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Mixmaster's Hand Fix

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Old 07-19-2009, 07:02 AM   #1
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Join Date: Oct 2008
Posts: 1,331
Location: Nottingham, PA
Collection Count: It started with one, now it's 22
Mixmaster's Hand Fix

[We] have seen a few customs of Mixmaster, but [we] haven't seen anyone else who fixed his hands. Well, here's a fix to make his hands more claw like:

Step 1. Remove the two screws in his forearms.
Step 2. Pry the arm apart (It will not open all the way)
Step 3. Slide the finger pieces off of the peg they are on.
Step 4. Trade the right and left thumb.
Step 5. Slip them back onto the peg.
Step 6. Put the screws back.

Finished results:
Before...



And after...




(In the original discussion thread, there are some comments that add additional information for this modification; they are included here for additional help. ~Superquad7)

Quote:
Originally Posted by Kryptokron View Post
Cool. It doesn't affect his transformation at all, does it?*snip*
[It] doesn't [really] effect the transformation since the fingers and thumbs are soft.

Quote:
Originally Posted by Maximo Prime
Protip - longer screw by the wrist, keep em organized.
Quote:
Originally Posted by Squall42080 View Post
On topic, this seems more like a manufacturing error than anything else (similar to Human Alliance Bumblebee and his reversed lower legs).
Quote:
Originally Posted by mx-01 archon View Post
It's not. The hands are shaped that way due to the way they fold up into the mixing drum. Additionally, the thumbs provide a flat foot edge for the cannon mode.
He still transforms into vehicle mode, and he looks a lot better in robot mode.
Attached Thumbnails
-100_2440.jpg   -transformers-20090413-mixmaster-robot-mode.jpg  

Last edited by Superquad7; 05-12-2010 at 02:20 AM.. Reason: Cleaned for tutorial resourcing.
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