A Transformers MOBA...

Discussion in 'Transformers Video Game Discussion' started by MpCollector81, Sep 30, 2015.

  1. MpCollector81

    MpCollector81 Banned

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    Well after playing Airmech, yes I can see how the transformations/alt modes would be essential. The idea of the game being a MOBA doesn't limit that opportunity. If a TF game played like a blend of a MOBA and Airmech (whatever kind of game that's considered) that could be near perfection. Since Transformers are so diverse, covering land, sea, and air, their transformations would mean having to select balanced teams.

    A team comprised only of 5 Dinobots would be impressive and terrifying- but there would be no dedicated healer- so a properly balanced enemy team could defeat them. Since Decepticons seem to have an air superiority over the land based heroes, the trade off could be that while Decepticons traverse the map faster than most Autobots and avoid obstacles such as cliffs, canyons and walls- perhaps they also take increased damage from ariel counterattacks. Autobots could also receive a slightly defense/dodge bonus when in their vehicle modes to make up for their lack of mobility.

    Of course the map could have all kinds of interactive elements, obstacles and destructibility.

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    Scourge: Decepticon Tracker: Role: Warrior

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    Leader of Galvatron's Sweeps, the deadly Scourge is the shadowy figure of death lurking behind his enemies. Scourge is a very effective assassin who can dish out damage quickly before disappearing into the confusion he creates. Scourge is one of few assassins who can even reveal other stealthy players- turning would be hunters into prey! The Armada is a great counter to Swoop's air supremacy and grants Scourge a unique advantage over other ariel Decepticons who are vulnerable to the mighty Dinobot when in the air! Skilled players will use Scourge to counter Swoop- however there are certain Autobots with ground-to-air missile technology that can counter this ability. It is wise to fear the might of Scourge- as the power of Unicron courses through his circuitry! Scourge benefits from Critical Strike and Speed technology upgrades.

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    Ratchet: Autobot Medic: Role: Support

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    Ratchet's ability to repair his allies in the thick of battle makes him essential to virtually any team composition- however this does put him at risk for being focused. When playing Ratchet it is best to pair him with a fellow Autobot who can boost his defense and taunt attackers off of him. Ratchet pairs well with the Dinobots-of whom he helped to create! A 5 player team of Ratchet with the classic trio of Grimlock, Slag, and Sludge, and the shielding abilities of Trailbreaker would make for an unstoppable strike force! Ratchet players will not be dazzling their team mates and taking down solo Decepticon warriors- but will be rewarded in simply knowing the victory was all in their capable hands. Scourge benefits from Critical Strike and Speed technology upgrades. Ratchet benefits from Healing and Energon Boost technology upgrades since his healing nanites require large quantities of energy to operate.

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    Mindwipe: Ariel Warrior

    No one knows the dead quite as well as the Decepticon hypnotist, Mindwipe. Mindwipe is a formidable opponent, able to hypnotize and control both organic and mechanical lifeforms just by making eye contact, and with an eerie and potent precognitive "sixth sense." Possessed of senses beyond that of most Cybertronians, Mindwipe operates in darkness, experimenting with the essences of Autobot corpses void of spark energy- hoping to finally bridge the gap between the realm of the living and the realm of the dead. He is binary-bonded to the Nebulan Vorath.

    Mindwipe is a support/controller class than can turn a battle with his powerful Ultimate. Mindwipe is best played as an assassin, staying on the side lines to trap unwary Autobots or surprise more powerful warriors that have disengaged in battle. Even if discovered- aggressive players should be cautious not to step into the shadows where he lurks- or they may suffer defeat. The Headmaster passive ability can ensure a kill or a successful escape as enemies will often not pursue Mindwipe while under attack from Vorath. The ultimate can also be used to force mighty Autobots to walk helplessly into turrets, and ambushes. Mindwipe benefits from Spark Drain and Override technology upgrades.

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    Snarl: Dinobot Role: Warriror

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    While probably the most simply minded of the Dinobots, Snarl is a truly balanced warrior class, capable of dishing out and soaking up damage! Easily one of the most powerful of his dimwitted brethren, he is far more heavily armored than other Autobot warrior classes. Snarl players will dominate the battlefield with his powerful AOE Ultimate, and his high damage energy based attacks. However since the majority of Snarl's damage is energy based- skilled enemy teams will find a way to neutralize his output with shields and energy negating abilities. A solo Snarl can get into trouble if his damage is countered with the right build. Snarl benefits from Energy Damage and Armor technology upgrades and compliments the other Dinobots perfectly, though he can be played in any team composition.


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    Slag: Dinobot Flamethrower: Role: Warrior

    Slag is the Dinobot most likely to live up to the team's bad reputation. Slag is surly, mean-spirited, nasty, and disturbingly violent, to the point where it really is a wonder he's not a Decepticon. Slag will fight anyone, over anything, at the drop of a microchip, and fight dirty. Slag enjoys nothing more than reducing his enemies (and he's more than willing to include annoying Autobots on that list) to pools of molten metal with his fire-breath. He'd swim in the pools to celebrate if he could. Unpredictably violent, Slag strikes fear into the core of even the mightiest foe, and prefers to transform into his dino mode and crush his enemies.


    Slag is a warrior class that combines high damage over time attacks with solid defense-enemies will over estimate his damage output if played correctly. He is a great solo Autobot- with a deadly slow and stun combo. As long as he doesn't get too deep into battle- he can single-handedly bust up an encampment or go toe-to-toe with almost any Decepticon, even the mighty Megatron himself! He can be countered by fast moving flying enemies as as he is slow moving and has limited range. Players that time the damage bonus of his Rage Passive will take full advantage of his destructive power. Slag benefits from Energy Damage and Armor technology upgrades. Slag also offers some air support in his skill kit, Tri-Laser Burst can deal large damage to an air based target.
     

