Figured I should stop high jacking the OS KO Arcee thread with my customizations. I've been planning on customizing the Wei Jiang oversized KO Arcee into a Masterpiece Arcee ever since it was announced. She's the same height as the MP carbots so she should fit in great. The plan is to bring the hips in, give her articulated hands, add waist articulation (segmented abdomen with balljoints at the top and bottom), add ankle and toe articulation (3d printed parts), cover the ugly shoulder balljoint holes with cap sleeves (either 3d printed or molded by hand), remold her face, maybe even with swappable face plates and repaint the whole thing and just pretty her up as much as possible. First, the photoshop I did for my plans for her hips and abdomen: So she finally arrived today and I immediately got started. Disassembly was pretty easy until I got to the pins. Her hip pins were in there really freakin' tight. Went out and bought a pin punch and proceeded to ruin it in the process of getting the pins out. Once they were out, I started grinding the pieces down with a dremel so that her legs could bend further in toward the center (the stock Arcee can't close her legs beyond an A frame power stance without popping them out on their transformation joint and making them look horribly disjointed). On the left you can see where I trimmed, indicated with the blue lines parallel. On the right is her right hip pieces unmodified. Note that some of these cuts will weaken her structurally: I intend to reinforce them by filling in the hollow areas with Apoxie Sculpt. Once I was satisfied with how her thigh fit, I proceeded to do the other side and then moved on to the hands. Here she is with both hips done and with the articulated hands attached. I used 1/144 scale articulated Gundam hands from Hobby Base (ordered from hlj.com). They need some work: the wrist connection is a little ugly and the hands have no backs 'cuz the Gundam backs made them look too bulky. I'll fix both with Apoxie Sculpt (ordered it yesterday and it should be here Monday). Going forward, I think I'll start on the waist articulation next. I'm going to cut her abdomen out entirely, install the ball joints while she's in alt mode (so that they'll be lined up correctly for transformation), and once they're in, I'll start working on sculpting the three part abdomen. The goal is to make it so she can stand naturally without arching her back and thrusting out her chest and so that she can twist and tilt at the waist (hell, with balljoints at the top and bottom, she'll practically be able to belly dance), but still get back into her stock position for alt mode. I also plan to widen the hips (not the thighs, the area above them) so that her legs can move out to the side without running into them (you can see in my photoshopped plan image that they're a little wider than normal). I'm going to leave off the pink saddlebad plates and fill in and reshape the area with apoxie sculpt: they thickened her thighs too much and made it look like she has chicken legs. I've also got a digital caliper arriving Monday that I'll use to get precise measurements of her feet so I can get to designing a new set for 3d printing. As it happens, I already have a set of feet with ankle and toe articulation that I designed for a planned scratch build Arcee that I never finished, and I should be able to retrofit them to fit this Arcee's legs with little difficulty. I'll have my buddy with a 3d printer make me a prototype set and, once I'm happy with them, I'll have a nicer set printed by Shapeways. I'll probably also shave off her ankle cover things and build my own that can move up and down. If I do it right, it shouldn't interfere with her transformation. The replacement face I'll be doing by hand with Apoxie Sculpt. I haven't decided yet if I can just cut her stock face out or if I'll need to make her an entirely new head. Her stock face is too narrow so I'll have to see if I can cut it out and also cut into her hair buns a little to give her face space. Other than that, I'll probably be doing molded detail work a little here and there. Flesh out... um... "metal out?" her calves a little to reduce the chicken leg look and make them slightly more angled, kind of like @Budokhan did from this thread (which is what inspired me to do this project at all). I just love the way he got her legs looking there so I'm going to try to do the same thing. So yeah, that's my progress so far and my immediate plans. I'll keep you posted.