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brawn, generation 1

3d G1 Brawn

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Old 09-10-2005, 07:22 AM   #1
No arms just CLAWS!!
Join Date: Jul 2003
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3d G1 Brawn

Hi guys, Its been a long time since I last posted some work, but here is my WIP G1 Brawn. ANy feedback would be fantastic and it would be great if you could tell me how to improve it or what to add to make the picture or Brawn complete.

Cheers in advance!

Brawn!



Click here for picture


Brawn isnt dead dont you get it?
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Old 09-10-2005, 08:10 AM   #2
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Wow!! Not my favorite charcter, but still really nice.

Thanks to Cobalt Agent for the awesome sig!
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they promote you when ur in jail its a punishment not a trip to the candy store. Youve been in jail for what now 6 yrs and u have iternet howed can u do that..and how does jux know my mom
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Old 09-10-2005, 08:46 AM   #3
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my crit:
-i think the pose/proportions could be better, making the arms and legs open apart to the sides.
-the face sculpt (tho for the most part this is an issue of preference). the face looks matured, but a bit narrow for brawn.

good work on the maps tho. nice weathering effect.
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Old 09-10-2005, 08:48 AM   #4
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Err, his whole body looks very rigid in terms of pose and he seems almost like he's floating. Also, you need to exaggerate your pose a bit more and maybe render out with a motion blur to get the effect of Brawn running. You might want to look at how people look when running. There are some other things as well in terms of lighting and texturing.
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Old 09-10-2005, 10:53 AM   #5
No arms just CLAWS!!
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Thanks guys, I can certainly see now that he does look somewhat on a Sunday Jog to the post office...

Ill give the pose some serious work, the texturing was my first ever real go at doing my own so Im quite happy but will have to see what I can improve.

The lighting, I have to say Ive always been pretty shocking, Im working in Max 3 and Ive stuck an Omni in their with shadows casted. If you can give me any tips on that it would be great. I can never get the sunlight doowocky to work well.

Might try more detailing on him too...


Brawn isnt dead dont you get it?
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Old 09-11-2005, 01:03 AM   #6
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tips on sunlight:

use a directional target light, check the projection size.

use omni lights for highlighting, where shadows cast by directional reduce detail. switch of the shadow if ur using directional to simulate sunlight. play with the far attenuation to avoid the omni overpowering the directional light.
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Old 09-11-2005, 08:00 AM   #7
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wahwhahwhah............ whats wrong with megatron he doesnt look to well there.... any way the seekers in the background rock and brawn looks very show accurate
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Old 09-11-2005, 09:45 PM   #8
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Max 3? Ch**** dude, upgrade to Max 8 already! Or go to Maya 7
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