Cool! If I may ask, how many polygons is the model now that it's completed? Is it a really big model, or is it a similar amount to the Fall of Cybertron/War for Cybertron models?
It's not quite as big as the others, this model has about 17,879 polygons. Where Rodimus is 94,593 and Optimus comes in at 117,159 polys. Here's the new renders, in Prime coloring, green and tan. Thanks for looking!
Those look really good, TFChronos! The weathering you have helps out a lot in selling the textures. There are two, or maybe three things that I think would help pop the model even more, but I'm not sure what the correct workflow in Blender would be. One, would be to render out an ambient occlusion pass applied to concave surfaces only. This would become a mask for dirt and grime that gets stuck in crevices. Next, another AO pass, but for convex surfaces. This will serve as a mask for chipped paint to help with having more wear on the corners that peak out and define the silhouette where there are hard edges. Lastly, and this is more of a personal preference, but for the visor, you may consider a repeating pattern of circles, similar to a traffic light. I would have them small so it gives a slight disruption throughout the surface but that isn't so jarring that it distracts from the overall look. Excellent job my friend! I can't wait to see what you cook up next!
Gah! One last thing (I promise). If there is an option in Blender, turn on fresnel to help catch the specular highlight that helps to define the contours of the silhoutte.
MIND BLOWN!!! Amazing work my mentor =D Seriously spectacular. I need to try my hand at modeling this guy as well.
Thanks! I believe there is a way to do what you described. It's something I've been wanting to try it for a few months now but it can be a little time consuming so I haven't yet. Glad you like it! They're very easy to model, feel free to use the orthographic (blueprint) images on page 4 if you want. They're there for anyone to use to model these guys.