I just got through watching the new E3 trailer for Skyward Sword and I can tell you, the more I see of this game, the more I hate it. And this is coming from a hardcore Zelda fan whose all-time favourite game is Majora's Mask! The whole problem hinges of the visual style of the game. It's the same controversy as Wind Waker all over again. When WW was first displayed, audiences were taken aback. They felt that the shift from OoT and MM's styles to this cartoonish cel-shaded look was inappropriate. Link himself lacked in detail and seemed poorly designed compared to his forebears. But when the game was released, everyone applauded Wind Waker for being a gorgeous and expressive entry in the series..... except me. I STILL think the game looks like sh*t! The problem is not so much the style itself as the system it's displayed on. The Gamecube is capable of so much more than flat textures and minimal details. (Just look at Resident Evil 4.) I feel the cel-shaded look is more suited to a handheld, and I certainly enjoyed it being used in the Minish Cap, Phantom Hourglass and Spirit Tracks. It's what the style was meant for. Now Nintendo's creative blunder has reared its ugly head again. Dissatisfied with the beauty of Twilight Princess, they decided to revamp the look of Skyward Sword with a pseudo-cel-shaded look apparently inspired by impressionist paintings. The result is a game with plasticky textures and garish colours that make it look more like a 3DS game. In fact, when I first saw this game I thought it WAS on the Nintendo 3DS. When I learned that it was to be released on Wii, I was absolutely horrified. Is this the same console that gave us visual treats like Super Mario Galaxy 2 and Metroid Prime 3? If you're going to design graphics that look like the new Kid Icarus game on 3DS, at least have the common sense to release it on the same system. I anticipate Skyward Sword will still receive the same warm welcome as Wind Waker, but you can be sure my opinion of the game won't change. It. Looks. Like. SHI*T!