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    Last edited: Apr 28, 2018
  2. Majestic Senzu

    Majestic Senzu Professional Chain Yanker TFW2005 Supporter

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    Yeah, I thought the browser game approach was weird. I played the beta once...it took forever to download. It was ok though, just not really engaging.

    Both would be awesome. Turn-based I assume, like say...old school FF or Earthbound?


    Well, MOBAs are popular to a point. Case in point: DC's Infinite Crisis. It was fantastic, and had a plethora of DC's finest in the game. Despite the characters and the gameplay, it never hit its stride and was cancelled a few months after the official Steam release (technically, a week or so after the Steam release they announced the future cancellation). It goes to show that just because there are 30 years worth of material (for DC, like 75+ years), that does not automatically mean it is perfect for the MOBA genre. Most of the community didn't show, didn't care or didn't know. Plus, the Asian market isn't a guarantee for developing a game. Most of the Transformers market is (generally speaking, I don't know the exact statistics) in the US, not Asian. A single market in a foreign country that may or may not care is not a basis for developing a game that must be maintained and constantly refined for years.
     
  3. MpCollector81

    MpCollector81 Banned

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    Yeah the failure of DC's MOBA is unfortunate. I messed around with it in beta and it seemed fun as it some extra interactive elements. Maybe the MOBA market is just too saturated at the moment. My statement as to Transformers seamless meld into a MOBA genre had more to do with the vast roster of characters and less about the number of years under its belt. Any game has the potential to succeed or fail regardless as to the material behind it, and while its true that nothing is for certain- League of Legends has grown into a franchise and global culture from nothing.

    When I started this thread, I felt that the MOBA format would be the best way to incorporate such a large roster of characters, and encourage awesome team battles. After playing Airmech- I much prefer how that game feels to say League of Legends or some of the others MOBAs I've tried. I'm certainly open to other suggestions? What are yours?

    One more question for you- If having a large untapped gaming market in several countries around the world currently whose fans are currently enjoying several kinds of media (a billion dollar movie franchise, cartoons, an app game) countless forms of merchandise (toys, posters, mugs, bobbleheads) and expensive Masterpiece toys isn't a basis for developing a potentially successful game, then what is?

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    Sunstreaker: Autobot Warrior: Primary Role: Warrior

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    Despite his size, Sunstreakers dense polymer shell makes him light, nimble and incredibly durable. While he does not possess a vast arsenal of minicons like Soundwave, the sheer size and strength of Grimlock or the immense firepower of Megatron, his movement and tactics make him a very powerful fighter. He is a jack-of-all-trades style combatant that relies on working with team mates to overwhelm his enemies as he takes down crucial targets using movement, skill and speed. Sunstreaker's passive slowly rewards aggressive players with increasing damage output, making the end game dramatically different. Unlike some of his comrades, Sunstreaker lives for battle and his skill set keeps him on the move and doing damage. For all his style, speed and skill, he is not unstoppable and should be cautious when engaging much larger, more powerful Decepticon warriors like Sixshot, Blitzwing, or the might Megatron.

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    Octane: Decepticon Fuel Transport

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    Octane is a relatively balanced triple changer, with less physical damage output than Blitzwing, and less armor than Astrotrain, though he compensates for these shortcomings with high single target burst and a team friendly buff. Players will love bringing Octane to a fight as he will ensure all his battle ready allies have virtually unlimited power! This may make him the target of enemy team focus- however even if defeated in battle, Octane may still have his revenge in the form of a powerful Explosive Fate! Octane is a challenging character to master, but when paired with his Triple Changing brothers, he can be very rewarding in combat!

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    Broadside: Air & Sea Assault Specialist: Primary Role: Warrior

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    Broadside is a very unique character. While he can be played on any map, several of his abilities requires a body of liquid to activate. Players that choose him on a map without any water in their environment will have a slight handicap. Fortunately most maps have at least one body of water. As a Triple Changer, Broadside can give some air support to his fellow Autobots, however he is not as powerful as a fast moving seeker. Broadside's upgrades can be customized to increase his defense, offense or Ultimate ability efficacy! Crushing Wave can be used to push an enemy team away from him, and into a well designed ambush. When not in his jet mode, Broadside is slower moving than most supports over land and terrain that does not have water.

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    Perceptor: Autobot Scientist Role: Support

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    Perceptor is a perfect support for virtually any team composition. His buffs and upgrades benefit all team members, and the vision he grants can reveal enemy movements and ambushes. While he does not do much direct damage, he offers a huge team buff when his team mates are within range. His powerful Matrix Upgrade further increases the healing effects of others on his team mates- pair him with Ratchet to make Autobot warriors and tanks unstoppable forces! A skilled team will ensure that he is protected and accompanying them in every team fight- while carefully managing self and team buffs can make Perceptor a sustained presence on the battlefield. Perceptor can also bolster the defenses of way points, but due to his lack of mobility and damage- he should not be left alone for too long without any assistance.



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    Swoop: Dinobot: Ariel Combatant Role: Warrior

    Contrary to the other Dinobots- Swoop is surprisingly good natured and kind. Few of his comrades realize this however, as his team's reputation and his unusual alt-form, considered horrifying by some, makes others wary of getting close enough to learn about the bot himself. Swoop is an excellent aerial combatant and bombardier, and has become skilled at using the fear his alt mode creates in battle. He considers it his greatest weapon. Like all the Dinobots, Swoop tends to be arrogant, disobedient, and generally disagree with Optimus Prime's leadership style. He's also a bit of a show-off.



