Tilt , Brunt|
|Motto||Total victory requires total destruction.|
Doesn't stop blasting until he's hip-deep in smoking rubble. Completely without mercy. The most lethal fighting machine devised by the Decepticons. In dinosaur mode, jumps 20 miles with rocket backpack. Shoots heat-seeking plasma bombs from mouth and mind-controlling hypno-beam from optical sensor. As city, has landing and repair bays, communications center and rotating scanners. In mobile station mode, has laser cannon, rotating blasters, destructo-beams and dual photon launchers.
|Assortment #||Single Figure Assortment , Single Figure Assortment , Single Figure Assortment|
|Product #||5803 , 5803 , 5803.08|
|Per Case||3 , 3 , 3|
|Recolors / Reuses||Beast Wars Second Gigastorm|
|Figure Type||City/Fort/Battle Station , Car , Tank/Military Based|
|Figure Color||Grey/Silver , Purple , Purple|
Additional Trypticon parts info:
Came with 1 purple "Full-Tilt" figure, 1 gray "Full-Tilt" hand gun, 1 purple "Brunt" front piece, 1 purple "Brunt" middle piece, 2 purple "Brunt" sides (L & R), 1 purple "Brunt" cannon, 2 black connectors, 2 gray radar dishes (different molds), 1 gray double-barreled gun, 1 gray gun, and 2 purple ramps.
-Submitted by: Scantron
- The stickers on my copy of Trypticon are a set from Reprolabels. As such, there may be some minor differences between these decals and the original factory labels.
- A complete Trypticon would also include a small gun for use with Full-Tilt. I am missing this accessory.
- In the Marvel G1 (US) comics, Full-Tilt was misnamed as ‘Wipe-Out’.
Trypticon - Robot Mode
Design – In this mode, Trypticon is a Tyrannosaurus Rex. Given this toy was designed in the 1980s, the set-up of the beast mode is a little dated, with an upright stance and dragging tail as opposed to the more streamlined T. Rex proposed in modern representations. That said, the extra bulk actually works quite well for Trypticon and bolsters the impression that this is a powerful juggernaut.
Colour Scheme – A bit of a hodge-podge of different colours, but it actually works together quite nicely. The dark grey and purple are classic Decepticon colours, while the white, chrome and translucent orange provide some good visual highlights. The green is a bit unusual, but is a subdued enough shade that it actually works to provide a decent bridge between the grey and purple. Chrome is a nice touch on the jet pack and feet, but it does show off dust more than the rest of the toy.
Molding Detail – For a G1 figure, Trypticon has a very good level of sculpting in this form. There are tons of cut lines, vents, panels, tubes and other mechanical bits. The head, arms and jet boosters are particularly nice, but the areas I like best are the hips where, beneath the translucent orange plastic, is an intricate mechanism sculpted in chrome that resembles a set of gears and belts. With the figure’s gimmick, it’s nice to see the extra details included to increase the appearance of a functional mechanism in the legs. There are a couple of flat areas on the legs and tail, but the stickers help make these areas less noticeable.
Stickers – A modest amount in this mode, most of them on the legs. A ‘nostril’ sticker is located on the snout and another pair of stickers is situated on the groin. Trypticon’s rub sign is located on the left side of the head, just above the neck. The stickers add a number of yellow and silver details, providing a lot more visual highlight to the figure.
Articulation – Due to the gimmick, Trypticon’s articulation is somewhat limited, but there are a few useful joints:
- Jet boosters swing up 270 degrees to sit beside the head.
- With the jet boosters swung up, the head can rotate up to 360 degrees.
- Head can tilt up 30 degrees.
- Orange panel on the forehead swings up 90 degrees.
- Jaw opens 30 degrees when the head is raised.
- Thumbs open 120 degrees and the ‘hands’ are strong enough to grip and lift small-to-medium sized objects.
Weapons – Although not as well armed as in battlestation mode, Trypticon has a number of armaments in this form that give the figure plenty of firepower:
- When swung forward, the jet boosters form large cannons flanking the head. The purple tips of the cannons can extend to change the character of these guns.
- Raising the orange panel on the head reveals a chrome gun which can slide forward about half an inch.
- Opening the jaw reveals a double-barreled missile launcher.
