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TFW2005 Reviews Transformers: Revenge of the Fallen The Game (Xbox 360, PS3)

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Old 06-22-2009, 06:32 PM   #1
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TFW2005 Reviews Transformers: Revenge of the Fallen The Game (Xbox 360, PS3)


With the Transformers: Revenge of the Fallen video game, you have a game that is similar to the first movie game, but improved in all the right places. Like the first game, you can take control of the Autobots or Decepticons and play through missions that are somewhat loose interpretations of the movie scenes. At the start of the game, you are taken to your “War Room”, which acts as a base of operations. Fans of the Playstation 2 Transformers Armada game will notice more than a few similarities here. While in the War Room, you can select your next mission, upgrade your characters review game progress as well as check out any unlockable items.

One thing I noticed right away was that the game presentation is improved over the original game in some areas, but scaled back in others. Between missions, the characters interact with each other, offering everything from praise, to minor story points to criticisms of your performance. It’s an interesting addition. The story itself follows a loose interpretation of the plotline from Revenge of the Fallen. Each level represents a key area or battle from the film. The bulk of your time will be spent running and gunning against your opponents, mainly drones. Some levels will end with a boss fight meant to help you live a part of the film. In the end you can really tell that large portions of the movie’s plot were left untouched. And it’s really a shame that the only real cut scene is at the beginning of the game. There are no mid-game cut scenes and no real end movie to tie this up nicely. All you have is the banter between characters as you complete each mission, and those are more about what you did as opposed to moving the story forward. At times, especially when playing as the Decepticons, you feel as if you missed a major battle as a character mentions a major game point in passing (SPOILER: like when Sam escapes captivity from the Decepticons :END SPOILER) as if it wasn’t too big a deal. Follies like that, can bring the experience down.

As I mentioned above, there are unlockables in the game. The unlockables vary between Autobots and Decepticons. They range from full episodes of the G1 Cartoon, to recolors of your characters to play as, to concept art from the game. The addition of full episodes is a welcome plus; however, I couldn’t help but be underwhelmed by much of the other content. If there was one thing the first game got right, it was the sheer amount of content you could unlock. Also, you cannot access this content directly from the main menu. You have to load up the game, choose either Autobots or Decepticons and then go to the war room to view the content. It’s cool that you can access the unlocked content as you unlock it, but makes it a chore to go back and view it at other times.


Graphics and Animation
Revenge of the Fallen has received a definite bump in the visual department compared to the first game. The character models are more detailed with more intricate parts and pieces visible. Large characters like Rampage and Long Haul are especially impressive looking. The first time you see Devastator close up, you’ll want to stare at it for as long as possible. The sheer amount of detail in the character models is pretty impressive to look at. The character animations are smooth, with some nice variety between characters. However, the character transformation animations come off as a bit weak. Pieces seem to morph into larger blocks as opposed to actually shifting into place. It’s less noticeable on smaller characters like Bumblebee, but larger character like Ratchet, and especially Long Haul, tend to have the appearance of parts simply folding around them. It’s a bit jarring when you stare at it, but most of the time you’ll be moving too fast to notice.

The environments are detailed, but lack life. There’s decent variation in the building designs, colors and textures. Environmental explosions seem to look pretty powerful. Since there’s a larger variation in the types of areas you’ll be fighting, the environments seem fairly refreshing at times. Going from Shanghai to California to the vast expanse of a blue ocean, then all the way to Cairo really helps to not feel like you’re playing the same areas again and again.

On the downside, the game features fairly short draw distances and texture pop-in at times. These are especially noticeable on levels like Cairo, or whenever you play as a character like Grindor or Starscream. As you fly overhead, you get the feeling of a fairly small playing field, instead of expansive cities. Shanghai fairs a bit better than most, simply because there are more tall buildings to hide the draw distance. Also, like the first games, the environments can seem fairly lifeless. There are people that walk around, but they are barely noticeable most of the time, and traffic is very light, which all lends to a very baron feeling. And while the graphics as a whole are much improved over the first game, they really don’t compare favorably to more recent graphical powerhouses such as Gears of War 2, Killzone 2 or Fallout 3. The character models really save this one though, and it is the best a Transformers game has ever looked. If the environments matched this level of intricacy, it would have scored at least a 9.