    Swoop is a great addition to any team composition- combining mobility and good aoe damage. He can dish out damage and assault a rally point with relative safety. Though Swoop is a Dinobot- he is the smallest of his prehistoric brethren and Swoop players should be careful if engaging a powerful Decepticon warriors as he lacks the armor of Grimlock, Slag, Snarl and Sludge. Swoop's Fury Strikes can be a powerful addition to a forward push if the skies are clear allowing him to spend some time on the ground with his team mates.
     
    Last edited: Feb 20, 2018
  4. MpCollector81

    MpCollector81 Banned

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    Grapple: Autobot Architect: Class Support
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    Grapple is a soft support, that excels at holding waypoints and bunkers. While he can be effective away from a bunker, his short range, limited offensive power and the loss of his passive bonus which is reliant on him occupying a bunker will reduce his usefulness. Players who enjoy resource management and holding crucial waypoints will love to play as Grapple, as they will spend the majority of their time out of combat. When engaged in combat, Grapple uses his Arc Welder as a weapon to melt enemy armor and slow their escape. While Grapple does not dish out much damage, he is well armored and his basic ranged attacks come in the form of an AOE missile instead of the single target blasters that most Cybertronians carry. Grapple is all about teamwork and brains over brawn!

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    Squeezeplay: Decepticon Saboteur Role: Warrior

    A raving, relentless one-robot wrecking crew with needle sharp armor piecing claws- capable of crushing with immense pressure. Binary-Bonded to Nebulon Loko- a crafty smuggler and criminal- the dim-witted, animalistic Deception is now a balance of brains and brawn. Armed with an Overrider Rifle which fries electrical circuitry- Squeezeplay packs a punch. Particularly adept at underwater sabotage- while he may not be powerful enough to take down the immense Dinobot like Sludge, or Grimlock- he is certainly stupid/brazen enough to make the attempt!

    With all Headmasters, Squeezeplay benefits from the extra abilities of his companion Loko- and when engaged in battle his damage output can be greatly underestimated. Squeezeplay was built for underwater operations and gains bonuses when submerged. On maps that provide a watery environment- use this benefit access enemy encampments and wrestle control of rally points. Crush! is very effective at decimating an unwary Scout- or holding a Warrior class at bey while your team takes the victory. While he is a warrior class- combining The Overrider and Crush can make for effective hit and run play style. Squeezeplay can be played aggressively with terrifying effectiveness- but due to his slow land speed, he can be overwhelmed if the player becomes too confident. Like Squeezeplay/Lokos relationship the secret is knowing when strike and when to retreat.

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    Grimlock: Dinobot Leader Role: Warrior

    Grimlock is a seemingly perfectly balanced warrior, combining both high offensive and defensive capabilities, as well as both high physical and energy based damage. When teamed with his fellow Dinobots, his might is extended through them, making entire Dinobot compositions very desirable- however Dinobots are not without their short comings. Grimlock, like the other Dinobots do not possess the ability to heal/repair themselves without assistance from other Autobots. Due to their massive size and awesome power, they deplete their energy reserves more quickly and traverse the map at a slower pace than their wheeled allies, making even Dinobots susceptible to properly laid traps.

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    Wheeljack is a low damage, high utility support that works best in a team, or off the frontlines of battle. His kit is designed to aid the team in all manner of attack and defense, from detecting stealthed assassins, to disrupting enemy bases. He can even turn the enemy team's weapons systems against them! Though his Magnetic Inducer can shut down even the most powerful Decepticon with a single shot, Wheeljack is not a solo combatant- keep an ally close. Though small in stature, Bumblebee and Wheeljack make a surprisingly effective combo.
     

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    Last edited: Feb 26, 2018
  5. Cryptwire

    Cryptwire Cybertronian Engineer/Sniper

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    i'm really really still waiting for a decent Transformers MMORPG with a fully customizable create your own character feature, a Transformers MMORPG equivalent of Warcraft. if that planned MMORPG a couple of years ago went through, i already committed myself to subscribing to it. But the creators changed from MMORPG into MOBA and it kind of turned me off. i still don't get why they deviated from their plans of a MMORPG into a limited MOBA. i want a Transformers game where it's open space, you could do whatever you want, meet other players from all over the place, interact, battle others, be able to choose a match type (team deathmatch, deathmatch, capture the flag, etc.), you have the ability to choose a faction, be able to create alliances, or stay neutral, etc. I want a MMORPG Transformers game where, given a 5-team membership, you eventually could get to a point where you earn the ability to combine. that would be the ultimate Transformers game. and i want that game to be playable on smart phones.

    the best Transformers games for me so far still are War for Cybertron and Fall of Cybertron and I still play FoC when i can. But a good MMORPG Transformers game would be a dream/wish come true.
     
  6. MpCollector81

    MpCollector81 Banned

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    WOC and FOC are probably the closest you're going to get to a MMORPG as far as TFs are concerned. Enjoy my profiles!
     
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  7. MpCollector81

    MpCollector81 Banned

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    83412_Thrust_Profile.jpg
    Thrust: Deception Ariel Warrior: Class Support


    Thrust is one of the most nimble Decepticon seekers, possessing maneuverability which grants him defense from incoming projectiles. While he lacks the damage output of his cone-headed brethren, he compliments them perfectly as his abilities have a very low Energon cost. His Cloud Vortex ability is very effective at shrugging off incoming enemy attacks, and his concussion bombs pepper the battlefield with a powerful stun effect that can set up enemies for a nasty assault. In robot mode, Trust is a medium armored warrior that can take a little punishment, but the bulk of his abilities are focused on air combat. He can easily be over taken by an enemy when on land. Correctly timing his Concussion Bombs can set attackers up for a nasty surprise!


