3D Artwork: WFC Decepticlone/drone

Discussion in 'Transformers Fan Art' started by TFchronos, Sep 27, 2015.

  1. The Mad Demobot

    The Mad Demobot Well-Known Member

    Joined:
    Dec 12, 2013
    Posts:
    2,329
    Trophy Points:
    262
    Location:
    Hertford
    Likes:
    +2,775
    Cool! If I may ask, how many polygons is the model now that it's completed? Is it a really big model, or is it a similar amount to the Fall of Cybertron/War for Cybertron models?
     
  2. TFchronos

    TFchronos Warrior of Cybertron

    Joined:
    Apr 10, 2009
    Posts:
    610
    Trophy Points:
    117
    Likes:
    +28
    YouTube (Legacy):
    It's not quite as big as the others, this model has about 17,879 polygons. Where Rodimus is 94,593 and Optimus comes in at 117,159 polys.

    Here's the new renders, in Prime coloring, green and tan.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Thanks for looking!
     
  3. Star Cracker

    Star Cracker Well-Known Member

    Joined:
    Aug 27, 2003
    Posts:
    1,175
    Trophy Points:
    262
    Likes:
    +104
    Those look really good, TFChronos! The weathering you have helps out a lot in selling the textures. There are two, or maybe three things that I think would help pop the model even more, but I'm not sure what the correct workflow in Blender would be. One, would be to render out an ambient occlusion pass applied to concave surfaces only. This would become a mask for dirt and grime that gets stuck in crevices. Next, another AO pass, but for convex surfaces. This will serve as a mask for chipped paint to help with having more wear on the corners that peak out and define the silhouette where there are hard edges. Lastly, and this is more of a personal preference, but for the visor, you may consider a repeating pattern of circles, similar to a traffic light. I would have them small so it gives a slight disruption throughout the surface but that isn't so jarring that it distracts from the overall look.

    Excellent job my friend! I can't wait to see what you cook up next!
     
  4. Star Cracker

    Star Cracker Well-Known Member

    Joined:
    Aug 27, 2003
    Posts:
    1,175
    Trophy Points:
    262
    Likes:
    +104
    Gah! One last thing (I promise). If there is an option in Blender, turn on fresnel to help catch the specular highlight that helps to define the contours of the silhoutte.
     
  5. ShadowElite217

    ShadowElite217 ShadowSpark

    Joined:
    Mar 19, 2014
    Posts:
    274
    Trophy Points:
    122
    Likes:
    +184
    Twitter:
    YouTube (Legacy):
    MIND BLOWN!!! Amazing work my mentor =D Seriously spectacular. I need to try my hand at modeling this guy as well.
     
  6. TFchronos

    TFchronos Warrior of Cybertron

    Joined:
    Apr 10, 2009
    Posts:
    610
    Trophy Points:
    117
    Likes:
    +28
    YouTube (Legacy):
    Thanks! I believe there is a way to do what you described. It's something I've been wanting to try it for a few months now but it can be a little time consuming so I haven't yet.

    :D  Glad you like it! They're very easy to model, feel free to use the orthographic (blueprint) images on page 4 if you want. They're there for anyone to use to model these guys.