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Prime Cyberverse Knock Out & Energon Driller

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Old 05-18-2012, 10:43 PM   #21
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Nice review, Sol Fury. I will definitely be picking this up. My Cyberverse Decepticons need a base of operations.

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Originally Posted by Powersa View Post
Knock Out looks like a Knock Off
Yeah, I'm not impressed with him at all. He's really just a bonus if you ask me. The driller is the main event here, and it looks pretty boss.

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Originally Posted by NCStarscream View Post
Very cool!

It's a shame this light-up feature they've been trying to incorporate seems to work so poorly with just about every figure.
Yeah, I will be removing the "hose" and the LED from mine. It should be fairly easy to unscrew a few panels and take it out, along with the battery compartment.
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Old 05-18-2012, 10:58 PM   #22
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the drill is not bad, knockouts pretty weak though. Doesn't even have knees
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Old 05-18-2012, 11:31 PM   #23
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Great review, but you missed a couple things.

The power cord can be stowed away when the booster is lighting up the drill, if you look carefully at the point where the cord starts there's a small door which has a small compartment the cord can be looped into.

Also the sides of the flip out gun emplacements can be flipped down, not sure why they can do this though, I think its so the Cyberverse Clip on points can attach more easily to other sets?

http://www.tikgnat.com/NetStuff/P5180049.JPG

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Old 05-18-2012, 11:33 PM   #24
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Old 05-18-2012, 11:38 PM   #25
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Good review, Sir.

I like it. I will own that.

My son will go nuts when we turn the lights down and "charge up" robots with that.....Gunna be FUN times..

Oh, and the fact they are keeping the cyberverse LINKS is WIN all the way. great job there H
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Old 05-19-2012, 04:04 AM   #26
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Quote:
Originally Posted by tikgnat View Post
Great review, but you missed a couple things.

The power cord can be stowed away when the booster is lighting up the drill, if you look carefully at the point where the cord starts there's a small door which has a small compartment the cord can be looped into.

Also the sides of the flip out gun emplacements can be flipped down, not sure why they can do this though, I think its so the Cyberverse Clip on points can attach more easily to other sets?

http://www.tikgnat.com/NetStuff/P5180049.JPG
Ah ha, so that's what the overly conspicuous panel was for! tikgnat FTW, I'll update that gallery with stowed cable pics

Yeah the flip down panels are for the Ark linkup and also helping to get the legs in there. I'll add a note about that. Cheers dude!
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Originally Posted by Lance Halberd
Sol Fury can be likened to a German clock. A very exact, complex, and tightly-wound precision instrument that occasionally goes cuckoo.
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Old 05-19-2012, 04:08 AM   #27
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Quote:
Originally Posted by tikgnat View Post
Great review, but you missed a couple things.

The power cord can be stowed away when the booster is lighting up the drill, if you look carefully at the point where the cord starts there's a small door which has a small compartment the cord can be looped into.

Also the sides of the flip out gun emplacements can be flipped down, not sure why they can do this though, I think its so the Cyberverse Clip on points can attach more easily to other sets?

http://www.tikgnat.com/NetStuff/P5180049.JPG
Thanks for that. Dont have the Driller but noticed there was a panel on the back of Star Hammer that can stow the cable as well. Bit of a tight fit though.
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Old 05-19-2012, 04:25 AM   #28
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Yeah, not half, it's the same on the drill. Still looks loads better stowed and unless I'm reading the instructions wrong it's not even listed on them. Good old Hasbro!
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Sol Fury can be likened to a German clock. A very exact, complex, and tightly-wound precision instrument that occasionally goes cuckoo.
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Old 05-19-2012, 11:00 AM   #29
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the drill is not bad, knockouts pretty weak though. Doesn't even have knees
He's not a commander figure, so no. He's a regular legion.
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Old 05-19-2012, 01:29 PM   #30
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