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    Dirge: Deception Ariel Warrior: Class Warrior

    Dirge possesses more damage output than Thrust, and lacks the risk of Ramjet. His passive ability reduces the effectiveness of enemies both in the air and on the ground. His high velocity impact missiles have a stun effect before the explosion, ensuring that every hit counts! Players that position themselves correctly will take full advantage of his unusual passive ability. While Falcon Dive is powerful, it does place Dirge in melee range, and he is not as mighty as most Autobot warriors- use Falcon Dive on smaller, weaker Autobots for maximum effect.

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    Ramjet: Deception Ariel Warrior: Class Warrior

    Ramjet is probably the most unusual sky based warrior, as he is designed to crash! He offers great air superiority, enough that even Swoop should be cautious when engaging him- and he extends that power to the ground with a crushing Kamikaze Dive! Ramjet players will love this aggressive, mobile player, with his high risk/high reward style of play. A critical strike on a successful Ultimate ability could spell death for Ramjet! Pair Ramjet up with supports that can shield, heal and sustain his unusual play kit. His passive ability makes him a good counter for Autobots such as the electromagnetically powered Windcharger.


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    Kickback: Insection Ariel Warrior

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    Kickback is a nimble assassin that utilizes evasion to perform deadly surprise attacks. Skilled players will rely on evasive tactics to hit and run- saving his Ultimate for the right moment to bring down high amounts damage. While Kickback is the most frail of all the Insecticons, he can be very deadly when accompanied by his brethren. Players will find him fun and challenging. Stinger Gun helps to reduce the time his Power Kick is available, and Power Kick is devastating! While any solo Insecticon can be troublesome for an Autobot scout, Insecticons work best as a team, and Kickback's Ultimate ability is a valuable asset against taking down even the most stubborn of Dinobots- if he doesn't get squashed first.

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    Fangry: Decepticon Warrior Role: Scout

    One of of the most bizarre Headmasters- Fangry is notoriously violent towards his
    Decepticon comrades- and no Decepticon leader wants Fangry under his command. The rebellious, foul-mouthed Fangry explodes violently against any being who dares give him an order. He has attacked almost as many unfortunate Decepticons as he has their actual enemies A Decepticon with a healthy sense of self-preservation will give Fangry orders in the form of mild suggestions or reverse psychology. He is unwilling to listen to advice, and his tactics are notoriously flawed. Furthermore, he's likely to abandon an ally on the battlefield when in trouble.



    Fangry is a night stalker, hungry for Autobot sparks! Accompanied by his Headmaster Brisko, he is more than a match for Autobots in his classification, and his Passive Ability allows him to take down weakened prey, even if they are much larger and more armored than himself. He can sniff out hidden assassins and stalk other scouts around the map. Though he is a terror for smaller Autobots, and unwary warriors, he has to exercise caution when engaging high damage targets as he does not possess much defense.

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    Mixmaster: Construction Chemist: Role Support

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    Mixmaster is a powerful support class that has many tricks up his sleeve, from slows which reduce enemy movement, ensuring their death at the hands of a Deception ally or a fellow Construction, to walls that block off escape routes! No one really knows what he has sloshing around in his giant spinning drum- sometimes Mixmaster himself isn't sure! As with all Combiners his Merge! ability is needed to form Devastator! While he is effective as a support in any team composition, he works best when paired with the other Constructicons to take full advantage of his kit.
     
    Last edited: Apr 28, 2018
  8. MpCollector81

    MpCollector81 Banned

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    147514_Sandstorm_Profile.jpg
    Sandstorm: Reconnaissance: Role Support

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    Standstorm is a 'soft' support- while he does not do direct damage he ensures the survival of his team by disrupting the enemy team. His abilities are geared towards slowing enemies, and rescuing allies. Unlike the Decepticons terrifying Triple Changers, Sandstorm is not a walking arsenal, or a heavily armored train. He relies on speed, stealth and employs a little risk taking to get the job done. The cargo drops from his passive can be a game changer, and while his Silicate Particles may not seem impressive when compared to the merciless damage of other triple changers- their ability to hamper enemy transformation sequences makes them extremely effective at crippling enemies, preventing their charges and escapes, as well as reducing their damage output. Due to his smaller size and light armored frame, he works best with his fellow Autobots- a solo Sandstorm can get cut down by much more powerful Deception warriors. It will take a fan to appreciate his play style, and a dedicated professional to master him.


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    Hook: Decepticon Surgical Engineer Role: Support
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    Hook is a well armored support class, while he does not possess healing abilities like Ratchet, he does increase the armor of his allies- and imparts a bonus damage buff onto them when within range. Unlike other supports, Hook must remain in tandem with his chosen ally to provide the welds to buff the armor- so positioning him is important. Hook's Crane Snare ability has a surprising range and can catch an Autobot off guard, setting them up for a nasty ambush. Hook's damage output is low in comparison to the other Constructions, but he is well armored and can take a beating.


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    Rodimus is a different kind of leader. Unlike Prime, who can charge into battle and cut down the likes of Blitzwing and Sixshot- Rodimus is a little more tactical. Though a powerful solo player due to his natural speed and skill- Rodimus' skill kit offers team supportive abilities. He is highly mobile in battle and can evade enemy attacks, or engage with the great utility of Hot Rod Special. Rodimus' ultimate ability can be used to push hard into an enemy base, or turn the tide of a team fight. The temporary buff can give an edge against teams with high energy damage dealers, such as Galvatron and Megatron.

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    TOUGH MUDDER (Passive): Gears is stout and relentless. His energon does not drain in vehicle mode. He is also resistance to certain holds and traps.

