Before we get into it, You'll notice some of my pics disappearing for a bit. A lot of it is due to my mother-in-law giving out the guest password to my photobucket account to too many people, so I'm leaving the pics of my daughter up at my main site and moving my transformers pictures to a separate photobucket account. It could take a while, so please bear with me. Anyway, just an FYI, let's get to Blurr, shall we?
Got mine on Friday, if you've seen D Banks' video review you'll know why the wait.
Blurr is pretty nifty; better than I expected but not without flaws. His alt mode, aside from the antenna placement, is very show accurate. Sleek and fast looking, to live up to his name (I just noticed his right side taillight is pushed up higher than the left. It's not a flaw, I just didn't catch it during the shoot):
His saw blade gimmick can be activated in alt mode as well:
He's normal sized for a deluxe alt mode, just slightly longer than Lockdown and a little smaller, height-wise:
Transformation is pretty intense, with the legs folding down from their attachment near the shoulder area of the torso, and the arms folding up from the waist region and swapping places. A few twists and turns after that, and you've got Blurr in robot mode:
Notice that the feet can actually be rotated around to move the red taillight to the rear and make the foot look more like a foot and provide a little more stability. Also, each "toe" (front and back) is on a ball joint, so you can get a lot of posability and stability from the feet:
This lets you put him in some neat running poses as well:
His saw blade can be attached as a shield, and you can leave the blade folded up or deployed:
If you prefer not to use it as a shield/weapon, it can peg onto his back. The back flap has two peg holes placed there specifically for that purpose, they don't have any function in vehicle mode:
Robot mode is a decent size, taller than most, but still shorter than Lockdown:
VERY skinny though if you look at him from the side:
Only problematic in that the thin legs with the top-heavy robot makes his knees very weak. He can stand up fine, (and can pull off some crazy poses if balanced correctly, as shown above) but if leaned too far backward, he will topple over backward at the knees. The knee joint is a simple pin, so you can't tighten any screws around it to fix the issue, and I have not yet been brave enough to attempt glue/polish. The knees don't bend forward, so he's actually pretty stable provided you're not trying to have him pull a "Neo dodging bullets on the roof" type of pose.
He looks good with the rest of the Elite Guard, too!
And for those wishing to display him with your Classics figures:
Overall, he's a solid figure with a better than average (for this line, which is already pretty accurate) representation of his animation model. Could benefit from a slighty thicker leg profile in robot mode, as well as tighter knee joints, and his shoulderpads are just a TAD on the large side. not enough to knock him down too much, just a little...off. I think he's right there on the line between A-/B+, depending on how he's posed.
Video review is available here:
http://www.youtube.com/watch?v=HNdi_PCr22o