I meant the other types of grenades, plasma and splinter. Level 5 REQ just to get one plasma or splinter grenade… yay… I also hope for the return of the Spike Grenade… would be useful in these small bases/hallways, LOL!
Then they might have to bring back Brutes. But the Gravity Hammer was in Halo 4 so I don't see why not. And isn't the Splinter grenade meant for that job?
Not really, the spike grenade exploded and bounced the needles around in a small space. The Splinter is more like an energy net, so if you run through the middle the orbs all collapse in on you and you take damage from each, with all of them killing you, but if you just hit 2-3, you'll be fine, but it only spreads out to a small radius of effect.
Yeah, the matches go so much longer than the other Arena game types. Also yay for the return of friendly-fire… nothing like being hit by your team's tank from across the map by accident… Hate the removal of one of the starting grenades in War Zone…
After playing multiplayer for the first time yesterday I have to agree with my earlier opinion that this is the most disappointing Halo game. While the game play itself is fine, the aiming still feels really off to me even after playing around with sensitivity, but it's something I can adapt to. Also, is it me, or are the multiplayer levels the most bland and generic I have ever seen in a Halo game? None of them feel unique any more.
Got the new tracer helmet in a REQ pack yesterday...whoever thought this thing was a good idea needs to be fired, it looks absolutely awful.
When I play Halo multiplayer I want the levels to either have an interesting layout or interesting scenery/visual aesthetic or, better yet, both of these things. To me these levels feel like less visually interesting versions of multiplayer levels from previous games. All of the previous games had plenty of levels that felt unique to some degree, even Halo 4. I don''t get that feeling from Halo 5's multiplayer levels. Of course, there will undoubtedly be more levels added later, but right now I'm not impressed. I'm glad you enjoy it, and I'll still play at a friend's house from time to time, but this game is not the Halo game for me.
I want some damn interactive maps for War Zone (or WZ Assault). Like have the attackers/offense need to open up the gates to the bases, to capture them, like High Ground (H3), or to allow vehicles in, like Zanzibar (H2). Wouldn't mind some maps with more neutral offensive components, like auto turrets or a minefield. Still hoping for them to remove the A.I. way points in regular WZ, as well as make the A.I. more willing to traverse the map, instead of sticking to a particular spot. I'd also love to see a massive WZ mode with 24 players on one side trying to storm a fortress held by the Legendary A.I.
Hating the glitchers/exploiters ruining the War Zone Assault games. They either try to steal the Armory first while you're defending the Garage/Fortress/Spire or you have idiots on your own team when offensive, who try to get trapped in the dead spaces so the entire team spawns there, trapping everyone until the end of the game or you quit, and risk a temporary ban.