Transformers: Rising - Mobile Game by Mobage

Discussion in 'Transformers Video Game Discussion' started by SilverOptimus, Apr 16, 2014.

  1. vm-01

    vm-01 Well-Known Member

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    Last time I had the reset bug it got fixed when I switched to HK timezone for the recharge chamber. So try changing timezones.
     
  2. Scar04c

    Scar04c Big Game Hunter

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    No, this IS the final release, it's just not the American/Western release. The version we're playing is just straight off the SDK they gave us, and is of the final Asian English version.

    That's why it doesn't always work, haha, we're not really supposed to be playing it yet.

    Hopefully the US release isn't too far behind. I still can't seem to get the recharging chambers to work, even with the time-zone change.
     
  3. chen

    chen Well-Known Member

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    Stupid question since I just started playing but how do you get your first "Charge" to get Optimus? So far I have Devastator in my group but I'm only around level 17.
     
  4. vm-01

    vm-01 Well-Known Member

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    You need to spend at least US$1 to get a charge bonus. I got it by only buying a monthly pass for $5.

    I got Optimus but not sure it was worth it yet. I haven't found any more of his keys so he still doesn't have a single chevron from evolving.
     
  5. chen

    chen Well-Known Member

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    Oh ok thanks for the reply, I do like this game better than Legends but it is a bit more confusing.
     
  6. Scar04c

    Scar04c Big Game Hunter

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    What does the monthly pass get you? I figured for $5 that's not too bad, but the game made it a little confusing as to what it actually includes.
     
  7. vm-01

    vm-01 Well-Known Member

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    You get an extra daily reward of 120 tickets for a month.
     
  8. Scar04c

    Scar04c Big Game Hunter

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    Every day? That's not bad, haha. Suppose it's worth the $5 since I'm already playing so much :p 
     
  9. PrimeTime

    PrimeTime Well-Known Member

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    Sunstorm is one of the easiest bots to get to SS, as you get 30 of his cyber keys for 3 starring all stages in each of the first campaign in Hard mode.

    Sideswipe looks to be next in line, but I need to significantly strengthen my deck to be able to 3 star those.

    I now have too many S cards, which ones to concentrate on?
     
  10. honeymic

    honeymic Active Member

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    Hi All,
    New Guy Here, Playing some Mobile TF Game, IOS, Asian Account..
    Battle Tactics: Current Lv Command 1
    Rising: 2 Acct on Same Phone, Current Lv 65 and Lv 55,
    here my finding so far...
    - So far spend 1 $USD to get OP... and the rest is Free2Play...
    - Friend Referals code only works in 1st 48hrs... so forget its~
    - A few good Healer unit can keep u alive in later chapter ...ita also help to get those 3 Stars rewards.
    - Frenzy is Free single targer Healer...
    - Inferno can heal All units.
    - Soundwave... is a very stronger version of Frenzy...
    - Hook is also a Healer... but I haven't use him yet.
    - U need to get some good Defense unit... Free units are is like Jazz, Motormaster, Megatron...
    u can Add more defense points in Develop menu. I raised mine to over 5000 Defense points for my Frontliner.
    - there are many Free "S" rank units. in game... some gotten thru "Evolve" and CyberKey... Like
    - BB, Frenzy, Hook, JAzz, Hound, MotorMaster, Sunstorm, Silverbolt, Prowl, Devastator, Superion.
    - Here my strategy
    1. Spend most of my Energon Point on Last Hard Quest... Rush (used to be VIP1 feature, but now seem to be free too)
    so you can get the most cyberkey of the Free "A" or "S" unit.
    2. use LAB, on Evolve you Equipment from "B" rank "A" then to "S" rank seem more cost effective and
    some ARE even better than fragmented "A" or "S" Equipment. Eg. Core VI and Core V.
    3. And grind alot~

    TQ.
     
  11. vm-01

    vm-01 Well-Known Member

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    Thanks!

    I wish I'd known a lot of that stuff and more back on day 1. I've made so many mistakes I'm anxious to see the US release just so I can start out and play more efficiently.

    But it's been fun messing around and finding stuff out the hard way.