Gimmicks – Trypticon’s main gimmick is that the figure is one of the few Transformers able to walk. This feature is powered by two C batteries stored in the tail (which significantly increases the toy’s weight) and activated by a switch on the left side of the tail. Honestly, Trypticon’s walking feature is one of the best gimmicks I’ve seen on a Transformer. The arm and leg on each side are linked together, so when Trypticon raises a foot to walk, the arm on that side raises as well. Trypticon also ‘sways’ from side-to-side a little while moving, increasing the realism of the gimmick, as opposed to other toys (such as Armada Scavenger) that do little more than glorified rolling. Despite the side-to-side leaning, Trypticon walks in a straight line and can go quite a distance if given a clear path. The tail has a set of wheels that allow it to roll as Trypticon walks, rather than just dragging. The mechanism is a bit loud, but the mechanical noise adds to the character of the toy, making Trypticon more realistic as an engine of destruction. My copy of the toy can walk a foot in about eight seconds and cross to ten feet of my room in about a minute (speeds vary between toys and some fans have even held “Trypticon Races”). Another good feature is that the legs can be rotated manually, with care, to get the feet into an appropriate position for display. This is an excellent gimmick that really needs to be seen to be appreciated.
Trypticon comes with two small partners; the first is Brunt, a tank composed of the kibble pieces from Trypticon’s base modes.
Composition – Front treads are Trypticon’s radar bases, center of the tank is a combination of two city mode towers and the turret is the main cannon from the battlestation form.
Colour Scheme – Other than the sticker detail and the translucent orange muzzle of the turret, Brunt is entirely purple. It’s a good shade for highlighting the background molding detail, but some other colours (beyond the sticker details) would have been nice.
Molding Detail – Not as extensive as Trypticon, but still some nice cut lines and panels. The treads are simple, but have decent ridges, and there’s a neat hatch molded below the main cannon. Brunt could use some more sculpting, but for a figure built out of kibble pieces, it makes a convincing tank.
Stickers – Brunt has six stickers: ‘Piston’ and ‘headlight’ details on the treads, a Decepticon faction symbol and some mechanical detailing on the underside of the turret. Although the stickers provide some interesting character to the treads, it would have been nice to see a few decals for the sides of the cannon and base of the turret to draw the eye more towards these areas.
Articulation – The only points of articulation are the main cannon, which can be raised 90 degrees, and a quartet of hard plastic wheels on the vehicle underside. I can’t tell exactly whether the wheels are sliding or rolling, but Brunt won’t travel very far when pushed on a smooth surface.
Weapons and Gimmicks – The main weapon in this mode is the turret. Powered by a single AA battery, and activated by a switch at the back of the cannon, is a small light bulb inside the translucent muzzle. For such a small bulb, Brunt’s light up gimmick is very bright, showing up clearly even in a fully lit room and lighting a dark room to the point where the accessory can be used as a weak flashlight. Some of the orange colour has rubbed off the muzzle on my copy of the toy, however, so mine may be a little brighter than a mint copy that had full colour on the muzzle.
Full-Tilt – Vehicle Mode
Trypticon’s other partner is a more typical car Transformer:
Design – Full-Tilt is a futuristic car vaguely resembling a dune buggy, with large tires and a rear-mounted engine.
Colour Scheme – Like Brunt, Full-Tilt is almost entirely purple, save for the black tires and chrome axles on the rear wheels. With Full-Tilt the lack of any other detailing colours is less of a problem, given the amount of area that the stickers cover. My copy of Full-Tilt seems to have two different shades of purple, but this may be due to sun exposure or differences in plastic type.
Molding Detail – About average for a G1 toy. Raised headlights are molded between the front tires, an engine block is located between the rear tires and there are a few cut lines here and there. The tires themselves have molded treads and hubcaps, giving the car a fairly realistic appearance, for a futuristic dune buggy.
Stickers – Of the three members of this set, Fill-Tilt’s vehicle mode has the greatest amount of area covered by stickers. Mechanical detail labels are located between the headlights and flanking the passenger’s compartment while a Decepticon logo is situated on the front of cab and a purple strip is set in front of the engine block. The mechanical detail stickers are a great touch and add a lot of personality to the car, making it neat to look at. The purple strip is a bit superfluous though and would have looked better with silver to stand out from the background a bit more.
Articulation – The only points of articulation in this form are the tires, which can rotate freely and allow the figure to roll a good distance when pushed across a smooth surface.
