Halo 5: Guardians

Discussion in 'Video Games and Technology' started by biscuits, Jun 10, 2013.

  1. UltraPrimus56

    UltraPrimus56 In the ruins of paradise

    Joined:
    Dec 28, 2011
    Posts:
    2,727
    Trophy Points:
    257
    Likes:
    +1,129
    Just went 28 and 5, 18 and 2 tonight :) .
     
  2. knightmare6

    knightmare6 Reflector In Disguise

    Joined:
    Mar 8, 2007
    Posts:
    3,372
    Trophy Points:
    312
    Location:
    NYC
    Likes:
    +1,627
    Ebay:
    I meant the other types of grenades, plasma and splinter. Level 5 REQ just to get one plasma or splinter grenade… yay… I also hope for the return of the Spike Grenade… would be useful in these small bases/hallways, LOL!
     
  3. Omegashark18

    Omegashark18 Combaticon turned Autobot

    Joined:
    Feb 15, 2014
    Posts:
    16,157
    News Credits:
    24
    Trophy Points:
    337
    Likes:
    +10,085
    Then they might have to bring back Brutes. But the Gravity Hammer was in Halo 4 so I don't see why not.

    And isn't the Splinter grenade meant for that job?
     
  4. knightmare6

    knightmare6 Reflector In Disguise

    Joined:
    Mar 8, 2007
    Posts:
    3,372
    Trophy Points:
    312
    Location:
    NYC
    Likes:
    +1,627
    Ebay:
    Not really, the spike grenade exploded and bounced the needles around in a small space. The Splinter is more like an energy net, so if you run through the middle the orbs all collapse in on you and you take damage from each, with all of them killing you, but if you just hit 2-3, you'll be fine, but it only spreads out to a small radius of effect.
     
  5. biscuits

    biscuits Sin from Genesis

    Joined:
    Oct 11, 2008
    Posts:
    9,078
    Trophy Points:
    337
    Likes:
    +294
    They really need to increase the REQ points earned in arena. Less than 1000 per game is pathetic.
     
  6. UltraPrimus56

    UltraPrimus56 In the ruins of paradise

    Joined:
    Dec 28, 2011
    Posts:
    2,727
    Trophy Points:
    257
    Likes:
    +1,129
    Especially with BTB.
     
  7. knightmare6

    knightmare6 Reflector In Disguise

    Joined:
    Mar 8, 2007
    Posts:
    3,372
    Trophy Points:
    312
    Location:
    NYC
    Likes:
    +1,627
    Ebay:
    Yeah, the matches go so much longer than the other Arena game types. Also yay for the return of friendly-fire… nothing like being hit by your team's tank from across the map by accident…

    Hate the removal of one of the starting grenades in War Zone…
     
  8. Sir Spamsalot

    Sir Spamsalot Well-Known Member

    Joined:
    May 11, 2013
    Posts:
    9,699
    Trophy Points:
    232
    Likes:
    +10
    *ahem*

    [​IMG]
    Good to see the best suit of armor MC has ever worn return.
    That is all.
     
  9. Quizzical Xenon

    Quizzical Xenon Why do I need a title?

    Joined:
    Nov 17, 2014
    Posts:
    340
    Trophy Points:
    56
    Likes:
    +7
    Caboose sure seems happy with that rocket launcher.
     
  10. agentSAP2006

    agentSAP2006 Avatar by Sprite

    Joined:
    Feb 6, 2013
    Posts:
    20,451
    News Credits:
    4
    Trophy Points:
    362
    Likes:
    +286
    He is Michael J. Caboose, and he. Hates. Babies! And Taxes!
     
  11. Galvatross

    Galvatross Dom Dom, Yes Yes Veteran

    Joined:
    Aug 24, 2013
    Posts:
    7,405
    Trophy Points:
    292
    Likes:
    +10,868
    After playing multiplayer for the first time yesterday I have to agree with my earlier opinion that this is the most disappointing Halo game.

