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Marvel Crossovers Spider-man Feedback Thread

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Old 06-29-2008, 03:52 PM   #21
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I just got Spidey and the Hulk and this is the first time I've ever considered taking figures back.

Seriously, these aren't that good at all. They don't look bad, it's just the quality sucks.

Spidey is useless as a motorcycle because the front end doesn't lock down at all and is super loose and just flops around. It's pretty silly. That's enough for me.

Bot mode isn't too bad though. If I do keep them, it will be because of that.

I don't display them in alt mode too much anyway, so who knows, I may keep them. I haven't really decided yet.
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Old 06-29-2008, 05:23 PM   #22
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One thing I noticed is how heavy these Crossovers are. Hulk especially.
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Old 07-06-2008, 10:27 PM   #23
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I do really like this toy, but he is a little dissapointing thanks to opening Hulk first. I think he looks great in both modes honestly, and is a pretty good size. He lacks some freedom of movement at his knees and elbows but the only reason I feel that way is because of the Hulk and the animated toys having more articulation. So, overall on his own I think he's great, but just not as good as the Hulk crossover figure.
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Old 07-07-2008, 10:49 PM   #24
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Looks like a great fig, thx for all the pics.

Bike mode won't be as bad once someone's riding it

Don't look at my stuff!! Which is
Here!

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Old 07-07-2008, 11:33 PM   #25
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This fig fails for three reasons:

-Open forearms
-No rotational joints in his legs....not one.
-Mismatched deco in bike mode.

While the last one can be fixed on the black repaint we know is coming there's nothing that can save this fig in the leg department. Spidey with no rotational leg joints = total fail IMO. Especially at this price point. Trust me, buy Hulk and Venom first.
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Old 07-08-2008, 02:19 AM   #26
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Marvel TF Crossovers Spider-man Pictorial Review

Getting back to doing full pictorials as well as video reviews, up now is Crossovers Spider-man:



Thanks to Tony Stark and Reed Richards, Spidey's got a new mech, with an alt mode that matches his speed and agility:







I like how the windscreen in alt mode looks kinda like Spider-ham:



Not a bad cycle mode, his web missles form the exhaust tubes, and he's got a paif of kickstands in what become his shins so he can display upright quite solidly in alt mode. Transformation is fairly easy, with the exception of pushing the front wheel/windscreen assembly through his legs to the back. Unless you're REALLY careful, at least one of his legs is going to pop off. It snaps right back on, but a little more freedom in the joint would fix the clearance issue. Robot mode is pretty standard Spidey, evocative of movie Arcee:






You can load the missles into his lauchers, or store them behind his shoulder in their alt mode slots:



He's fairly poseable, but don't expect to pull off too many of Spidey's signature poses:



Overall, he's a decent fig. Alt mode is okay, and Mech mode is defintely recognizable as Spider-man. I would have preferred a little more range of motion in some of the joints, but considering there's a transformation as well, it's hard to compare this with a standard Spidey fig. I'd grab Hulk and/or Venom first, but Spidey's not a bad one to have around.





As always, video review available here:

http://www.youtube.com/watch?v=mAYM7xQr440
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Old 07-20-2008, 08:44 PM   #27
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Originally Posted by madman1366 View Post
Spidey is useless as a motorcycle because the front end doesn't lock down at all and is super loose and just flops around. It's pretty silly. That's enough for me.
It's not obvious, and they didn't have it so in the package, but it does lock down. Tabs fit around notches at the bottom of his crotch.

Click image for sig gallery
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Old 07-21-2008, 12:27 AM   #28
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Nice....didn't know it till now. Thanks!
'That's just Prime!'
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