I got to thinking today about the speculated movie bot modes vs. the G1 bot modes, and I realized a reason why they wouldn't use the old "blocky" robot modes in a real world setting. Bumblebee is going to start out as an old, beat up Camaro which will be sold to "Spike". Now, in order for Bumblebee to be TRULY in disguise, Spike would have to be able to open the hood, look at the engine, go underneath the car, and actually believe that it was a car, maybe even work on it. Bumblebee couldn't have a robot head sticking out underneath, or some crazy kibble in the engine compartment. In order for that very realistic car to be able to turn into a robot, he would have to transform at an almost microscopic level, meaning a transformation so complex that it's almost impossible to envision. Billions of parts would be shifting and milling about in order for him to transform into a robot mode that may not change much in appearance every time he gets formatted with a new alt mode. He would basically be made of alien nanobots. Now, with that many parts moving everywhere, why would his robot mode resemble his car mode at all? Sure, they could be bits of car body here and there, but he's a robot, first and foremost. He's gonna have parts all over the place. That always bugged me about G1 Bumblebee, his Cybertronian robot mode STILL looked like he turned into a VW bug, when he really had no right to. In order for TFs to work in the psudo-real world, and have the ability to be reformatted into new alt modes (like Bumblebee may), the robots have to be super complicated, unlike G1. Do you see what I'm trying to say here?