    While the game play itself is fine, the aiming still feels really off to me even after playing around with sensitivity, but it's something I can adapt to.

    Also, is it me, or are the multiplayer levels the most bland and generic I have ever seen in a Halo game? None of them feel unique any more.
     
  12. VBBN

    VBBN The Awakened

    Joined:
    Jul 24, 2009
    Posts:
    1,594
    News Credits:
    1
    Trophy Points:
    232
    Likes:
    +639
    Got the new tracer helmet in a REQ pack yesterday...whoever thought this thing was a good idea needs to be fired, it looks absolutely awful.
     
  13. Sir Spamsalot

    Sir Spamsalot Well-Known Member

    Joined:
    May 11, 2013
    Posts:
    9,699
    Trophy Points:
    232
    Likes:
    +10
    Well wgat exactly makes them "bland"? They seems great to me.
     
  14. Galvatross

    Galvatross Dom Dom, Yes Yes Veteran

    Joined:
    Aug 24, 2013
    Posts:
    7,405
    Trophy Points:
    292
    Likes:
    +10,868
    When I play Halo multiplayer I want the levels to either have an interesting layout or interesting scenery/visual aesthetic or, better yet, both of these things. To me these levels feel like less visually interesting versions of multiplayer levels from previous games. All of the previous games had plenty of levels that felt unique to some degree, even Halo 4. I don''t get that feeling from Halo 5's multiplayer levels.

    Of course, there will undoubtedly be more levels added later, but right now I'm not impressed.

    I'm glad you enjoy it, and I'll still play at a friend's house from time to time, but this game is not the Halo game for me.
     
  15. JazzIsBack

    JazzIsBack Well-Known Member

    Joined:
    Sep 7, 2007
    Posts:
    2,314
    Trophy Points:
    312
    Likes:
    +1,023
    I still don't understand what these packs are supposed to do.
     
  16. Sir Spamsalot

    Sir Spamsalot Well-Known Member

    Joined:
    May 11, 2013
    Posts:
    9,699
    Trophy Points:
    232
    Likes:
    +10
    They are for warzone. The cards, the req stations, you know?
     
  17. JazzIsBack

    JazzIsBack Well-Known Member

    Joined:
    Sep 7, 2007
    Posts:
    2,314
    Trophy Points:
    312
    Likes:
    +1,023
    Ok that makes sense, only done slayer matches.
     
  18. knightmare6

    knightmare6 Reflector In Disguise

    Joined:
    Mar 8, 2007
    Posts:
    3,372
    Trophy Points:
    312
    Location:
    NYC
    Likes:
    +1,627
    Ebay:
    I want some damn interactive maps for War Zone (or WZ Assault). Like have the attackers/offense need to open up the gates to the bases, to capture them, like High Ground (H3), or to allow vehicles in, like Zanzibar (H2). Wouldn't mind some maps with more neutral offensive components, like auto turrets or a minefield.

    Still hoping for them to remove the A.I. way points in regular WZ, as well as make the A.I. more willing to traverse the map, instead of sticking to a particular spot.

    I'd also love to see a massive WZ mode with 24 players on one side trying to storm a fortress held by the Legendary A.I.
     
  19. biscuits

    biscuits Sin from Genesis

    Joined:
    Oct 11, 2008
    Posts:
    9,078
    Trophy Points:
    337
    Likes:
    +294
    I just want more Warzone maps. And less escape from Arc. Terrible map design on that one.
     
  20. knightmare6

    knightmare6 Reflector In Disguise

    Joined:
    Mar 8, 2007
    Posts:
    3,372
    Trophy Points:
    312
    Location:
    NYC
    Likes:
    +1,627
    Ebay:
    Hating the glitchers/exploiters ruining the War Zone Assault games. They either try to steal the Armory first while you're defending the Garage/Fortress/Spire or you have idiots on your own team when offensive, who try to get trapped in the dead spaces so the entire team spawns there, trapping everyone until the end of the game or you quit, and risk a temporary ban.