Overall: 7.5 out of 10


Sound and Music
The audio performance of Revenge of the Fallen is a bit of a mixed bag. The big positive here is the dialogue and voice acting. The amount of dialogue in the game is a treat to hear. Characters interact between missions, bantering back and forth about your accomplishments and pointing out the next missions objectives. During the actual game play, your character will converse with your level guide (similarly to the first game) and will also smack talk to the drones and characters they are fighting. The drones will also bark out commands to other nearby drones. It gives more life to the characters as you play the game. I would like to make special mention that Charlie Adler’s performance as Starscream in the game is exceptional. He’s sinister, scary and downright fearsome in his take on the character. It’s really a joy to listen to anytime Starscream is on screen. The other voice actors do a good to adequate job. A large portion of the film cast reprises their roles here, but any fill-ins do a pretty decent job. It’s always nice to hear Cullen as Optimus. However, Frank Welker’s Megatron can come off as a bit weak voiced at times.

The music is where the audio performance suffers. Not using the Steve Jablonsky score was a real mistake in my opinion. The music is low volume and unobtrusive but wholly unremarkable. What’s really surprising about this is that Jablonsky is known mainly for his work in the video game field. The rest of the audio is decent. Explosions have decent pop, your missiles offer a nice hiss as they speed away to their targets and your engines offer varying hums and growls. The lack of the old school transformation sound is missed here, and would have added a nice bit of nostalgia to the experience.

Overall: 7 out of 10


Gameplay
Instead of breaking down all the controls of the game, see the above button layout. As you can see, there are quite a few changes in the way the game is played. The biggest change is how transforming affects gameplay. Unlike the last game, transforming actually plays a role in how you do battle. You also have greater control of how it works. By forcing you to hold down the button to stay in vehicle mode, you now have an expanded set of moves at your disposal. While in vehicle mode, you can quickly transform and slam into an opponent then transform again and drive away or setup for a different attack. And you can now transform while jumping, which was a huge complaint with the last game. This also lends itself to huge gameplay twists, as you can now use your vehicle mode to give you an “advanced jump”, which sends you higher and further. So you can hit top speed in vehicle mode, do an advanced jump, shoot a few enemies, and then transform back into vehicle mode all in mid-air.

And speaking of shooting, your weapons now actually pack some punch. You have two weapons at your disposal. Each character is different. But mainly one is a long range and one is a shorter range. There are exceptions, like Sideways (who packs a surprisingly powerful sniper rifle and a machine gun). There are two other new additions; Overdrive and special abilities. Special abilities give your character a tactical advantage for a short burst of time. Some characters can heal themselves and others (like Ratchet), while others get invincibility, strength, etc. Again, each character’s ability is unique to them. As you get hit, hurt and beat up, your overdrive meter gets filled in. Once filled you can activate it to give your weapons a boost in strength, and keeps them cool so they don’t overheat. It’s perfect when your surround by groups of larger foes. As you play the game, you earn Energon. Energon allows you to purchase upgrades for your characters. You can purchase things like extra health, longer boost, stronger attacks and shorter cool down periods for your weapons. It adds a nice, but very easy to use, element of strategy after each mission.

Overall, your characters control great. The new gameplay additions are welcome and fun. However, the problem creeps up when you realize that there’s just not that much to do in the game itself. The environments are fairly flat with little to no strategy needed to win your missions. There are no ramps to jump off of, no environmental based attacks, and very little to actually destroy. Levels are timed, so you don’t have time to just movie around and explore. There is a free roam mode, but it’s pointless as there are no enemies or objectives. But every mission boils down to going from point A to point B, do your task and then move onto the next marker. You can get pretty bored after your 10th mission of fixing the satellites or of taking humans from spot to spot. However, there are a few really impressive boss fights. The fight against Devastator is very impressive to watch and play through the first couple of times. And fights between top characters such as the fight with Rampage, or when Optimus and Megatron finally face off can be exciting. The battle over the ocean (known as Deep Six) is the best set piece of the game. The structure is mostly different than the rest of the game, and it makes great use of your aerial based characters. This is a section I’ve played through at least three times on each side. And that’s the real shame of Revenge of the Fallen. There is so much the Transformers can do now, and so few ways to fully utilize it.

