I've been thinking about Nintendo's Revolution controller a lot lately, what with the news about Red Steel and all, so I wonder how other people would like to see games use it. I'm gonna start with some existing game titles. For starters, and I've mentioned this before, I think Descent could benefit hugely from the motion-sensing controls. While the games were great, the controls in Descent have always been made a bit cumbersome by providing the player too many ways to move the ship around. Changing your pitch and heading, tilting the ship sideways, "sliding" vertically and horizontally, and thrusting forward or in reverse all ideally demand analog control, but there's just no way to do that on a PC. On Revolution you could just move the "remote" in an imitation of how you want the ship to move and it would happen. I think it's definitely time to see this series make a comeback. Another series I've been wanting to see come back is Jazz Jackrabbit, but after the abysmal abortion of a GameBoy Advance game the brand got awhile back, it's hard to imagine a publisher picking it up without a huge revamp, such as turning it into a full 3-D platformer. That would be exceedingly difficult to pull of right, because you'd need to be able to run at very high speeds while still being able to target and shoot stuff. As much as I liked Metroid Prime, I think aut-targetting in a shooting oriented game is a bit cheap, so I'd rather not see that used, but a dual-stick control style would be less than ideal, especially at that speed. Enter the nunchaku-style controller configuration. The analog stick would handle running speed and direction while the remote would handle aiming and shooting. The image I have in my head is something like a hybrid of Sonic Adventure and Panzer Dragoon, but perhaps more intense than either of them. It could work, it would be awesome I think it's also prety obvious that Atari's Transformers game for the PS2 would've benefitted greatly from the Nunchaku control setup.