Weapons and Gimmicks – As mentioned, Full-Tilt is supposed to have a small gun that can be used by this figure. However, this accessory was the only piece missing from my copy of Trypticon. The gun can be mounted in the peg hole on the peg hole on the top of Full-Tilt’s passenger compartment in this mode. Full-Tilt can also attach to Trypticon’s chest when the larger figure is in robot mode, providing a storage location for the smaller car and giving Trypticon a more interesting chest plate.
Full-Tilt – Robot Mode
Transformation – Just rotate the front half of the vehicle down 180 degrees and stand the figure up.
Colour Scheme – No significant change from vehicle mode and no new colours revealed.
Molding Detail – Some new cut lines are revealed on the chest and the helmet and face plate are visible, molded into the underside of the engine block. There are also sets of cut lines that vaguely resemble finger, giving the robot rough hands. The additional molding here isn’t much, but it stands out nicely on the background colour and adds a little character to the figure.
Stickers – Other than another Decepticon logo on the abdomen, there are no new stickers in this mode. Given Full-Tilt’s lack of extra paint applications, the toy really could stand a few stickers on the arms and chest, as the bright stickers on the legs draw the eye away from the center of the figure’s body.
Articulation – The arms rotate 360 degrees at the shoulder, but that’s about it. The legs can bend at the knee but the calves are just one piece and the joint isn’t even tight enough to support a kneeling pose. Given that Full-Tilt’s ‘feet’ are hollow and the figure’s upper body is a little heavy, the toy does fall over backwards sometimes.
Weapons – Full-Tilt’s gun can be pegged into holes on the outer side of either arm.
Trypticon - Battlestation Mode
Transformation (from Robot Mode) –
- Begin with the jet boosters in ‘cannon’ position, rotate the head assembly 180 degrees and lay the toy on its back.
- Separate the hips and swing the flanks down 180 degrees.
- Flip the ‘toes’ down 90 degrees, then swing the jet boosters up 235 degrees and extend the purple barrels.
- Lower the grey gun barrels at the base of the tail 90 degrees.
- Attach Brunt’s main turret between the jet boosters.
- Connect Brunt’s tread units to the attachment ports on the sides of the main ramp.
- Separate the remaining portion of Brunt and connect one piece to the flanks just below the jet boosters, providing one ‘tower’ on each side of the station.
- Connect the light grey missile and blaster accessories to their attachment clips and insert the clips into Brunt’s tread units.
Colour Scheme – Similar to the robot mode, with dark grey the predominant colour on the side platforms and front ramp. Purple and green are far more prevalent in this form, with the green composing most of the center of the base and a number of purple highlights that make the figure visually interesting. Light grey and white are a bit more visible here as well and it’s good to see some brighter colours as well. Overall, the colours are distributed quite well and Trypticon is a convincing siege platform.
Molding Detail – Much of the sculpting detail in this mode carries over from the robot mode and Brunt’s components, but there are a few unique areas. The side platforms have lots of cut lines, as do the undersides of the robot feet, while the sides of the main ramp have a lot of mechanical sculpting. However, the lack of paint detail means this background sculpting blends into the background a lot, especially on the dark grey areas. Unless viewing Trypticon up close, most of the figure appears flat and without detail; some silver or a black paint wash would have helped a lot to bring out this molding. That said, I really like the design of the two light grey blaster weapons and, for a figure with such a simple transformation, there’s very little robot mode kibble.
Stickers – The vast majority of the stickers visible in this mode appear in the robot form or on the assembled Brunt drone. The only unique decals are a pair of silver and yellow lines on the main ramp and silver, black and red circular designs on the side platforms. Trypticon could stand a few extra stickers on the side platforms and sides of the main ramp to add some more detail, but the amount of decals used is fairly good.
Articulation and Weapons – Trypticon’s battlestation mode has the following joints:
- The chrome cannons are set on tight ratchets and can each rotate 180 degrees.
- The central turret can swing up 90 degrees.
- At the base of the main ramp is a small double-barreled gun that can pivot up 90 degrees.
- On the underside of the base are six hard plastic wheels; four beneath the main cannon and two at the end of the ramp. They don’t roll very well on smooth areas but allow Trypticon to be pushed along rough surfaces.