    SCRAPPER: Gears pummels his enemies with a succession of punches. If the target is killed by this attack, the cooldown is reduced.

    AIR BURST JUMP: Gears can leap over a wall with a quick air burst from his compressed air boosters. The energy cost is increased each time he uses this up to a max of 3 times before going on cool down.

    BRAWLER/WORKING TERRAIN: Gears focuses the energon in his system to boost the melee damage of his punches. Gears can toggle on this ability to work the ground as he rolls out in vehicle mode. The worked ground temporarily slows enemies that walk over it. He loses his buff while working terrain.

    SUNDAY SPECIAL UPPERCUT (Ultimate): Gears empties his compressed air boosters and launches upwards connecting with a powerful uppercut. Enemies hit by this punch are launched straight up- and land with Gears on top of them. If they land in worked ground they are briefly trapped and Gears can activate this ability again to pummel his target.


    Gears is a tough, stubborn and anti-social Autobot. He is also a tough, battle-hardened warriror. Gears is too stubborn to use a ranged blaster. He thinks they're a waste of time- he'd rather get his hands dirty. When paired with a support, Gears can be brutal in combat. While powerful in one on one skirmishes against Scouts, and Assassins, players should exercise caution when dealing with Deceptions that possess high damage ranged attacks- they could cut Gears down to size before he is able to reach them.
     
    Last edited: Nov 19, 2017
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  9. MpCollector81

    MpCollector81 Banned

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    [​IMG]
    Sunstorm: Deception Ariel Warrior: Class Warrior


    Sunstorm is a powerful Decepticon warrior which is capable of dishing out more single target damage than some of his brethren. To be near Sunstorm is dangerous enough as he constantly leaks dangerous radiation. Though he is a capable flier, and designed for air based combat like the other seekers- his ego compels him to remain in robot mode, fighting Autobots on land as he channels his unusual powers through his hands rather than his ranged weapons systems. Sunstorm has the ability to temporarily resurrect a fallen ally as a mindless minion which can attack before it returns to oblivion! Players will have to find a balance to capitalize on his unusual passive. When teamed up with a powerful warrior or tank, Sunstorm's ever present radiation and messiah like powers can quickly turn a fight to his favor.

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    Smokescreen: Primary Role Support

    As his Passive ability suggests, Smokescreen is a cloak and dagger expert that operates in shadow, by creating his own environment. When attacking from the choking clouds of smoke that he creates, his damage output is increased. Attempting to lock onto him is a futile effort. He is a great choice if the enemy Decepticon team is full of seekers as he carries anti-air artillery. The cooldowns of his abilities are longer than most of his Autobot allies. Players who love to be on the move, covering the map, and sabotaging the enemy will love Smokescreen. While he cannot go toe to toe with heavily armored, more powerful Decepticon warriors, he is a masterful support class which uses his smoke emissions to confound enemies. The utility he brings to a team can be a game changer!

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    Huffer: Autobot Espionage: Role Support

    Though originally classed as an Autobot spy, Huffer found his niche as an engineer and tinkerer rather than directly engaging in combat. He is more dense and armored than other support class Autobots such as Wheeljack and Ratchet. If timed correctly, his Ground & Pound ability can deliver large amounts of damage to an unsuspecting Deception that gets in range of one his upgraded structures. Huffer is like a territorial bear whose den you do not enter. Huffer players will have to make the crucial choice of when to engage the enemy, and when remaining to defend waypoints and bases. His lack of escape abilities makes him a target of nasty snipers and warriors with stun abilities in team fights so choose your placement wisely, or stay in the base where Huffer prefers to be.


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    ChromeDome: Autobot Computer Programmer: Role: Support

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    Like all Headmasters, ChromeDome benefits from the extra damage of his companion Stylor- and when engaged in battle his damage output can be underestimated. ChromeDome is a support class and best avoids solo combat as he is not a towering soldier like Ultra Magnus, or a skilled warrior like Springer. He is far more than just a harmless data clerk. He excels at reinforcing bases, and waypoints, improving all manner of Energon usage and materials management. When played properly he can substantially reinforce a team's defenses.
     

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    Last edited: Feb 12, 2018
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  10. MpCollector81

    MpCollector81 Banned

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    146341_Stunticons_Motormaster_DreamwaveProfile.jpg MOTORMASTER: Stunticon Leader: Role Warrior


    Motormaster is a well balanced warrior, capable of dishing out a lot of damage. Motormaster's Road Posse ability naturally increases his damage when in the company of his fellow Stunticons. Motormaster is a powerful Decepticon, can be played in any team composition, however he only reaches his fullest potential when paired with other Stunticons. At first glance, Motormaster's passive ability may not seem like much, but this added movement speed can give him a huge advantage when chasing down his prey- choose maps with more roads to take full advantage of his dominance.



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    DEAD END: Stunticon: Role Support


    Dead End requires finesse to be played effectively as he does not dish out as much damage as other warrior class Deceptions, but he is more armored than a Scout. Dead End players will use their skills to lead enemies into traps and cripple them with his Caltrops- setting them up for doom at the hands of his team mates. Dead End is a good counter to Scout class Autobots.


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    BREAKDOWN: Stunticon: Role Scout


    Breakdown is a very unusual Scout class. Unlike other Scouts that try their best to go undetected, its no secret when Breakdown is around- things just go wrong for the enemy. When positioned correctly, he can severely cripple an enemy teams defense of a waypoint. Players will need to learn proper timing to take advantage of his hit and run playstyle, taking risky shots with his Concussion Cannon before peeling out to safety. Dead End's Caltrops can help in his escape, and the duo are great at sniffing out and disabling wards, drones and turrets. Fast and lightly armored, he will be the focus of the enemy team's damage- but that's how he likes it!


