What the heck!? Get back to working on your assigned models! In all seriousness though, that's a great rendition of G1 Cosmos. The proportions look right and the color / materials are accurate to what they should be. I do think that it would be kind of cool to begin adding a bit more wear and tear to the edges and have some color variations along the surface to experiment with hyper-realism. I can't remember if you use 3DS Max, but you could try doing layered procedurals, and then control where detail falls by making opacity maps. All in all though, a great job. I need to start doing better myself, lol.
With all of the 3D rendering talent on here, I don't know how you guys haven't made a TF mod of a FPS yet. Even if only by accident.