LTTP: Wolfenstein: Enemy Territory |
12-17-2007, 11:46 PM
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#1 | | Earl of Pornography Join Date: Feb 2004 Posts: 2,279 Location: Washington State Collection Count: 650+ News Credits: 2 | LTTP: Wolfenstein: Enemy Territory Who here ever played Return to Castle Wolfenstein: Enemy Territory? It was a free multiplayer built on the Quake 3 engine. Quote: |
Originally Posted by From the Wiki article Enemy Territory is a free multiplayer FPS set during WWII. It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game. In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community. The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (which has been open-source since 2005).
Wolfenstein: Enemy Territory is an online multiplayer game, where the players interact with each other over a network in two teams (Axis and Allies) to defend or destroy mission objectives. The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster,
In the official six-map campaign (most common on public servers), Allies are offense for all but one map. In Stopwatch Mode (most common for locked or LAN servers) two teams - most common setups: 6vs6 or 3vs3 - will play the same map twice, once in each side and the winner is determined of who have the fastest offense (it can be a tie when both teams defense manage to keep the offence from completing the objectives until time runs out).
Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).
Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are avalibale are engineer, soldier, field ops, medic, and covert ops. | I hadn't played the game for a long time, but I recently redownloaded and have been playing a lot. It's free, and you can download it pretty easily from FileShack.
Windows Client: http://www.fileshack.com/file.x/2742...tory+-+Windows
Final Patch: http://www.fileshack.com/file.x/6551...ows+2.60+Patch
There are also Linux and Mac OSX versions. 
XboxLIVE Tag: Bendimus |
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12-17-2007, 11:56 PM
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#2 | | Banned Join Date: Aug 2005 Posts: 4,599 Location: Guelph, Ontario Collection Count: You Call Me Son, I Call You Dead | I played it for awhile. Quite a large community for such an old game.
Fun though. |
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12-18-2007, 12:54 AM
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#3 | | ...Hail Megatron Join Date: May 2003 Posts: 1,262 Location: Alabama Collection Count: 109 | I tryed it for while,just too many aimbots and other hacks used to really enjoy the game. |
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12-19-2007, 02:20 PM
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#4 | | Earl of Pornography Join Date: Feb 2004 Posts: 2,279 Location: Washington State Collection Count: 650+ News Credits: 2 | Quote:
Originally Posted by Methos I tryed it for while,just too many aimbots and other hacks used to really enjoy the game. | After they added PunkBuster support, it seemed to get a lot better. I just filter the servers that don't use PB out, cause those ones are like a mad house. I've been playing on the QAW clan servers, and they are very nice. 
XboxLIVE Tag: Bendimus |
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12-19-2007, 03:59 PM
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#5 | | Terrorcon Queen Join Date: Feb 2004 Posts: 4,409 Location: The not-so-frozen North Collection Count: A lot ? | I loved Return to Castle Wolfenstein. I've been looking the full-version (with the story mode) but no stores have any used copies. |
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