     
  12. PrimeTime

    PrimeTime Well-Known Member

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    For 2, I wouldn't bother wasting B materials on anything except the highest level B equipment (Core V, Photon Blaster, etc). You'll get so many of those in the Combiner campaign on Easy after the first couple missions that you can replace all your equipment with them.
     
  13. honeymic

    honeymic Active Member

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    Yeah, agreed with you primetime, chapter 2 B equipment drop is far better than what you gotten in chapter 1 Quests. Now have to spend all the credit to enhance them, but I think I will put on hold 1st coz the different is not life or dead.

    Also every time u logged on do check the cyber rush depot and black market for those extra cyberkey .. They get refresh after certain hours. Grab those much needed cyberkey to evolve ur free units.
     
  14. PrimeTime

    PrimeTime Well-Known Member

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    Just noticed for Cyber Rush, if you enter with 9 regular bots and choose a combiner or two as subs, you get more bots to use than if you enter with a combiner in your starting party.
     
  15. honeymic

    honeymic Active Member

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    That how I start my cyber rush too... Combiner Sitting out at the bench~
     
  16. Erland

    Erland Well-Known Member

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    Leveling up cards...

    1. Developing cards help but you have to watch the Negatives. (Obvious)
    2. Promoting card, this can help but, if you Evolve a card from A to S, you lose the Promotions, however you get 80% of it back in resources.
    3. Evolving cards, apparently, if you evolve a card early it will ultimately make a better card. At least according to the wording in the game. The higher the evolve level, the more a card gains for every level it goes up. So, if you level a card to 50 then evolve it, it should be weaker then a card, that was evolved before leveling from level 1.

    So, now when I get a new card, I attempt to wait until I can evolve it up to something higher, then level the card. (Of course this only works with cards like, Devastator, Superion, Mixmaster, Motormaster, Silverbolt, ect) These cards are ones that you can constantly get their keys over and over for free.

    I had so much more to say and now I can't remember any of it. Go figure... lol

    Anyways, cards I have noticed are worth getting...

    Motormaster (S) Hits 1 and Squad (This guy takes a lot of damage)
    Soundwave (S) Heals 1 and 1
    Nemesis Prime (S) Hits 1 and 1 (Takes damage and big hitter)
    Starscream (S) Hits Back row and Back row

    Mixmaster (A) Hits Front Row and All
    Seaspray (A) Hits Front Row and Front Row
    Smokescreen (A) Hits Front Row and Squad
    Huffer (A) Front Row and All
    Frenzy (A) Heals 1 and 1

    ============================
    People that suck:

    Ironhide (S) Hits 1 and Self Defense
    Flamewar (S) Hits 1 and Rear Row
    Sunstorm (S) Hits 1 and All
    Silverbolt (S) Front row and Front Row (This guy would be good, but his health makes him more of a glass shotgun (Not quiet a cannon)

    =========================

    Anyone know of any other S's that do more than 1 ability?
     
  17. donxavier

    donxavier Well-Known Member

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  18. PrimeTime

    PrimeTime Well-Known Member

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    I finally found a use for the Descendant feature. I had been using Hook for my healer for lack of a better choice, and had him evolved to S too from all try Hooks I could buy in Cyber Rush. But in the higher stages of the Combiner campaign in Hard mode, you get Perceptor keys for beating the last stage. I collected 30 to merge one and he has the same 2 skills as Hook, except the Healing values are higher! Descendant allowed me to get Perceptor up to speed right away and I got back 92 Hook Cyberkeys, I shouldn't have to buy any for a long while!
     
  19. The_Cube

    The_Cube Active Member

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    Is there a line chat group for this game or game clan?

    I would like to join if so.
     
  20. Rageclicker

    Rageclicker Well-Known Member

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    Descendant is basically exp transfer, and the amount of exp depends on which crystal you use. The normal crystal costs 100 tickets that transfer 80% of the exp, and the premium costs 300 and transfers 100% of the exp. The transfer process also refunds you 80% of the dev. energons and starmetal you've previously spent on the character you use as the "sacrifice".

    Anyone thinks the dev team will nerf moonracer, and co. in the distant future? I don't personal use them but lately I got attacked by a bunch of people with much lower TP than my team, and they all have either moonracer or firestar in their line-ups. Fortunately my team hasn't lost yet but just watching the replay I could tell they are powerful cards.