Why making CG Bots is getting harder

Discussion in 'Transformers News and Rumors' started by bellpeppers, Jun 28, 2014.

  1. bellpeppers

    bellpeppers A Meat Popsicle

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    Transformers VFX Guru Explains Why Building CGI Bots Is Getting Harder

    Another VFX article, this te brought to us by Gizmodo.

     
  2. EMP Starscream

    EMP Starscream Arbiter of TFW2K5

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    Data weighs something?
     
  3. MACRAPTRON

    MACRAPTRON Well-Known Member

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    Please leave this thread, now. :banghead: 
     
  4. QLRformer

    QLRformer Seeker

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    I don't know whether to be pleased or upset with this.
     
  5. bellpeppers

    bellpeppers A Meat Popsicle

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    Why???
     
  6. Blazere

    Blazere :)

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    [​IMG]
     
  7. bellpeppers

    bellpeppers A Meat Popsicle

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    Yeah.
    He used to break chairs in the Academy
     
  8. QLRformer

    QLRformer Seeker

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    It's a mixed feeling.

    After four films, you'd think transforming robots would be easy now, even speaking in terms of logistics.

    But these new transformations in AOE were not as good as I thought they'd be. Even if a new design was employed, it still took more advantage of their "primordial soup" element to form limbs and parts, rather than have them fold and slide together.
     
  9. harrismonkey

    harrismonkey Well-Known Member

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    Logistics do not equal esthetic (although I thought things looked great). Render time is render time wether it's ugly or pretty. It took them 6 months to rerender the opening shot of Gravity after Cuaron decided to turn the first 5 minutes upside down.

    This is part of why there have always been so many humans in these movies.

    That being said, Why can't Bay just give us the 90 minute TF movie instead of the 3 hour bloated human movie?

    It's actually possible this is why the supposed autobot from the first chase is only a car.
     
  10. EMP Starscream

    EMP Starscream Arbiter of TFW2K5

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    So technology isn't good enough yet to make an all transformers film essentially?
    That's a serious question.
     
  11. Maverick Hunter Christian

    Maverick Hunter Christian Choke on that, causality!

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    The technology is there. But there are other factors to be considered. The staff behind the project, scope of the project, budget, etc. An entirely-CG Transformers movie of the same caliber as we've been getting so far would likely be financially unfeasible.

    But if you start turning some dials down: Like trimming the overall run-time, or moving from billion dollar summer blockbuster to maybe something like... DC Animated feature? Or switching up the aesthetic of the robots so they aren't so over-designed -- then such a project starts to make more sense.
     
  12. Chopperface

    Chopperface All the Stars Are Closer

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    He's saying they push themselves hard to try to make the effects and CGI better with each film, so it's never easy. Better that than to just have the same level of effects for every movie. I really respect the hard work they put into these movies.
     
  13. General Tekno

    General Tekno Self-Styled #1 Lugnut Fan

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    And it's worth noting too that they had quite a few designs to model.

    Not to mention they avoided the protoform cheat that ROTF/DOTM used to build numbers.
     
  14. SPLIT LIP

    SPLIT LIP AKA Beve Stuscemi

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    Yeah. A lot of the generics this time around were new or heavy kitbashes.
     
  15. LegendAntihero

    LegendAntihero Banned

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    This is sad news. If movies are having trouble even trying to make cg models, when are we ever going to get movies with 3rd holograms flying at the audience?
     
  16. Autovolt 127

    Autovolt 127 Get In The Titan, Prime!

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    Essentially No. We'll get there someday.
     
  17. SouthtownKid

    SouthtownKid Headmaster

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    They weren't even as good as they were in the previous movie. Not even close.

    I really think they spread their budget too thin this time. The final third of the movie looks great, but the first two-thirds are a series of shortcuts, cheats, and lowered quality CGI.

    I think the sheer number of effects shots and robot action overburdened the effects team this time, and it really showed.

    I did like the movie, but that really was its weak point.
     
  18. Ra88

    Ra88 Dutchman!

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    The sad part is that this movie wasn't 2 hours and 45 minutes, that 90 minutes of stuff they did would have actually been significant and mattered more then it did now.
     
  19. Anguirus

    Anguirus Well-Known Member

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    I would like to point out one little bit of irony.

    Fans: Why do they do all these complicated transformations? I'd rather see more characters, even if they have to be redesigned and the transformations done differently.

    Animators: Okey-doke! Redesigns all characters, uses cutaways to fake it when they couldn't design a working transformation scheme for all of them, introduces new species of soulless abomination enemy robot that has a less-intensive morphing transformation

    Fans: What the fuck is wrong with these lazy animators?

    I too would like to see animated films and TV series with a design aesthetic that lets us economically transform every character and still have tons of characters. However, I don't like us calling people lazy for playing the hand that they've been dealt.
     

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