by pingth TF Prime Powerizer Bulkhead Pictorial |
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| | #381 |
| Terrorcon Join Date: Sep 2005 Posts: 1,560 Location: Greensboro N.C. Collection Count: So very many. News Credits: 2 | I got him, and like him. I'll have to mod the mace weapon on mine as well.
Feedback:http://www.tfw2005.com/boards/junkio...idophilus.html[/URL] |
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| | #382 |
| Lord Dragon Master Join Date: May 2007 Posts: 652 Collection Count: too many..far too many.. | What is the recommended way of keeping the mace out? I dont want to remove it, as I like the whole weapon, but it needs to stay locked out. |
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| | #383 |
| Makin' Bacon Pancakes! Join Date: Feb 2009 Posts: 9,666 Location: The Emerald Isles Collection Count: Fifty Seven Toy Robots - Latest is Kreon Microchangers Devastator News Credits: 16 | ^ You should be able to unscrew the weapon and remove the spring. |
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| | #384 | |
| Herald of Unicron Join Date: Jul 2011 Posts: 4,056 Location: NC Collection Count: Just starting News Credits: 1 | Quote:
As an FYI the mace comes away from the battery assembly cleanly and more easily than removing the spring. I needed to sand/file down the mace end to get it into the hand hole. Not sure how others were able to avoid doing this though. My Feedback: http://www.tfw2005.com/boards/junkio...ml#post6493816 | |
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| | #385 |
| Mostly Harmless Join Date: May 2009 Posts: 4,245 Location: Santiago, Chile News Credits: 1 | Got both wave 2 voyagers yesterday and I like them a lot. This Bulkhead has a lot going for him and he looks just right with his autobot buddies. Still not sure on what to do with the silly mace weapon, but the battering ram and his fists will have to do for now. A good figure overall, interesting transformation and everything goes neatly where it should. I think Starscream's the star of this wave, however. |
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| | #386 |
| Banned Join Date: Mar 2011 Posts: 10,972 Collection Count: 141, including incomplete figures, Robot Heroes and Minicons. Latest- TFP Deluxe Knockout. | |
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| | #387 | |
| Herald of Unicron Join Date: Jul 2011 Posts: 4,056 Location: NC Collection Count: Just starting News Credits: 1 | Quote:
Comes apart nice and easy and yuo still have the powered light pack, but the grey gear end is buigger than 5mm. I had to file mine down. My Feedback: http://www.tfw2005.com/boards/junkio...ml#post6493816 | |
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| | #388 |
| Banned Join Date: Mar 2011 Posts: 10,972 Collection Count: 141, including incomplete figures, Robot Heroes and Minicons. Latest- TFP Deluxe Knockout. | You sure that's not just yours? I asked Jetbolt about the mod and he never mentioned having to file anything down. |
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| | #389 |
| Mostly Harmless Join Date: May 2009 Posts: 4,245 Location: Santiago, Chile News Credits: 1 | From what I see in the weapon, the mace doesn't look like it'll fit (in a 5mm port) if I take it out, but no biggie. I currently have the powerizer weapons (except Megs') pegged together as some monstrous powerizer cancer growth, just resting there. About Bulkhead however, I don't want to force my figure to confirm it but it seems it might have a slight running change: it seems there's a pin holding the back kibble now, since I can't seem to pull them out easily. I had read that the Takara version featured this, so maybe they incorporated it into later Hasbro versions too. (mine is the multilingual package -international version). These tend to have running changes and small fixes. |
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| | #390 | |
| Herald of Unicron Join Date: Jul 2011 Posts: 4,056 Location: NC Collection Count: Just starting News Credits: 1 | Quote:
That left me with a mace-ball with a right angle joint permanently pinned to the ball. I had to file that area or it would fit into the hands. I really don't know how other people got it to work. Edit: Mine (fairly recent US Edition) has the pinned back flaps as well as an FYI. My Feedback: http://www.tfw2005.com/boards/junkio...ml#post6493816 | |
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