So WfC2 is due next year so what improvements should be made? The game was very satisfying as it was. My problem is that there HMS put too much resources onto story and characters and though this is good, I didn't feel like much time was put on the engine. For example, fire the X-12 Scrapmaker continuously will eventually cause the gun to aim upwards yet, the bullets still shoot forwards. The hit detection needs work too and future weapon balancing for existing weapons like the fusion cannon which was spammed in MP. This made this the ideal weapon for Leaders. At least lower the ROF. I had other ideas but I can't remember them at the moment.