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    WILD RIDER: Stunticon: Role: Warrior

    BURNING RUBBER (Passive): When Wildrider knocks back a target, he gains a temporary movement and defense bonus.

    SCATTERSHOT LASER: A medium range burst of laser fire that does energy damage in a large conical area.

    DEADLY EIGHTS: Wildrider transforms activates his Anti Gravity Shield, and performs a figure eight maneuver. If he collides with a target small enough to knockback, he can reactivate this ability and perform another figure eight.


    MERGE MENASOR! (Ultimate): All Stunticons possess the Merge ability-but the other team members have to agree before Merge activates. The player who activates Merge first receives control of Menasor for the duration In this form the team gains a massive, damage, health and defense bonus, as well as access to Menasor's unique abilities! Combined modes are extremely powerful and can easily destroy an enemy encampment or team. After the Merge timer finishes all members of the Stunticons Ultimates will go on Cooldown. While extremely powerful Menasor can be destroyed by a skilled enemy team- so use the ability wisely.


    Wildrider tears up the battlefield as a mobile warrior. While he does not do much single target damage, he can pepper an enemy team with his Scattershot Laser, and escape to safety when the heat gets turned up. The temporary self buff of his Deadly Eights ability makes trapping this crazy driver more difficult than it would appear. While he is a warrior class, he is no match for battle hardended, powerful Autobots and relies on his mobility and fellow Stunticons for support.

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    DRAGSTRIP: Stunticon: Role Warrior


    Dragstrip is a fast moving Stunticon that boasts the same shielding as Dead End, but an even more powerful anti personnel mine weapon. His Hot Plasma Burst can do a decent amount of damage to closely grouped enemy teams, and his Nitro Boost can get him into a fight quickly, or escape from danger.


     
    Last edited: Feb 5, 2018
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  11. MpCollector81

    MpCollector81 Banned

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    VORTEX: Combaticon Interrogation: Role Support




    Vortex is a support class character that excels in disruption of enemies on the battlefield. While he does not possess heals, or shields, his enemy debuffs are very effective. While his damage output is low- he brings a lot of utility to his fellow Combaticons. Using his blades, he can funnel a powerful vortex which can lift and hold an Autobot in battle, disabling them for a moment and disrupting their ability to heal, shield or defend an ally- a subtle but powerful ability. His Glue Gun can cripple warriors and tanks, locking them into place to set them up for a critical sniper shot.


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    ONSLAUGHT: Combaticon Leader: Role Warrior


    Onslaught is a fairly balanced warrior that brings a good level of damage into the battle, but he is not as armored or as powerful as some of the mighty Autobot leaders Optimus Prime, Ultra Magnus- but he would like to think that he is. Using Dominating Charge can give an advantage in a fight if another Combaticon comes along for the ride. Onslaught can be played in any team composition, but works best with his fellow Combaticons to form the powerful, nigh unstoppable Bruticus!

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    BLAST OFF: Combaticon Air Transport: Role Warrior



    Onslaught is a fairly balanced warrior that brings a good level of damage into the battle, but he is not as armored or as powerful as some of the mighty Autobot leaders Optimus Prime, Ultra Magnus- but he would like to think that he is. Blast-Off's Glue Gun ability can help ensure his powerful X-Ray Laser makes its mark! Pairing these Combaticons is crucial! While his Transport Ally ability does no damage, it greatly increases map presence.
    Though Onslaught can be played in any team composition, but works best with his fellow Combaticons. Combaticons are tactical, unlike Constructions, they rely more on gaining the advantage with skill over brute force.

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    SNAPDRAGON: Decepticon Triple Changer: Role Warrior


    Bio Loading....

    Snapdragon is as much balanced a warrior, as he is a bizarre Deception to behold in battle. His kit is designed as a armored melee focused combatant with some disruptive abilities. His Gyro-Gun is a confusing attack that can force an enemy into certain doom. Use his ultimate to increase his effectiveness in battle, cannibalizing each enemy as they fall. At 5 stacks, Snapdragon is an effective tank but use caution when activating his ultimate at low health- it is design to bolster his effective and not save him from a well timed critical strike. Krunk can tackle smaller Assassin Class Autobots and supports, making Snapdragon an effective counter to players such as Bumblebee, Ratchet and Beachcomber-however is ineffective against much larger, more powerful Autobots.

    If you're interested in seeing how your favorite TFs would play in a MOBA style game you can check out the profiles I created by clicking Transformers MOBA
     
    Last edited: Feb 12, 2018
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  12. MachiniPrimus

    MachiniPrimus Well-Known Member

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    I love MOBAs. so a Transformer MOBA would be something I could see myself playing for a long time! Personally, the two sides would obviously be Autobot/Decepticon, but perhaps have characters be reskinned with their Shattered Glass counterparts if they start on the opposite side to their canon allegiance (i.e. Optimus starting on the Decepticon side would be in his Shattered Glass deco), though this wouldn't happen if the player was using another skin (e.g. movie Optimus) or playing as a neutral character, such as Lockdown. With that being said, I would like to address a few points:

    1. Perspective: I feel that a 3rd person MOBA (a la SMITE/Paragon) would suit Transformers more than the 'traditional' top-down MOBA (a la LOL/DOTA2). This is because not only would it allow a broader range of people to play (console portability), which would be what Hasbro would want, a 3rd person perspective fits more naturally for controlling alt-modes.

