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The return of the resources/tutorials thread!

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Old 05-31-2004, 08:07 AM   #21
Beware, the modelers.
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no, there aren't. Try modeling some simpler items first.

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Old 07-12-2004, 05:07 AM   #22
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well damn,if you can't find it on this thread........... you guess you shouldn't have a computer.geez
I Draw Stuff.........
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Old 11-20-2004, 04:02 AM   #23
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yeah, any of the links that have been shrunk down to "directory...s.html" or something like it are broken.
I'm guessing someone didn't copy and paste the right thing. Maybe someone can fix it?
What?

You expect me to be merciful?
You expect me to have a heart?
You expect me to have a soul?

You expect too much.

*SQUISH!*

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Old 11-29-2004, 12:50 AM   #24
Stroke me, Stroke me!
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Is there anywhere that explains in simple plain english how to replace colors in photoshop to digibash characters? Kinda like what some of the people here do?


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Old 05-22-2005, 06:23 AM   #25
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the easiest way would be to just use the brush tool at about 25% opacity, wouldn't it? I'm sure there's more exotic or professional ways, but that's pretty much the basic way of getting a colour on the screen
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Old 05-23-2005, 12:00 PM   #26
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Another good site is Highend3d

1987 Oldsmobile Cutlass 442
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Old 08-13-2006, 10:34 PM   #27
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Quote:
Originally Posted by Star Cracker
This is for 3D animation. I've actually done both methods, and it really depends on your level of skill in terms of rigging.
One bit of transformation theory involves three models that have their own rig which are then parented to a master controller.
The first is the alternate mode which features all the functions that the alternate mode would carry out.
The second is the robot mode which has the character rig.
The last is the transformation model which is what drives the transformation back and forth.
I hope that this is of some help.
Some of the other animator/modelers around here like Weewoo or Draven may use a different approach.
Nope, I do it pretty much the same way.
1) One model which is purely alt mode; no hidden robot parts at all.
2) One model which is purely robot mode (any hidden weapons are on another robot mode only model, which is only used when those weapons are))
3) One model whichis fully transformable. This is used for transformation scene animating.
The biggest advantage to this way of working is that you don't need to have extra parts loaded that eat up memory; believe me, when you're working on a big scene this is a VERY good thing.
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Old 08-14-2006, 08:16 AM   #28
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Ok so here it goes... Here's how I do the huge bots (metroplex/Trypticon).The steps apply to the smaller batch as well... This procedure is for 3dsmax but should apply to other as well. The terms used are all in the helpfile(s) for further explanation.

1)Model everything, and then make sure it looks good. Also make sure that it can transform to resemble the alt mode.
2)Now create a proxy of that robot that's just a bunch of cubes but these cubes share the same bounding box and pivot/rotation points as the highres original.
3)Now Xref the highres with the lowres proxy. You can now animate the lowres and when you render Xref will pull in the highres for the render. Makes animating a breeze, plus it has one major benefit. It separates your model from the animation. Meaning you can keep on continuing to apply texturing and materials and not worry about the animation thats assigned to the model.
4)So when it comes to animating the transformation part I have another xref thats for the alt mode in "reverse". This has all its parts alligned to the parts on the robot.
5) I then create a slider widget in max that will "blend" between the two. This slider pretty much controls the animation keys set to transform between pose 1 and the alt mode. Because it's all set in a expression that controls the slider, all I need to do is animate the slider and watch the robot "transform" in response...
6) weapons and all that other stuff "morphs" or fades out/in as needed. Their transparency is linked into the widget animation as well.

*advantage to working like this*
1) separates render version from animation version, light and responsive animation scenes are a result.
2) continue texturing and lighting without having to worry about losing the animation
3) Do it the way the big studios do ! : )

*disadvantage*
You need to be able to script somethings and tie them all together. Also don't overwrite the scenes your Xref'ng to or your screwed.

Thats it, easy innit?

C.
" Prepare for war, but strive for peace. "
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Old 12-20-2007, 07:50 AM   #29
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I'm surprised more use isn't made of this thread - nothing new's been added in over two years!

I just thought I'd throw in links for a couple of pieces of image editing software. Some people don't have the funds for the likes of Photoshop, so lower-budget software is always a bonus. And what better price is there than free?
So I present Artweaver and the GIMP.

Artweaver is a freeware beta program created by one Boris Eyrich. At time of posting it's on version 0.4.9.1, and despite not being complete, it's fully functional. The creator updates frequently with new features and fixes, and the website is equipped with a forum so you can get extra tips from other users, as well as provide your own feedback and suggestions. Several users often share their own home-made brushes and filters that you can install for your own use, too.
Well worth downloading a copy to try out.

The GIMP (GNU Image Manipulation Program) is mostly designed for image editing, but is also a decent painting program in its own right. I can't tell you too much about this one; I don't often use it since personally I don't get on too well with the user interface, but I know many people swear by it. You'll never know 'less you give it a go...


I thought I'd also repost the link to Josh's colouring tutorial. The link earlier in thread is long-broken, so here's the copy on his deviantArt site:
http://dcjosh.deviantart.com/gallery/#Tutorials


And a little tutorial of my own for those who are starting out drawing Transformers...
http://ramrider.deviantart.com/art/P...ow-to-68194559
ACCEPTING ART COMMISSIONS! PM me here, or check out my deviantART page for samples and more info!

Oh, and RIRFIB. Some of us remember the toys.
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Old 06-23-2008, 12:56 PM   #30
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Most of the tutorial links (and links in general) in this thread are broken. To a Mod. Could we delete this thread and start it over fresh. I'm very interested in learning, but there's not a whole lot of info left via links here... Thanks!
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