Gimmicks – The mechanism that powers Trypticon’s walking gimmick can also be used in this mode. Pushing the switch allows the motor to spin a series of gears connected to Brunt’s tread units, causing the light grey weapon units to rotate 360 degrees. On my copy of the figure, the weapons turn at approximately one rotation every four seconds. The mechanism is still as loud as in the robot mode, but it’s fitting for such a massive siege base. In addition to the rotating in weapons, the light-up muzzle in the central turret can also be used in this mode.
Trypticon - City Mode
Transformation (from Battlestation Mode) –
- Raise the side panels slightly and press the tabs on the top of Trypticon’s thighs. This will split the legs in half vertically. Swing the outer half of each leg out, lengthening the sides of the base and exposing the translucent orange plastic areas.
- Flip the small grey gun at the base of the ramp up 90 degrees and then bring the end of the ramp down. Deploying the ramp takes a fair amount of force, as the pegs and clips are rather tight.
- Position all three turrets so they point straight up and push down the purple barrels on the side cannons.
- Swing the purple panels on the side platforms over 180 degrees to reveal the helipads.
- Remove the light grey weapons and the central turret. Pull up the base of the central turret until it clicks into place and reattach the turret.
- Attach the L-shaped grey braces beneath the translucent orange sections of the flanks.
- Attach the radar dishes to Brunt’s tread units.
- Connect the purple ramps to the side platforms.
Colour Scheme – Very little change from the battlestation mode. More white is visible on the towers and flanks, while more purple and dark grey are exposed on the side platforms. With the translucent orange and other shades on the robot legs exposed, this is the most with the greatest amount of colour variety, although the grey-purple-green palette remains predominant. As with the other modes, Trypticon’s colours look good and are convincing for the figure. Some more silver or white on the side platforms would have been nice to break up the large areas of grey in these sections.
Molding Detail – Most of the sculpting is also visible in the other two modes, but there are some extra cut lines on the side platforms, the helipads and side ramps. The flanking towers are designed to resemble skyscrapers, which is a little odd given that the remainder of the base has no realistic ‘city’ details. One of the things I really like about this mode is the size; a wide, imposing structure that stretches almost two feet at the widest point. This makes Trypticon’s city mode a little hard to store without significant shelf space, but the size is perfect for interaction with Micromasters and some of the smaller Minibots.
Stickers – There are also a couple of new decals in this mode as well. Opening the helipads reveals large red, yellow and blue ‘helipad’ stickers and a small silver and red label on the dark grey areas of the side platforms. Additional yellow and silver stripes are located on all three of the ramps and a red, yellow and black ‘danger’ sticker appears on the base of the central tower. Some extra stickers for the sides of the ramp and dark grey areas of the side platforms would have been nice, but the number of decals present is decent.
Stability – While there are no real stability problems in this mode, the braces under the flanks don’t quite sit flat; I actually prefer leaving the braces off and just letting the ends of the flanks sit flat on a surface. In addition, the robot feet are support by an orange post, which can slip when the figure is manipulated and cause the flanks to slant a little. Overall, though, this mode is solid in all the places that really matter.
Articulation and Weapons – Other than the transformation joints, there really isn’t any articulation in this form and, since it’s designed as a city, there aren’t any true weapons either.
Gimmicks – The light-up gimmick in the central turret can be used in this form to illuminate the central tower, while the motor can be activated to rotate the radar dishes the same way as the battlestation mode weapons. There is also a new gimmick involving Full-Tilt: The car can be set on the purple panel at the top of the main ramp. At the back of the main tower is an orange button that, when pushed down, tilts the purple plate and sends Full-Tilt down the ramp. Full-Tilt’s wheels rotate freely enough that, with the extra boost of the ramp, the little car can easily travel a few feet on a smooth surface.
Trypticon is an excellent toy and one of my personal favorite Transformers. The walking feature in robot mode is very cool and I like how the motor is used for smaller gimmicks in the other two modes. Although Trypticon is something of a part-former, the ability of the city/battlestation pieces to combine into Brunt provides an extra level of play value to the robot mode and an extra ‘bonus’ figure for display. Unfortunately, the amount of pieces makes it difficult to find a complete vintage Trypticon, but the toy can still function for the most part in all modes without the components, as few of them are vital (unlike Metroplex, for instance). While Trypticon is a bit expensive, especially for a complete figure, it’s a great centerpiece for any G1 collection and highly recommended.
|Voice Actor||Brad Garrett|