    2. Transformation: For a Transformers MOBA to work, transformation and utilisation of alt-modes has to be a core gameplay aspect. Again, a 3rd person MOBA would be perfect for Transformers, as vehicle modes could possibly work in a similar way to Paragon's (removed) Travel Mode system, and controlling a vehicle with directional input is more intuitive than using a mouse to move whilst simultaneously having to constantly readjust the camera. I do like the idea of terrain playing a part in the effectiveness of alt-modes, though.

    3. Combiners: MOBA characters are meant to possess unique abilities. With that being said, having 30+ characters all share the same ultimate of 'Merge X' does not lend itself to unique gameplay. Moreover, whilst the idea that every member of a team has to agree to the combination works within the established lore of team-infighting whilst combined, what happens if one or more members of a combiner group are not on your team? Are you not able to combine at all?

    P.S. I love the ability descriptions being given for each character!
     
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  13. MpCollector81

    MpCollector81 Banned

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    29511_Cyclonus_Dreamwave_Profile.jpg

    Cyclonus is a balanced and brutal warrior that excels at melee combat. His powerful Oxidizing Laser reduces the effectiveness of his target, and the remaining abilities in his kit cut down even the mightiest of opponents. As Galvatron's herald, he can cover the map quickly and deliver high single target damage to scouts and warrior class Autobots alike- and utterly destroy a low health fleeing target. Only more powerful, heavily armored tanks and Autobot leaders such as Ultra Magnus, Optimus Prime and Grimlock can hold their own against him. To engage Cyclonus in battle is to risk certain doom! When paired with Scourge, the duo are extremely deadly as they dish out large amounts of damage and have good survivability. Galvatron's passive ability Mania further increases the effectiveness of their already terrifying damage. All tremble at beneath the shadow of the herald of Galavatron!

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    Blurr: Autobot Data Transfer: Role: Scout

    Bio Loading...



    Blurr's play style is all about map presence and movement, racing to allied waypoints to defend them, or arriving just at the right time to pressure an rival position. Enemy players will feel like he is every fight, everywhere on the map- and fleeing targets may find themselves gunned down. Using Kapow! at max stacks when combined with his other abilities can dish out a high amount of energy based damage. While Blurr receives a defense bonus from enemy traps during the use of his ultimate ability- he is not completely immune to snares. If he is not careful, he can still be the victim of a cleverly executed ambush. He would be best to avoid attempting to take down a powerful Decepticon warrior in one on one combat. Blurr's Targetmaster companion allows him to attack while fleeing! Use this to widdle down the health of enemies in pursuit and bait them into a well timed trap.


    51049_Seacons_Tentakil_Profile.jpg
    Tentakill is a powerful support class, and a component to the awesome fear inspiring Piranacon- though his individual abilities are quite menacing. Tentakill can deploy proximity Depth Charges that remain until tripped by an enemy. He is a master at underwater combat, and can disappear into an Ink Cloud, gaining massive defense bonuses. Tentacle Crush can hold even a powerful warrior such as Iron Hide or Optimus Prime with ease! Tentacle Crush and Greasy Ink Cloud are a deadly ability combination! Designed for underwater operations, all Seacons do not suffer a penalty in water. While a fairly sturdy Deception, he is best paired with his fellow Seacons.

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    Nightbeat: Autobot Headmaster Role: Scout


    Nightbeat is a powerful Scout with a unique ability amongst his fellow Headmasters. Instead of being binary bonded with a little brute, or a gunslinger, he is paired with Muzzle, a more specialized companion. Muzzle deals no direct damage. Instead he seeks out deployed enemy utilities and converts them to a friendly unit. This ability gives Nightbeat a particular advantage on large maps, or against enemy teams that have chosen Shockwave, or a Decepticon that relies heavily on deployed units. In his robot mode, Nightbeat is a nimble and capable fighter, however due to his smaller size and limited armor, he would be wise to avoid engaging a powerful Decepticon warrior without help. While he does not possess the powerful long range ult of a sniper such as Bumblebee or the invisibility of Mirage, his ability to move freely across the map, virtually immune to all traps makes him an excellent scout. His ultimate ability is all about timing. When executed properly it can waste an enemies defenses and allow your team to crush the enemy players in the safety of their own bases. Fans of this cool blue Autobot will love disrupting even the most well organized enemy team.
     
    Last edited: Apr 28, 2018
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  14. Soundkaiser

    Soundkaiser 3D Animator And Windblade's Conjunx Endura

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    I'm going into video game design as a career. Give me some years, a couple millions of dollars, and a contract with Hasbro I'll see this come to fruition. :p 

    Seriously tho, I would love a Transformers game that functions like a MOBA but with more shooter elements and DEEP character customization (I'm talking adding different facial designs like a broke optic, the decision of kibble placement, and even tons of different transformations from G1 style to Movie-verse Style). Hell, Make triple changing a character ability! I would prefer it to be based on G1. I also think they should support the game by holding Seasonal Events and continuous DLC with micro transactions since it just seems to work so well.

    I could go on for hours....
     
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  15. MpCollector81

    MpCollector81 Banned

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    I'd love to hear more from you.
     
  16. MpCollector81

    MpCollector81 Banned

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    Thank you very much!
     
  17. MpCollector81

    MpCollector81 Banned

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    8da7fc53670a60c11b407a2c0339d2d7--transformers-g-transformers-characters.jpg
    Arcee: Autobot Special Forces: Role Scout


    Arcee is a powerful scout class Autobot. She lacks the attack range of scouts like Bumblebee, however she makes up for that lack of range with explosive melee combos that when used correctly can dish out a surprising amount of damage. Though small and nimble, she is not without an impressive amount of utility and damage. Speed Run grants her defense during combat, and Ion Rush allows her to escape dangerous areas of the map. If played correctly, she could probably go toe to toe with a larger, more powerful Decepticon warrior, however to be fully utilized, she is best played within the range of her allies whom she cares for dearly- and would lay down her own life for- but not if she can avoid it.

