Okay for starters, let's break down the original games and their play mechanics. Sonic the Hedgehog: Running Fast and rolling along Killing the occasional enemy Platforming sections Collecting rings Chaos Emerald collection Bonus stages After completing the level stages, you were presented with a boss Two powerups: Running and Invincibility Sonic CD: Introduced Amy Rose, who was a damsel in distress Introduced Mecha Sonic as a rival Focus on speed increased The first speed upgrade was introduced in the form of the Figure 8 dash A new and interesting albiet hard play mechanic was introduced in the form of the past and future forms of the levels Performance in a stage, and in the overall game affected the ending Sonic the Hedgehog 2: All the same as above, except some levels now had 3 stages You could now collect a new powerup in the form of a shield Figure 8 move, which previously required help, was replaced with a spin dash which could be done by "revving buttons" Introduced the Super Sonic state Introduced the first side kick character, Tails You no longer had to wait until the end to do bonus stages Introduced multiplayer races Sonic the Hedgehog 3: Everything you loved from the above games Introduced Knuckles the Echidna More powerups Flash shield New bonus stages that could be done mid-game New ways to play with Tails, and team ups against bosses Master Emerald introduced in this game? Sonic and Knuckles: All the features from above Game worked as an add-on for previous Sonic titles (Knuckles playable in previous games) Expanded the story of Sonic 3 and introduced Master Emeralds With the Master Emeralds came powerups for all playable characters Step backwards in the series: Sonic 3D Blast Knuckles Chaotix Why do most games dislike them or don't acknowledge them? They simply lack the most important feature in Sonic games...speed 3D Blast started the collecting gimmick Knuckles Chaotix didn't feature Sonic, and the teamwork feature was troublesome One true unreleased game: Sonic Xtreme One game that didn't get far beyond initial concept: Sonic the Hedgehog (SatAM) Sonic Xtreme -Game seemed to be just like 3D Blast in that it lost the focus on speed Sonic Adventure -Took the concept of Knuckles Chaotix and brought in other characters than Sonic with main storylines -Game no longer had a linear and straight ahead game style -Still had some focus on speed -Some levels featured more "atypical platforming and collecting" -Most cohesive and drawn out storyline in the series today; Game seemed to be a complete departure from the 2D games as if in a new universe/reboot -Dr. Robotnik is now addressed as Eggman, much to many peoples regret that were only fmailiar with American media -Perhaps the most epic final boss battle to date for the series, with an entire city in ruin against a giant kaiju -Bonus stages gone completely, and Chaos Emerald collecting was completely storyline based Sonic Adventure 2 -More of the same from SA1 -Introduced more secondary characters, while storyline based characters from SA1 seemed completely out of thought -New rival character in Shadow the Hedgehog, much to the regret of many...loved by some, hated by others -Storylines now condensed into Hero Story, Dark Story, and Last Story than by character -Epic final boss battle that surpasses SA1, and a bit of homage to the last boss battle of Sonic 3 and Knuckles Sonic Heroes -Do I really need to talk about this game? Takes all the worst things from the whole series slamming them together. -Bound to a team of 3, not to dissimiliar to the Knuckles Chaotic concept -Did have a big cast of characters, such as the return of the choatix -Features the return of seperate storylines broken up by teams Shadow the Hedgehog -I choose not to acknowledge this game...it's just terrible and reviews will agree... -Unnecessary focus on weapons, guns, etc Next Gen Sonic Games Sonic the Hedgehog -Failed attempt to reboot the franchise, and basically more of the same elements that made Heroes, Shadow, and Adventure fall from grace Sonic and the Secret Rings -No spin dash T_T -Game too non-linear, and too mission based -Feels way too self contained and disjointed from the series -Return to a focus on speed, which is a good thing -Focus on collecting, stealth, racing, and other missions=bad Handheld Sonics Sonic Advance titles -Closest to classic Sonic in concept, though many dislike the art style -Haven't played them so I can't say much more Sonic Rush -Bonus stages back YAY ^_^ -Speed focus back YAY ^_^ -Enemies put in areas just interrupt speed and progress...iffy -New play mechanic in the Rush, though unfortunately makes it harder to enter bonus stages -Random new secondary character, Blaze the Cat Games that I really don't care about and are just cash ins -Sonic Rivals (Don't waste your time on this game...seriously...) -Sonic Spinball (I take it back, I care about this game, this is a fun game but it's a spinoff) -Sonic the Fighters -Sonic R (Dear god this game is garbage...) -Sonic Riders -Probably forgetting some games What's good about Sonic games? -Speed -Chaos Emeralds -Rewarding collecting -Linear and fast gameplay -Returning characters, and not just introducing new characters every game -Good platforming What's bad? -Lack of speed -Pointless collecting -Too much non-linear gameplay Anyone else want to rain in on this? Anyone disagree, or agree...give me input and using what i've listed, present your own game proposal for what you think would be a successful Sonic title.