Overall: 7 out of 10


Bottom Line
Transformers fans will want to know if this game is better than the first one, and that’s an emphatic YES! However, as a standalone game, it’s a mixed bag. The new elements can be really fun when they come together, but there is so much monotony at times that the experience can become boring. But I do recommend that every fan at least play the game. The areas and scenarios that work, work extremely well. I really think Revenge of the fallen is a stepping stone game for Activision. There is a solid foundation here, and with some tweaks to level design and mission structure, this could have been an A List game. As it stands now, it is a decent romp through the Transformers universe that can provide fun in small bursts.

Overall: 7 out of 10

The Good:
Great character models, fun new gameplay mechanics, fantastic voice acting, Deep Six level

The Bad:
Bland environments, lack of destructive buildings, texture pop-in, timed levels, no cohesive storytelling, lack of CGI ending, repetitive missions

Please Note:
I was unable to test out the multiplayer aspect of Transformers: Revenge of the Fallen. Once I am able to thoroughly play through the multiplayer experience, an addition will be made to this review.


Make sure to stop in and meet up with other TFW2005 members for Multiplayer here: XBox 360 Revenge of the Fallen Multiplayer Thread and here: PS3 Revenge of the Fallen Multiplayer Thread.
Attached Images
File Type: jpg Transformers Revenge of the Fallen_Xbox360_FOB.jpg (691.3 KB, 36 views)
File Type: jpg Grindor Battle.jpg (582.6 KB, 235 views)
File Type: jpg Ironhide Unlockable Skin.jpg (662.1 KB, 211 views)
File Type: jpg Megatron 1.jpg (699.4 KB, 172 views)
File Type: jpg Multiplayer Battle US.jpg (731.4 KB, 177 views)
File Type: jpg Multiplayer Battle US 2.jpg (779.2 KB, 194 views)
File Type: jpg Multiplayer HUD.jpg (888.2 KB, 197 views)
File Type: jpg Multiplayer HUD 2.jpg (745.7 KB, 211 views)
File Type: jpg Breakaway Long Haul.jpg (742.0 KB, 279 views)
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Old 06-22-2009, 06:37 PM   #2
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PS3 Review & Images

By Tony Bacala:

I am going to default to Joe Moore for the bulk of the review, since PS3 and X360 are the same game. I will try and point out things I thought were good and bad.
  • Gameplay is tricky at first. Holding the R2 button in for transformation is good IMO, but holding in the L2 and then using R2 to fire is a pain in the ass. Throw in needing to hit R1 to switch between weapons, and you can get some PITA moments for sure.

  • Difficulty can be all over the place. As an average gamer, Ive gone between getting the medals and completing a level on point, to completely missing it on the next one. The medals and time are not mandatory, but if it's hanging over your head for unlocking things and ranking online, then of course you have to do it .

  • Devastator level feels epic. Played through several times, and it's just as fun each time.

  • Extra unlockables are fun and fun to try and get, adds some bonus play elements to each level.

  • Unless you do all the bonus missions and get the skillshots for every level each time upgrading is a bit of a pain. To max out you really need to play through, then do the last 2 levels several times again (Autobot campaign). Or, repeat the lower levels a crap ton before you get there. So, max out your stats with bonus and skillshots early on, make your upgrading easier.

  • Lack of CGI ending was surprising, but the in game finale was still pretty cool.

  • Haven't played multi-player yet, no one has been on PS3's network to give it a go with yet! Update - Got on early Tuesday morning. Played Deathmatch and Team Deathmatch. Was fun, but for the most part I sucked and got my ass kicked. I officially hate Bumblebee. Fun tho, practice makes perfect.

  • Overall, game was and is fun. Definitely recommended for the Transformers fan with even a bit of gaming left in him/her. Buy if you can, rent if you can't!