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    Windcharger: Autobot Warrior: Role: Scout
    Windcharger is small scout class Autobot with some very unusual powers. He has the ability to generate and manipulate magnetism- a very effective tool in a world full of metallic allies and enemies alike. Even with this great power, he the strength, armor, and firepower of his much larger warrior class allies- so he functions best as a support style character. The utility of his abilities is game changing. He can push enemies warriors off of his team mates, giving much needed time to regroup, or send them flying into the range of a defensive structure. He can alter the flight path of many types of projectiles, turning the enemy firepower back onto them! He can even utilize this unique ability to latch onto faster, heavy on the horsepower speedsters to boost his speed and range- or latch onto a fleeing Decepticon. His passive ability is also quite effective, however is a massive drain on his energy reserves. Windcharger is the monkey that the enemy can't get off their backs! For all these amazing combat tactics, he's still on the same scale as Bumblebee, Cliffjumper and Beachcomber- so don't get too cocky...


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    Blaster is very similar to his Decepticon nemesis Soundwave, however he does not play the same. While Soundwave offers up more damage, Blaster brings disruption and map awareness to his fellow Autobots. Blaster's army of minicons still offer up quite a bit of damage, and will chase down enemy minicons, taking the vicious little marauders out of combat. If the enemy team has Soundwave in the composition, countering him with Blaster is a wise choice! Eject and Rewind can tackle and temporarily root a target. Blaster can hold his own against Decepticon warriors when his minicon army is ready for the fight, however he is not a heavily armored warrior, and can be taken out if his Ultimate ability is not ready.
     
    Last edited: Nov 1, 2017
  18. MpCollector81

    MpCollector81 Banned

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    58611_Sixshot_Profile1.jpg
    Sixshot: Decepticon Warrior: Role Warrior


    Sixshot is the Decepticon's secret weapon, the ace up Galvatron's sleeve. This unique Hexachanger has double the options of a Triple Changer to deal death, and is a jack-of-all- trades, able to adapt to almost any map situation, able to fill multiple roles on the map as needed by the team.
    The trade off for all this abilities, and complex moving parts, is that he is not as heavily armored as some dedicated tanks, lacks the pure air dominance of the seekers, and has less of the raw energy output of some other more nortious Decepticon gunners. Properly timing his mode shifts is extremely important to using Sixshot to his fullest capabilities. Calculating players will be terrifying, utilizing every alt mode to deal damage, transport team members, strike poorly guarded waypoints, and make hasty retreats-while less experienced players will find themselves at a disadvantage not knowing when to disengage. He is challenging and rewarding to play- see if you can master the Hexamatrix!
     
    Last edited: Apr 14, 2018
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  19. MpCollector81

    MpCollector81 Banned

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    Now I'm thinking about how these 2 would play in the kind of Transformers game I want to experience some day-

    162531_Dreadwind_DreamwaveProfile.jpg
    DREADWIND: Decepticon Air Combat Expert: Role Warrior:



    Dreadwind is a powerful air-to-air combat expert, designed for engaging Autobots and dominating the skies- though his kit does not offer any abilities that allow him to engage ground based targets while in the air. While he is very effective in the sky, he is not good for solo raiding enemy waypoints and the Autobot base. If the enemy team has high base defense, he would be a poor choice for team composition. On land his Deadly Wind ability gives him some survivability on land as a warrior, however he is not as armored as Blitzwing or Astrotrain- but with the assistance of his Powermaster companion he can deal decent amounts of damage. In his combined mode he becomes a supersonic ariel behemoth, powerful enough to take down any puny Arielbot foolish enough to engage him. The Dreadwing Ultimate is even powerful enough out to cause the mighty Dinobot Swoop to be wary of his awe inspiring firepower. Players will find Dreadwind both interesting and rewarding to play. Pair him with his partner Darkwing for maximum carnage!



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    DARKWING: Air Combat Support Role: Support

    Darkwing loves to cause suffering- and his Electro Kinetic Inducer is the weapon of choice. This unique weapon turns the kinetic energy of enemy melee attacks against them, so the more damage the enemy does- the more they receive in return. When partnered with Dreadwind the target is subjected to massive damage! This combo is great for wasting tanks and warriors such as Grimlock, Ultra Magnus, and even Optimus Prime himself- however it is not effective against Snipers and Autobots with long ranged attacks or energy based abilities. With his superior survivability Darkwing can lead base raids, distracting defensive towers while his fellow Decepticons bombard the base with their payloads. Powermaster Throttle's ability to deflect incoming enemy projectles during robot mode gives Darkwing some protection in battle from being sniped, making him a good soft support for any Decepticon- but works best with Dreadwind as both their Powermasters work together as well!
     
    Last edited: Dec 10, 2017
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  20. MpCollector81

    MpCollector81 Banned

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    Lockdown: Decepticon Mercenary: Role: Warrior

    Lockdown is a one Decepticon army, a brutal warrior that can outperform most Autobots with his ferocity. His Mini Laser turrets pack a mean armor melting blast that when focused can bring down even the most armored of tanks, however they can be easily destroyed or hacked by enemy support- so use them wisely. A properly supported Lockdown can take advantage of the presence of his allies with his other passive personal buff ability. Though he is a very effective solo warrior and players will find him fun and rewarding to play, he will find fast moving assassins a nuisance as they can pick off his turrets from a safe distance. As powerful as he is, his charge is much shorter than other warriors, so catching pesky scouts can also be a problem.
     

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    Last edited: Apr 28, 2018
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