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TF Prime Powerizer Bulkhead Pictorial

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Old 06-22-2012, 04:05 PM   #381
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I got him, and like him. I'll have to mod the mace weapon on mine as well.
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Old 07-05-2012, 06:52 AM   #382
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What is the recommended way of keeping the mace out? I dont want to remove it, as I like the whole weapon, but it needs to stay locked out.
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Old 07-05-2012, 06:59 AM   #383
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^ You should be able to unscrew the weapon and remove the spring.

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Old 07-05-2012, 09:29 AM   #384
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Originally Posted by citoria View Post
What is the recommended way of keeping the mace out? I dont want to remove it, as I like the whole weapon, but it needs to stay locked out.
Yes, either dismantle the weapon and remove the spring or just use one of those clear elastics that come with all figures.

As an FYI the mace comes away from the battery assembly cleanly and more easily than removing the spring.

I needed to sand/file down the mace end to get it into the hand hole. Not sure how others were able to avoid doing this though.
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Old 07-05-2012, 10:56 AM   #385
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Got both wave 2 voyagers yesterday and I like them a lot. This Bulkhead has a lot going for him and he looks just right with his autobot buddies. Still not sure on what to do with the silly mace weapon, but the battering ram and his fists will have to do for now. A good figure overall, interesting transformation and everything goes neatly where it should.

I think Starscream's the star of this wave, however.
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Old 07-05-2012, 11:46 AM   #386
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Still not sure on what to do with the silly mace weapon
Try the mod where you unscrew it, take the mace part out and plug it under his fist. That's what I'm gonna do.
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Old 07-05-2012, 12:59 PM   #387
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Try the mod where you unscrew it, take the mace part out and plug it under his fist. That's what I'm gonna do.
That was my point earlier - the mace doesn't fit in his hand that way.

Comes apart nice and easy and yuo still have the powered light pack, but the grey gear end is buigger than 5mm. I had to file mine down.
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Old 07-05-2012, 01:02 PM   #388
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That was my point earlier - the mace doesn't fit in his hand that way.

Comes apart nice and easy and yuo still have the powered light pack, but the grey gear end is buigger than 5mm. I had to file mine down.
You sure that's not just yours? I asked Jetbolt about the mod and he never mentioned having to file anything down.
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Old 07-05-2012, 01:12 PM   #389
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From what I see in the weapon, the mace doesn't look like it'll fit (in a 5mm port) if I take it out, but no biggie. I currently have the powerizer weapons (except Megs') pegged together as some monstrous powerizer cancer growth, just resting there.

About Bulkhead however, I don't want to force my figure to confirm it but it seems it might have a slight running change: it seems there's a pin holding the back kibble now, since I can't seem to pull them out easily. I had read that the Takara version featured this, so maybe they incorporated it into later Hasbro versions too. (mine is the multilingual package -international version). These tend to have running changes and small fixes.
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Old 07-05-2012, 02:29 PM   #390
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You sure that's not just yours? I asked Jetbolt about the mod and he never mentioned having to file anything down.
Weird right? I don't know how I could have done it wrong - all I did was unscrew the mace at the gear section and remove the ball and the slip-on gear/spindle assembly.

That left me with a mace-ball with a right angle joint permanently pinned to the ball. I had to file that area or it would fit into the hands. I really don't know how other people got it to work.

Edit: Mine (fairly recent US Edition) has the pinned back flaps as well as an FYI.
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