Make sure to stop in and meet up with other TFW2005 members on PS3 for Multiplayer here: PS3 Revenge of the Fallen Multiplayer Thread
Attached Images
File Type: jpg Transformers Revenge of the Fallen_PS3_FOB.jpg (627.5 KB, 19 views)
File Type: jpg Bumblebee 1.jpg (733.4 KB, 72 views)
File Type: jpg Demolishor.jpg (785.8 KB, 115 views)
File Type: jpg Long Haul Unlockable Skin.jpg (726.9 KB, 127 views)
File Type: jpg Megatron 1.jpg (579.1 KB, 68 views)
File Type: jpg Megatron 2.jpg (670.1 KB, 79 views)
File Type: jpg Multiplayer HUD 1.jpg (805.1 KB, 93 views)
File Type: jpg Multiplayer HUD 2.jpg (753.6 KB, 76 views)
File Type: jpg Multiplayer US Battle 1.jpg (763.0 KB, 87 views)
File Type: jpg Multiplayer US Battle 2.jpg (679.4 KB, 68 views)
File Type: jpg Protectobot Battle.jpg (828.0 KB, 89 views)
File Type: jpg Starscream 3.jpg (568.1 KB, 79 views)
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Old 06-22-2009, 06:43 PM   #3
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Wii Images & Review

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File Type: jpg Transformers Revenge of the Fallen_Wii_FOB.jpg (583.6 KB, 16 views)
File Type: jpg Wii_Bumblebee Battle.jpg (232.3 KB, 105 views)
File Type: jpg Wii_Bumblebee Tunnel Battle.jpg (176.6 KB, 82 views)
File Type: jpg Wii_Ironhide Battle.jpg (186.3 KB, 80 views)
File Type: jpg Wii_Optimus freefall 1.jpg (173.2 KB, 93 views)
File Type: jpg Wii_Optimus Shanghai 3.jpg (188.3 KB, 84 views)
File Type: jpg Wii_Sideways Shanghai Tunnel Battle.jpg (163.0 KB, 121 views)
File Type: jpg Wii_Starscream 1.jpg (166.3 KB, 82 views)
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Old 06-22-2009, 06:46 PM   #4
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File Type: jpg Transformers Revenge of the Fallen AUTOBOTS_NDS_FOB.jpg (405.7 KB, 22 views)
File Type: jpg Transformers Revenge of the Fallen DECEPTICONS_NDS_FOB.jpg (386.7 KB, 22 views)
File Type: jpg NDS_Bumblebee 1.jpg (60.3 KB, 62 views)
File Type: jpg NDS_Ironhide message 1.jpg (57.8 KB, 71 views)
File Type: jpg NDS_Megatron 1.jpg (53.3 KB, 76 views)
File Type: jpg NDS_Optiums Prime 1.jpg (64.4 KB, 46 views)
File Type: jpg NDS_Protoform 3.jpg (61.3 KB, 54 views)
File Type: jpg NDS_Starscream 3.jpg (59.3 KB, 42 views)
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Old 06-22-2009, 06:48 PM   #5
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File Type: jpg TF-ROTF-PSP.jpg (604.8 KB, 12 views)
File Type: jpg TF-ROTF-PC.jpg (838.5 KB, 18 views)
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Old 06-23-2009, 01:00 PM   #6
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I don't play games but this looks so good it makes me want to go out and buy a system just to play it.
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Old 06-23-2009, 01:07 PM   #7
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I'm buying my copy today a tru and getting 60% off the already cheap force unleashed game 2 360 games for less than 80bucks =win
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Old 06-23-2009, 01:18 PM   #8
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This game sounded good except for the timed missions. They were easily the thing I hated about the last movie game.
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Old 06-23-2009, 01:28 PM   #9
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All the missions are timed, but that's just to see how fast you can do them. If you don't make any of the timed goals you can still finish the mission.


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Old 06-23-2009, 01:35 PM   #10
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Originally Posted by Opticron Primal View Post
All the missions are timed, but that's just to see how fast you can do them. If you don't make any of the timed goals you can still finish the mission.
If you finish the mission without medaling, you lose all your Energon gained for hitting goals.
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