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Old 07-26-2012, 10:11 PM   #1721
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TJ why don't you join any tournaments? That Law/Guile team is pretty lethal. I remember you kicking my and Tyyy's asses with that team.
Oh, how I miss getting my butt kicked.
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Watching those matches are making me want to play, but my internet has been wonky these past couple weeks and I'm probably so rusty that it's embarrassing
Excuses excuses...
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Old 07-26-2012, 10:28 PM   #1722
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I'm serious xD
I have my laptop connected directly to the ethernet cable because I can't keep a solid connection though a router D:

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Old 07-26-2012, 10:40 PM   #1723
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I'm serious xD
I have my laptop connected directly to the ethernet cable because I can't keep a solid connection though a router D:
Well, tell me when it's better. I'd love to go a few rounds with you.
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Old 07-26-2012, 10:46 PM   #1724
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Well, tell me when it's better. I'd love to go a few rounds with you.
Will do!

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Old 08-01-2012, 10:31 AM   #1725
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New characters released on consoles yesterday (Or maybe the day before). Haven't purchased them yet, but apparently there was a balance patch too. I can't figure out what the hell the patch did though. No results from searching.

Edit. From eventhubs:

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Ryu

• Tatsumaki Senpu Kyaku: Hit box reduced, movement amount reduced, frame advantage on block reduced by 5F.

• H. Jōdan Sokutō Geri: Speed reduced, and changed to -6F on block.

Ken

• Tatsumaki Senpu Kyaku: Hit box reduced, movement amount reduced, frame advantage on block reduced by 5F.

Rolento

• LP: Recovery frames changed from 8->10F. Opponent block stun reduced from 10->6F. Push back distance when guarded increased.

• c.LP: Hurt box size increased.

Juri

• Kaisen Dankairaku: Damage reduced from 350->300.

Akuma

• Tatsumaki Zankukyaku: Hit box reduced, movement amount reduced, frame advantage on block reduced by 5F.

Yoshimitsu

• Move listed properly:j.forward f+LK → MK

Raven

• LP: Opponent block stun reduced from 10->8F. Push back distance when guarded increased.

• Number of possible cr.HP Wind Cross dash cancel loops has been reduced from 5 to 3.

Xiaoyu

• Number of possible cr.HK Phoenix loops has been reduced from 6 to 3.

• Follow up attack after Overhead->Hakkesho is now possible.

Some people have asked for a full change list for all of the characters, and Capcom UK Street Fighter X Tekken community manager, David "Dawgtanian" Hinds, mentioned that:

There may have been a slight mis-translation or communication error here, there have in fact been tweaks to every single character in the game, but the tweaks are so minor, they didn't warrant patch notes. If it means anything, even I've not been given access to the changes, only the noticeable changes have been documented.

We recently discussed a potential more substantial character re-balance, but this has yet to go any further than a conversation. I apologize if this message was not carried across the whole board, I will relay this back to the team to ensure we improve on our messaging moving forwards.
The rolento patch is clutch as all get out.

And on the flip side, it looks like some of the new characters have problems off the batt:


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Old 08-01-2012, 04:15 PM   #1726
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I plan to get the DLC costume pack because I have a Vita and I want to buy SFxT for it eventually since SFIV isn't available. Besides I really want to try out Elena and the rest to see which char works best with my intented main, Akuma.
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Old 08-01-2012, 05:39 PM   #1727
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I'll get them eventually. Not a priority at the moment.

That Blanka infinite is pretty hilarious, though.
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Old 08-01-2012, 07:31 PM   #1728
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Ehh. I don't particularly care for any of them. I like Cody, but meh.

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Old 08-01-2012, 08:10 PM   #1729
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Wish they would've handled the DLC characters the same way they did with the alt costumes, and let you buy them individually instead of a lump package deal. Cuz I'm really only interested in like 4 of them: Sakura, Dudley, Alisa, and Jack 9. The rest I'm totally disinterested in.
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Old 08-01-2012, 08:13 PM   #1730
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Infinite? You can just press a button and get out of it lol ridiculous.
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